What do you mean by spamming? The civs should build 6 slavers and then build something else. Of course, if they go against the weaker civs they should capture a lot of slaves, especially if those don't have city walls.
Yeah, I should rename it to King.
The AI should build it all itself, well unless you enabled some cheats from the userprofile.txt, but the AI should not need this kind of help. Well, in the early game, I don't see so much units for war either, that maybe because the AI has also to build up its empire, so one way would be to reduce unit costs.
Well, it just gives the usual boni like cheaper techs, units, etc. Of course, on the lower level you have to pay less, than standard. Otherwise the AI should play the same, of course it does not play the same because it has less units.
Yes, there are differences between those AIs, some want to defend their cities with more units, some like slavers and others like to free slaves, they chose different governments, and they should also research the techs in a different order, but they don't.
That's indeed a problem, but I haven't looked into it.
-Martin



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By the way, what programming languages do you know?


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