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Thread: Game II - pitboss, entry open

  1. #151
    2metraninja
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    To me it was no- problem at all.

  2. #152
    2metraninja
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    Hercules is not doing his last 5 turns. Someone know something about him?

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    PMBMaker
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    Seems we cant have less than 30 hour turns

  4. #154
    EvaldsUrtans
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    I will check his status

  5. #155
    St Jon
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    I think Hercules has gone totally AWOL since 19/09/10. Time for AI?
    “Quid latine dictum sit, altum videtur”
    - Anon

  6. #156
    EvaldsUrtans
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    ok, im putting him to AI if you know someone who wants to play invite

  7. #157
    2metraninja
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    I was unable to log in.

  8. #158
    St Jon
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    Quote Originally Posted by EvaldsUrtans View Post
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    ok, im putting him to AI if you know someone who wants to play invite
    He's gone missing from DoD(Different type of Diplo-Game) as well. Anyone want to fill in? His Civ's in a shocking state and will soon be attacked but given some genius play it is not hopeless yet.

    BTW. It's not really a Diplo with stories just a bit of IC fun, Anon, though I knew who Hercules was with his simultaneous absences, and no obliteration was allowed until 1000AD but we're way passed that now so it's just straight kill or be killed.
    “Quid latine dictum sit, altum videtur”
    - Anon

  9. #159
    EvaldsUrtans
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    Now game server should be working fine

  10. #160
    Dan76PL
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    Hi, I am not able to register within our GameII statistics page, my leader is not present in the table I could choose from. Please add me there, then I would receive email about new turns. Thanks.

  11. #161
    PMBMaker
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    Aparently Onemoreturnmike stopped playing about a week ago.
    Does anyone have a way of contacting him?
    Replacement?
    AI?

  12. #162
    2metraninja
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    I just read in the CFC a post in which some guy wanted to join a pitboss game to play. I can try to recruit him to replace Onemoreturnmike if he is not coming back.

    Also a request to Evalds if he can make the turn timer a bit shorter - I think 24 hours is reasonable amount of time to make your moves.

  13. #163
    PMBMaker
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    Quote Originally Posted by 2metraninja View Post
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    I just read in the CFC a post in which some guy wanted to join a pitboss game to play. I can try to recruit him to replace Onemoreturnmike if he is not coming back.

    Also a request to Evalds if he can make the turn timer a bit shorter - I think 24 hours is reasonable amount of time to make your moves.
    That would be great, even if its not for onemoreturnmike, we have 2 civs in AI, i'm not sure if they're playable or if they're dying but..

    Regarding the turn timer, i actually think that 30/35 hours per turn is good, with a prerequisite....; People should play their turns.
    The problem is that we had/have always someone not playing so the turn takes always 30 hours.

    I'm currently in a war, and have always played my turns after my current oponent. Imagine that he cant make his turn in the first 15 or more hours; the longer timer alows us (if a problem happens) not to doupleplay turns.
    Since this is a game with a reasonable amount of players, it will get worst if more than two players are involved in a conflit.

    So, we should focus on having shorter turn time by having everyone playing their turns properly (like almost everyone is doing) rather than by shortening the turn timer.

    My 2 cents,

    PMB

  14. #164
    St Jon
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    @2metraninja

    If you are still interested the Vikings have stated they want to quit in DoD so if you wish to have a crack post to the thread before they are turned to AI and eaten alive. They cannot win but I reckon they are still quite interesting and can be much improved if well managed.
    “Quid latine dictum sit, altum videtur”
    - Anon

  15. #165
    St Jon
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    Double Post
    “Quid latine dictum sit, altum videtur”
    - Anon

  16. #166
    2metraninja
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    That would be great, even if its not for onemoreturnmike, we have 2 civs in AI, i'm not sure if they're playable or if they're dying but..
    The one AI is currently at war and lost a major city (maybe they have only their capitol now) so no big hope for fun there. The other AI is my neighbor, so I wont advice any of my friends or someone who I personally like, taking it from moral motive If someone else can find a sub for my neighbor AI, its perfectly fine by me.


    Regarding the turn timer, i actually think that 30/35 hours per turn is good, with a prerequisite....; People should play their turns.
    The problem is that we had/have always someone not playing so the turn takes always 30 hours.
    Agree. But the problem with someone who is gone for the weekend for example and is automated everything, is solved by the shorter turn timer. Also, when everyone know that they have to play once a day, it is disciplining - you know that once a day - in the morning before work/school or in the evening when you get home, the turn is switched and you must play


    I'm currently in a war, and have always played my turns after my current oponent. Imagine that he cant make his turn in the first 15 or more hours; the longer timer alows us (if a problem happens) not to doupleplay turns.
    Since this is a game with a reasonable amount of players, it will get worst if more than two players are involved in a conflit.

    So, we should focus on having shorter turn time by having everyone playing their turns properly (like almost everyone is doing) rather than by shortening the turn timer.
    In my (short) pitboss experience I have learn that there is 2 approaches to avoiding double-moves when in war. The first is dividing the timer precisely at half. Player1 plays in the first half, Player2 plays in the second. The other way (which is more popular as far as I know) is that P1 plays in reasonable time, then P2. If P1 takes too much time without playing his turn, the game is paused. This approach works fine with 24 hours timer and 18 players in a game I recently play in and the game makes 1 turn per 24 hours smooth most of the time, despite the many multi-civ alliances being engaged at war.

    @ St Jon - can you describe with few words the situation for the Vikings? It sounds like not very good perspective, so I might not want to take it, but anyway - I might be interested.

  17. #167
    St Jon
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    Quote Originally Posted by 2metraninja View Post
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    @ St Jon - can you describe with few words the situation for the Vikings? It sounds like not very good perspective, so I might not want to take it, but anyway - I might be interested.
    In short - Very Poor. Game is well advanced now so it is impossible, unless you are a genius, for them to win but they are in a very important part of the world and if they had been played with some adventure could have won cities and power in recent big war. Their 3 neighbours are powerful but they all hate eachother so good chance for diplomacy. As AI they will be destroyed PDQ but as good human they should be able to grow.
    “Quid latine dictum sit, altum videtur”
    - Anon

  18. #168
    2metraninja
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    Please Evalds, kick Onemoreturnmike, so the guy waiting to take over him not give up and disappear.

  19. #169
    EvaldsUrtans
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    He's out, you can take over him

  20. #170
    2metraninja
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    Welcome to Marek and good luck with the game.

    At least we are going to have turn shorter than 30 hours

    Come on guys, chop-chop, we have a game to have going

  21. #171
    St Jon
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    Which nasty bully has killed poor little Exploit?
    “Quid latine dictum sit, altum videtur”
    - Anon

  22. #172
    2metraninja
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    WOw! A proper kill so early? You guys start to scare me.

  23. #173
    PMBMaker
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    Unfortunatelly its easy to see from civstats who did it

    Too bad that we lose someone that never missed a turn, in a game where it has been somewhat difficult to have fast turns.
    Cheers to Exploit for having done all his turns even when this fate was obvious.

  24. #174
    St Jon
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    Quote Originally Posted by 2metraninja View Post
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    WOw! A proper kill so early? You guys start to scare me.
    I was scared from the start!
    “Quid latine dictum sit, altum videtur”
    - Anon

  25. #175
    St Jon
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    Really brilliant to see the turns moving so quickly now!
    “Quid latine dictum sit, altum videtur”
    - Anon

  26. #176
    St Jon
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    What are the rules regarding double-moves during wartime?
    “Quid latine dictum sit, altum videtur”
    - Anon

  27. #177
    EvaldsUrtans
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    Don't do it

  28. #178
    St Jon
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    Quote Originally Posted by EvaldsUrtans View Post
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    Don't do it
    In which case Janis has just done it to me so I would appreciate a ruling before I play my next turn.
    “Quid latine dictum sit, altum videtur”
    - Anon

  29. #179
    PMBMaker
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    I sugest people in war always talk about time to play their turns.
    At the start of the conflit, at wardec, send also a message with the prefered play time in order to coordinate the turns.

    just my 2 cents.

    PMB

  30. #180
    2metraninja
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    If the double-move was only technical - i.e. no interaction between your units, we can move on and the host to state the double-move rules and to warn the violator.

    If the double- move affected battles, it is up to the host to decide what to do - reload or something else.

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