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Thread: Apolyton CTP2 Edition: Revision 1097 (07-Jun-2010)

  1. #91
    BureauBert
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    I am trying to get rid of the abovementioned crash by modifying the goal settings in strategies.txt. Not very lucky so far: all I get is another crash instead:
    Code:
    Version 2010-06-07
      0x006429d0  [?IsLandConnected@CityAstar@@QAE_NHABVMapPoint@@0AAMAAHH@Z + 0x30]
      0x004ca38f  [?IsLandConnected@Player@@QBE_NABVMapPoint@@H@Z + 0x8f]
      0x007e7507  [?Compute_Raw_Priority@Goal@@QAEHXZ + 0x617]
      0x007e0972  [?Prioritize_Goals@Scheduler@@QAE_NXZ + 0xc2]
      0x007e0168  [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
      0x00800c43  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73]
      0x00581297  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00581c58  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057fd7d  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c211  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006f1c8e  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006f1b06  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x0067b4b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x76336238  [__onexitbegin + 0x7595d2e0]
      0x763368ea  [__onexitbegin + 0x7595d992]
      0x76337d31  [__onexitbegin + 0x7595edd9]
      0x76338112  [__onexitbegin + 0x7595f1ba]
      0x00406eb2  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x004068a5  [WinMain@16 + 0x65]
      0x0080fbdc  [WinMainCRTStartup + 0x134]
      0x76233677  [__onexitbegin + 0x7585a71f]
      0x77019d42  [__onexitbegin + 0x76640dea]
      0x77019d15  [__onexitbegin + 0x76640dbd]
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  2. #92
    BureauBert
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    It's amazing how I am able to produce new crashes by modifying the goal settings. This time I reverted back to the AE settings except that I copied the GoalElements of STRATEGY_DEFAULT into STRATEGY_BARBARIAN (with the hope of getting a crash-free version to continue from there). Unfortunately I can't tell with which of my former modification(s) this "crash family" started to occur, but I am pretty sure I need to look for something that's barb-specific because these crashes always happen during the barbarian's turn some while after they got one or more citie(s) of their own.

    However I continue posting the resulting crash.txt, hoping that Martin has a better idea what it means and what could be done:
    Code:
    Version 2010-06-07
      0x004c3230  [?GetWonderBuildings@Player@@QAE_KXZ + 0x0]
      0x007e73fc  [?Compute_Raw_Priority@Goal@@QAEHXZ + 0x50c]
      0x007e0972  [?Prioritize_Goals@Scheduler@@QAE_NXZ + 0xc2]
      0x007e0168  [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
      0x00800c43  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73]
      0x00581297  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00581c58  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057fd7d  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c211  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006f1c8e  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006f1b06  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x0067b4b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x76336238  [__onexitbegin + 0x7595d2e0]
      0x763368ea  [__onexitbegin + 0x7595d992]
      0x76337d31  [__onexitbegin + 0x7595edd9]
      0x76338112  [__onexitbegin + 0x7595f1ba]
      0x00406eb2  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x004068a5  [WinMain@16 + 0x65]
      0x0080fbdc  [WinMainCRTStartup + 0x134]
      0x76233677  [__onexitbegin + 0x7585a71f]
      0x77019d42  [__onexitbegin + 0x76640dea]
      0x77019d15  [__onexitbegin + 0x76640dbd]
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  3. #93
    BureauBert
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    ... and a new crash: This one happened after a city had been hit by a nuke.

    Code:
    Version 2010-06-07
      0x004c99a2  [?BreadBasket@Player@@QAEHXZ + 0x82]
      0x0048b70b  [?ProcessFood@CityData@@QBEXAAN00_N@Z + 0x32b]
      0x0048b3d4  [?ProcessFood@CityData@@QAEHXZ + 0x14]
      0x007fa065  [?AssignPopulations@Governor@@QAEXXZ + 0x55]
      0x0080276c  [?FinishBeginTurn@CtpAi@@SAXH@Z + 0x9c]
      0x004cc3de  [?GEVHookCallback@AIFinishBeginTurnEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x1e]
      0x00581297  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00581c58  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057fd7d  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x005816d0  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433165  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b821  [?HandleNextAction@Director@@QAEXXZ + 0xf1]
      0x0040c12b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006f1c8e  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006f1b06  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x0067b4b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x76336238  [__onexitbegin + 0x7595d2e0]
      0x763368ea  [__onexitbegin + 0x7595d992]
      0x76337d31  [__onexitbegin + 0x7595edd9]
      0x76338112  [__onexitbegin + 0x7595f1ba]
      0x00406eb2  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x004068a5  [WinMain@16 + 0x65]
      0x0080fbdc  [WinMainCRTStartup + 0x134]
      0x76233677  [__onexitbegin + 0x7585a71f]
      0x77019d42  [__onexitbegin + 0x76640dea]
      0x77019d15  [__onexitbegin + 0x76640dbd]
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  4. #94
    EPW
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    The strange thing is that GovernmentOnly does work for other governments and units.
    Honestly, I only spent like 10 minutes adding that, so I probably overlooked some exception for barbarians.
    "

  5. #95
    Martin Gühmann
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    Post

    Quote Originally Posted by Johndytt View Post
    Help ! Try to click on link above,get a not found on this server msg.I want to try this mod but can't find It.Also Instructions are all-ways helpful to get it right.
    You can now find it here.

    -Martin
    Last edited by Martin Gühmann; May 8, 2011 at 16:24.
    Civ2 military advisor: "No complaints, Sir!"

  6. #96
    Fugi the Great
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    its been 6 months since the last version, will there be a new version sometime soon so we can check out all the new changes?
    What do I think of Western civilization? I think it would be a very good idea.
    Mohandas Gandhi

  7. #97
    Martin Gühmann
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    Post

    Quote Originally Posted by Fugi the Great View Post
    its been 6 months since the last version, will there be a new version sometime soon so we can check out all the new changes?
    Well, I still have to fix a little bit the AI. At least, I have to submit what I have on my hard drive. And also some of the bugs in this thread should be fixed. On the other hand there is also a real world outside and Apolyton needs also some attention. If we want to have here a site then we need people here, and for that we need some content even if it is some legacy content, google needs to find us. So my time is pretty limited to get it done.

    -Martin
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  8. #98
    Maquiladora
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    Martin are there any crashes or bugs reported in this thread you haven't looked at? I'd like to help, although I don't think I could help with the AI stuff yet.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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  9. #99
    Martin Gühmann
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    Post

    Quote Originally Posted by Maquiladora View Post
    Martin are there any crashes or bugs reported in this thread you haven't looked at? I'd like to help, although I don't think I could help with the AI stuff yet.
    From the revision reports I only fixed the ConvertCity bug. It could be that I also addressed some of the AI related crashes, but that would be a byproduct. I simply would test the savegames and see whatever crashes.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  10. #100
    slowmotionlight
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    Not sure if this is the place to post. Pollution is turning mountains into dead squares. The mountain entries don't have CanDie in them so I am not sure what's happening?

  11. #101
    BureauBert
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    I discovered a completely new type of crash:

    Code:
    Version 2010-06-07
      0x004eeda9  [?GetDBRec@UnitData@@QBEPBVUnitRecord@@XZ + 0x9]
      0x00800ba3  [?GEVHookCallback@CtpAi_ConsiderNuclearWar@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x93]
      0x00581297  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00581c58  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057fd7d  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c211  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006f1c8e  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006f1b06  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x0067b4b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x76536238  [__onexitbegin + 0x75b5d2e0]
      0x765368ea  [__onexitbegin + 0x75b5d992]
      0x76537d31  [__onexitbegin + 0x75b5edd9]
      0x76538112  [__onexitbegin + 0x75b5f1ba]
      0x00406eb2  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x004068a5  [WinMain@16 + 0x65]
      0x0080fbdc  [WinMainCRTStartup + 0x134]
      0x76cd3677  [__onexitbegin + 0x762fa71f]
      0x77789f02  [__onexitbegin + 0x76db0faa]
      0x77789ed5  [__onexitbegin + 0x76db0f7d]
    This one occured during autoplay -- I have no idea what happened.
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  12. #102
    LemurMadness
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    It feels sad to watch this amazing project stalled. The last revision report dates back from January. I can't make the last playtest work. I'll always have a special place in my heart for this amazing game, and a big thanks for everyone in this forum that made this experience even better.

  13. #103
    taote
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    CRASH ENDING TURN

    CRASH ENDING TURN

    Version 2010-06-07
    0x006429d0 [?IsLandConnected@CityAstar@@QAE_NHABVMapPoint@@0AA MAAHH@Z + 0x30]
    0x004ca38f [?IsLandConnected@Player@@QBE_NABVMapPoint@@H@Z + 0x8f]
    0x007e7507 [?Compute_Raw_Priority@Goal@@QAEHXZ + 0x617]
    0x007e0972 [?Prioritize_Goals@Scheduler@@QAE_NXZ + 0xc2]
    0x007e0168 [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
    0x00800c43 [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW 4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGam eEventArgList@@@Z + 0x73]
    0x00581297 [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PA VGameEventArgList@@HAAH@Z + 0x37]
    0x00581c58 [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
    0x0057fd7d [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
    0x0040c211 [?Process@CivApp@@QAEHXZ + 0x201]
    0x00406e74 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
    0x004068a5 [WinMain@16 + 0x65]
    0x0080fbdc [WinMainCRTStartup + 0x134]
    0x77153c45 [__onexitbegin + 0x7677aced]
    0x778837f5 [__onexitbegin + 0x76eaa89d]
    0x778837c8 [__onexitbegin + 0x76eaa870]
    I CAN NOT PLAY!
    PLEASE I NEED HELP!
    Last edited by taote; March 12, 2011 at 20:40.

  14. #104
    omer30
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    So i recently downloaded the file and hoped to play it on my windows 7 64 bit platform. It turns out it wants a file mss32.dll that didn't seem to be in the packet. I was wondering if there was a way to acquire this file.

  15. #105
    Martin Gühmann
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    Post

    Quote Originally Posted by omer30 View Post
    So i recently downloaded the file and hoped to play it on my windows 7 64 bit platform. It turns out it wants a file mss32.dll that didn't seem to be in the packet. I was wondering if there was a way to acquire this file.
    You can find that file on the CD, install the game from the CD or install the Good Old Games version and put the Apolyton Edition over it. That's it.

    -Martin
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  16. #106
    Fugi the Great
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    We are rapidly approaching the one year mark since 1097 was released. I realize you guys have a life outside of CTP2 and taking care of this site, but it seems kind of pointless to modify the game and not let others see what you did with it. Can we get a new version soon before you guys totally disappear and waste all the time you invested in modifying the game?
    What do I think of Western civilization? I think it would be a very good idea.
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  17. #107
    Martin Gühmann
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    Question

    Quote Originally Posted by crowebird View Post
    I do not know if you have already fixed this for the next release, but the GoG version does include the music (in the Call to Power 2 directory under /ctp2_program/ctp/Sounds ); however, it does not play under the June 7th revision even when music is turned on. Is there some way to fix this on my end or is it an issue in the code itself?
    And what's in that directory, do the files there have a certain name?

    -Martin
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  18. #108
    Martin Gühmann
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    Quote Originally Posted by Martin Gühmann View Post
    And what's in that directory, do the files there have a certain name?
    Since nobody told me the names of those files, I could not fix the sounds for the GOG version. The new discussion thread is here.

    -Martin
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