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Thread: Globe

  1. #1
    Lambiorix_be
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    Globe

    Anybody knows if the world is still a globe, visible when you zoom out?

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    Hauldren Collider
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    I believe it is, but since they aren't putting in pentagons it won't be an actual sphere, but a cylinder or torus.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

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    MxM
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    Would it be better if elemental cell is triangle, not hexagon?
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

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    Hauldren Collider
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    No. Think about that for five minutes.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

  5. #5
    Lambiorix_be
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    Question

    Quote Originally Posted by Hauldren Collider View Post
    I believe it is, but since they aren't putting in pentagons it won't be an actual sphere, but a cylinder or torus.
    why? I am no mathematician but I assume that you can make a globe from hexagons....

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    Hauldren Collider
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    You need a few pentagons to create a sphere from hexagons. Look at a soccer ball.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

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    vulture
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    You can't make a globe from hexagons, no matter how hard you try. As Hauldren Collider says, you need to mix in some other shapes.

    The most obvious solution is to throw in 12 pentagons, which combined add enough curvature to make a sphere (well, an icosohedron, which can be 'inflated' to a spherical map without too much distortion). An alternative is to use 6 squares instead of 12 pentagons, although the resulting shape is further from spherical and so you have more distorted hexagons when you 'inflate' it. Strictly speaking you can also use hexagons with 4 triangles, but then you are basically inflating a tetrahedron to become a sphere, and it probably won't look very good.

    You can play the same trick with square tiling incidentally, with 8 triangles at the corners to provide the curvature. No-one ever bothered proposing this for civ 1-4's square-tiled maps though.

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    SSBLoveU
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    I would assume that they use the same problem as using squares on a 2-D map since hexagons forms a nice 2-D shape.

    We all know a flat map cannot be put into a globe . . . however, map makers had to face this problem.

    The geodesic spheres are amazing, and when chemist began to use them, they too were amazed and named them buckyballs which is a truncated icosahedron. Knowing that it can be put into a physical ball, the mathematics is simple:

    5F(p) + 6F(h) = 2E = 3V => F(p) = 12.

    Or we just say that it has 32 faces, 20 hexagons and 12 pentagons since 20 + 12 = 32.

    Map making techniques transform 2-D squares into globes . . . so hexagons would not be a problem . . . however, zooming is a computer method which involve fractals.

    I was wondering if we could zoom into the topological level like in FrontierVille

    Brian Reynolds, the 20-year game design veteran of such gamer classics as Civilization II and Alpha Centauri. He says . . .
    http://kotaku.com/5559197/frontiervi...ht-be-more-fun

  9. #9
    Lambiorix_be
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    Quote Originally Posted by SSBLoveU View Post
    I would assume that they use the same problem as using squares on a 2-D map since hexagons forms a nice 2-D shape.

    We all know a flat map cannot be put into a globe . . . however, map makers had to face this problem.

    The geodesic spheres are amazing, and when chemist began to use them, they too were amazed and named them buckyballs which is a truncated icosahedron. Knowing that it can be put into a physical ball, the mathematics is simple:

    5F(p) + 6F(h) = 2E = 3V => F(p) = 12.

    Or we just say that it has 32 faces, 20 hexagons and 12 pentagons since 20 + 12 = 32.

    Map making techniques transform 2-D squares into globes . . . so hexagons would not be a problem . . . however, zooming is a computer method which involve fractals.

    I was wondering if we could zoom into the topological level like in FrontierVille
    Quote Originally Posted by vulture View Post
    You can't make a globe from hexagons, no matter how hard you try. As Hauldren Collider says, you need to mix in some other shapes.

    The most obvious solution is to throw in 12 pentagons, which combined add enough curvature to make a sphere (well, an icosohedron, which can be 'inflated' to a spherical map without too much distortion). An alternative is to use 6 squares instead of 12 pentagons, although the resulting shape is further from spherical and so you have more distorted hexagons when you 'inflate' it. Strictly speaking you can also use hexagons with 4 triangles, but then you are basically inflating a tetrahedron to become a sphere, and it probably won't look very good.

    You can play the same trick with square tiling incidentally, with 8 triangles at the corners to provide the curvature. No-one ever bothered proposing this for civ 1-4's square-tiled maps though.
    Guys, I take your word for it
    Another proof that the civ community is very smart

  10. #10
    Donegeal
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    You are all a bunch of nerds.
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
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    MxM
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    Quote Originally Posted by Donegeal View Post
    You are all a bunch of nerds.
    Thank you.
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

  12. #12
    MxM
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    Quote Originally Posted by Hauldren Collider View Post
    No. Think about that for five minutes.
    While my question was more like a joke, why not? I do not see too much difference between hexagon and triangle. Plus, one can create a globe out of triangles.
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

  13. #13
    vulture
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    Quote Originally Posted by MxM View Post
    While my question was more like a joke, why not? I do not see too much difference between hexagon and triangle. Plus, one can create a globe out of triangles.
    You can't however create a globe out of uniformly tiled triangles (there aren't too many differences between triangles and hexagons, since a hexagon can be regarded as 6 triangles together). To map triangles into a globe, you need to have some 'missing'. Normally at the vertex of each triangle you have 6 triangles meeting (and those 6 form a nice hexagon centered on that vertex). You'll find that to have a globe, you need (for example) 12 places where there is a vertex that only has 5 triangles meeting. Which just happens to form a nice pentagon centered on that vertex.

    So if you work with triangles to form a globe, you can then group them together into hexagons, and lo and behold, you find you have 12 pentagons lurking amongst them.

  14. #14
    wodan11
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    Not this again.

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    Krill
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    Quote Originally Posted by SSBLoveU View Post
    I would assume that they use the same problem as using squares on a 2-D map since hexagons forms a nice 2-D shape.

    We all know a flat map cannot be put into a globe . . . however, map makers had to face this problem.

    The geodesic spheres are amazing, and when chemist began to use them, they too were amazed and named them buckyballs which is a truncated icosahedron. Knowing that it can be put into a physical ball, the mathematics is simple:

    5F(p) + 6F(h) = 2E = 3V => F(p) = 12.

    Or we just say that it has 32 faces, 20 hexagons and 12 pentagons since 20 + 12 = 32.

    Map making techniques transform 2-D squares into globes . . . so hexagons would not be a problem . . . however, zooming is a computer method which involve fractals.

    I was wondering if we could zoom into the topological level like in FrontierVille
    The molecule C60 was named after Buckminster Fuller, who was an architect and designed buildings around geodesic spheres, hence Buckminsterfullerene.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

  16. #16
    SSBLoveU
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    The engineers loved the cube and the Great Orthogonality Theorem. The irreducible representation of a cube is just like a STAR TREK episode when they ponder what is going on with the rotating cube in space and radiation. The geodesic spheres just add another bit of thrills. Things like write the formula to show only sixty carbons are needed to make the 32 faces, and what point group does a buckyball belong too are great.

    Quote Originally Posted by Krill View Post
    The molecule C60 was named after Buckminster Fuller, who was an architect and designed buildings around geodesic spheres, hence Buckminsterfullerene.
    The answer is I = icosahedral = 6 five-fold axes => I(h)

    The buckyball is the only molecule of a single atom to form a hollow spheroid, and it spins at over one hundred million times per second. According to John R.D. Copley, physicist at the National Institute of Standards and Technology, "there are 174 ways that [the buckyball] can vibrate." http://hubpages.com/hub/The-Buckyball
    Last edited by SSBLoveU; July 22, 2010 at 14:52.

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    wodan11
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    Quote Originally Posted by SSBLoveU View Post
    Star Trek
    STAR TREK is the correct use of the trademark.

    sorry

  18. #18
    Hauldren Collider
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    Quote Originally Posted by MxM View Post
    While my question was more like a joke, why not? I do not see too much difference between hexagon and triangle. Plus, one can create a globe out of triangles.
    Adjacency of 3 means that cities would need to cover more than one tile, and in order to make it a regular shape while retaining a planar graph you would end up with....hexagons.

    Also this:
    Quote Originally Posted by vulture View Post
    You can't however create a globe out of uniformly tiled triangles (there aren't too many differences between triangles and hexagons, since a hexagon can be regarded as 6 triangles together). To map triangles into a globe, you need to have some 'missing'. Normally at the vertex of each triangle you have 6 triangles meeting (and those 6 form a nice hexagon centered on that vertex). You'll find that to have a globe, you need (for example) 12 places where there is a vertex that only has 5 triangles meeting. Which just happens to form a nice pentagon centered on that vertex.

    So if you work with triangles to form a globe, you can then group them together into hexagons, and lo and behold, you find you have 12 pentagons lurking amongst them.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

  19. #19
    MxM
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    Quote Originally Posted by vulture View Post
    You can't however create a globe out of uniformly tiled triangles (there aren't too many differences between triangles and hexagons, since a hexagon can be regarded as 6 triangles together). To map triangles into a globe, you need to have some 'missing'. Normally at the vertex of each triangle you have 6 triangles meeting (and those 6 form a nice hexagon centered on that vertex). You'll find that to have a globe, you need (for example) 12 places where there is a vertex that only has 5 triangles meeting. Which just happens to form a nice pentagon centered on that vertex.

    So if you work with triangles to form a globe, you can then group them together into hexagons, and lo and behold, you find you have 12 pentagons lurking amongst them.
    Sure, but it is all triangles, identical ones. The problem with hexagon is that you simply can not do a sphere with them, you have to have pentagons, but with triangles you do!

    And it is not "missing" triangles, it is just right amount to cover a sphere.
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

  20. #20
    MxM
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    Quote Originally Posted by Hauldren Collider View Post
    Adjacency of 3 means that cities would need to cover more than one tile, and in order to make it a regular shape while retaining a planar graph you would end up with....hexagons.
    Not necessarily. You can have more shapes with triangles, including hexagons. Why is it worse than just hexagons?
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

  21. #21
    vulture
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    Quote Originally Posted by MxM View Post
    Sure, but it is all triangles, identical ones. The problem with hexagon is that you simply can not do a sphere with them, you have to have pentagons, but with triangles you do!

    And it is not "missing" triangles, it is just right amount to cover a sphere.
    The triangles may themselves all be the same sizes and shapes, but they aren't identical in game terms. They have different numbers of neighbours, different numbers of triangles with 'n' moves, and so on. (not to mention the ugly issue of corner movement - 3 side moves and 9 corner moves giving 12 total possible movement directions with 3 different distances involved).

    Since you can also tile a sphere with squares quite happily with the same issue of not all having the same number of neighbours (some squares are surrounded by 7 tiles instead of 8), they'd seem like a better choice than triangles if you wanted to go down that route since the corner issues are less severe.

    I still prefer hexes for the lack of corner movements at all. In functional terms, a square with 7 neighbours rather than 8 and a pentagon with 5 neighbours rather than a hex with 6 are interchangeable.

  22. #22
    MxM
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    Or you can have triangles and no corner movement, just 3 directions. Thus, they will be identical.
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

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