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    Ravlon the Magnificent
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    Lightbulb Need an Idea for a Scenario

    I want an idea for an original, fictional scenario that I can build off of. Can I get some ideas?
    Last edited by Ravlon the Magnificent; July 10, 2010 at 18:24.

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    gvari7
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    What do you mean by fictional?

    You mean someone suggest a setting(e.g Tolkien) to work on?

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    Elok
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    It's not really original if somebody else comes up with the idea.

    Seriously though, by "fictional" do you mean set in a non-historical background, like LotR or Star Wars? There aren't a lot of original space scenarios afaik, they're mostly Babylon 5/SW/ST/whatever. Try an empire-building game like Vanilla Civ, only in an original outer-space setting.
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    Ravlon the Magnificent
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    Quote Originally Posted by gvari7 View Post
    What do you mean by fictional?

    You mean someone suggest a setting(e.g Tolkien) to work on?
    Yes, except a more generalized thing, like space or a fantasy world (like Tolkien's).

    Quote Originally Posted by Elok View Post
    It's not really original if somebody else comes up with the idea.

    Seriously though, by "fictional" do you mean set in a non-historical background, like LotR or Star Wars? There aren't a lot of original space scenarios afaik, they're mostly Babylon 5/SW/ST/whatever. Try an empire-building game like Vanilla Civ, only in an original outer-space setting.
    Ok, maybe not original, but a generalized topic that I can build off of to make original. Also, I am new to Apolyton, so I haven't downloaded many scenarios. Vanilla Civ was not one of them (really, I've only downloaded one, and I'm not sure it's on Apolyton), so I don't know what it's like. By empire-building, do you basically mean a Civ game with no special rules and no story line, just different improvements, units, advancements, and graphics?

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    bc1871
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    You could always take a shot at the "Post Appocalyptic" genre.
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    AGRICOLA
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    Welcome to Poly!

    The eclectic mob of rugged individualists who frequent the SL have developed some colorful local terminology not found in any dictionary of the Queen's english.
    "Vanilla" is an adjective used to describe anything to do with Civ2 that has not been modified and remains exactly as it is on your MGE, TOT or FW source CD . . . . vanilla Civ, units, rules, terrain, MGE, TOT etc., etc..

    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

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    Ravlon the Magnificent
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    Quote Originally Posted by bc1871 View Post
    You could always take a shot at the "Post Appocalyptic" genre.
    Oh, yeah... Although those have been done multiple times, there is always a decent twist. I'll go with that!

    Quote Originally Posted by AGRICOLA View Post
    Welcome to Poly!

    The eclectic mob of rugged individualists who frequent the SL have developed some colorful local terminology not found in any dictionary of the Queen's english.
    "Vanilla" is an adjective used to describe anything to do with Civ2 that has not been modified and remains exactly as it is on your MGE, TOT or FW source CD . . . . vanilla Civ, units, rules, terrain, MGE, TOT etc., etc..

    I am definitely vanilla flavored!

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    Catfish
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    Quote Originally Posted by AGRICOLA View Post
    "Vanilla" is an adjective used to describe anything to do with Civ2 that has not been modified and remains exactly as it is on your MGE, TOT or FW source CD . . . . vanilla Civ, units, rules, terrain, MGE, TOT etc., etc..
    That's different to the definition over at CFC: vanilla Civ2 = Civ2 2.42.

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    torbk
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    A space colonization game could be nice.

    I had a project I never finished that was called "Bad Planet". Basically, human settlers on an alien planet with dangerous alien creatures and high-tech inhabitants that didn't like the encroachment.

    At first the human settlers only had militia and a scout vehicle. Towards the end the idea was space-marine-like soldiers, walkers and high-tech tanks vs the aliens. At this point the dangerous wildlife would either have been exterminated or lowered to a nuisance.

    The planet was made, and I had about 75% of the graphics I wanted. I had sketched a tech-tree...

    ... and the idea just died. Was two years ago.

    Or you could go high-fantasy, set up some kingdoms, toy with some unit ideas. Perhaps even go Victorian-age steam tech and mix in magic. I do not know what appeals to you, to be honest. One could go out on a limb and make a scenario were every unit is a race car, super-boat or stunt-plane. A... "Stunt-man-Showdown" scenario. Just add guns and missiles to everything.

    The options for Civ are almost.. endless.. almost.

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    McMonkey
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    A friend suggested a scenario about Football Holiganism in Britain

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    gvari7
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    Aye, there are a number of Post Apoc scenarios.

    Rebuilding the World After World War 3:
    http://www.civfanatics.net/downloads...s/afterww3.zip

    -Basically a large map with vanilla units, expect some have new graphics.
    Also wonders have been moved around.(Eiffel Tower of St.Petersburg etc.)


    Air War 3000
    http://www.civfanatics.net/downloads...s/Airwar3k.zip

    -This one is fun to play, I seem to recall tech tree is bad though, otherwise all around good scenario.

    Earth 3000: A Time To Stand

    -Not really an Apocalypse scenario.


    Sagan:Earth 3000(fantasy)
    http://www.civfanatics.net/downloads...rios/sagan.zip

    -Eye wateringly bad graphics. Horribly chunky. Certainly not the best of Mr.Tembas work. A bit phsycadelic.


    Before(????) World War 3:
    http://www.civfanatics.net/downloads...ios/bww3v1.zip

    - This one is absolute crap. Random map with vanilla units scattered around.



    Earth3000 - JumpTroopervery fictional)
    http://www.civfanatics.net/downloads...s/Jtrooper.zip

    -Well made escenario. Everything editable seems to have been changed.


    Could not find anymore on Civfanatics.com
    And they have almost everything!

    So yeah, I think Civ deserves a good post apocalypse scenario!
    I guess some of these may have been okay back in the day, but the standard set by the SLeaguers through the years is just so much higher.

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    Ravlon the Magnificent
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    Ok. I will definitely make a post-apocalyptic scenario and a space colonization scenario sometime. I don't know which first, though. I should make my butt-ugly graphics better, first. Is there a guide to making better Civ graphics somewhere?

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    bc1871
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    Quote Originally Posted by McMonkey View Post
    A friend suggested a scenario about Football Holiganism in Britain
    Though I doubt a scenario like his, would ever be made...it would be great to see a potential graphics set for it.
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    McMonkey
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    Loads of little pixelated skinheads in Burberry and Stone Island clobber. Class! I can't really see a moral objection to this scenario as most of them involve mass slaughter. This would just involve some nastyness with Stanley knives. The tech tree would be interesting too, things like "Snooker ball in football sock" weapons tech. Like you though, I doubt such a scenario would ever see the light of day

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    typhoon
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    NEDS

    NEDS EVERYWHERE

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    McMonkey
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    Neds as in "the tracksuit wearing scum of the street" Neds? Absolutely

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    Ravlon the Magnificent
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    Can someone make a better version of this single mountain I made so that I can have a reference?
    Attached Images Attached Images

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    McMonkey
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    I can't draw to save my life, but why not pinch a mountain from the terrain 2 gif of a scenario and use that as a reference. There's quite a few good mountain sets out there!

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    Ravlon the Magnificent
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    Ok.

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    bc1871
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    So where's the Hooligans....?

    Now I know this would never see the light of day....but a "Clockwork Orange" scenario....now that could stir up some Civ controversy!
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    King Mir
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    One idea that I once had:
    Make a US Presidential race Scenario. The number of cities is fixed, and there are no settlers. Each civ represents a political party. Win by controlling an appropriate number of victory objectives, or "Electoral Votes". Obviously a major military focus. Trade is donations, city size is zeal, production is volunteers, happiness is confidence...

    Unfortunately, I did not feel I knew enough about campaigning to make it work. So I welcome you to give it a shot.
    Also known as Souron.

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    Ravlon the Magnificent
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    One idea that I once had:
    Make a US Presidential race Scenario. The number of cities is fixed, and there are no settlers. Each civ represents a political party. Win by controlling an appropriate number of victory objectives, or "Electoral Votes". Obviously a major military focus. Trade is donations, city size is zeal, production is volunteers, happiness is confidence...

    Unfortunately, I did not feel I knew enough about campaigning to make it work. So I welcome you to give it a shot.
    I probably know less than you.
    Last edited by Ravlon the Magnificent; July 13, 2010 at 07:35.

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    King Mir
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    What do you know? A good scenario requires a good tech tree, and a good tech tree requires more than passive knowledge of the subject. So you have to pick a subject you know a lot about, want to research about, or can cobble up stuff at great length about.
    Also known as Souron.

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    McMonkey
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    Quote Originally Posted by King Mir View Post
    What do you know? A good scenario requires a good tech tree, and a good tech tree requires more than passive knowledge of the subject. So you have to pick a subject you know a lot about, want to research about, or can cobble up stuff at great length about.
    Exactly. You need to pick something that excites you.

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    Ravlon the Magnificent
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    I've decided. Space colonization.

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    King Mir
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    Quote Originally Posted by Ravlon the Magnificent View Post
    I've decided. Space colonization.
    If you go that root, keep in mind: the AI does not handle maps with lots of small islands well; the number of separate continents must be small. So a map that is mostly water probably won't work.
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    McMonkey
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    Cool! Check out Kobayashi's Star Trek - Battle for Alpha Quadrant. This is my favourite space colonization scenario. Its really well made, the Tech tree is well thought out and the graphics are really good too.

    My advice for scenario creation is to not try and re-invent the wheel. Some aspects of Civ2 can be modified heavily, but try too hard and the scenario will be so unfarmiliar players will struggle to get into it. Look at as many similar scenarios as you can fins. Use the best ideas and graphics and just credit your sources. There isn't much in my scenarios that is totally original. I just cherry pick the best bits from scenarios I like and try to combine them to make something even better.

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    Ravlon the Magnificent
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    Well, it won't quite be "space colonization." More like "we-crashed-into-an-unknown-planet-and-must-survive." The goal so far is vanilla - rise above the rest or build a ship to get the heck off.

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    Ravlon the Magnificent
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    There will be at least two already developed alien civilizations. The tech tree will split into three branches - Human, Alien, and what they both can get.

    I think I will call the scenario a metaphorical name, "Seputus Navis," which I have found to mean something along the lines of sunken ship after research on several sites.
    Last edited by Ravlon the Magnificent; July 13, 2010 at 11:05.

  30. #30
    Elok
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    Quote Originally Posted by King Mir View Post
    If you go that root, keep in mind: the AI does not handle maps with lots of small islands well; the number of separate continents must be small. So a map that is mostly water probably won't work.
    This can be fixed to some extent by making the systems larger blocks, or by having one designated human player and the rest challengers with strong starting positions. But he's decided on a planet-colonization scenario anyway.
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