Results 1 to 2 of 2

Thread: Peaceful ruleset for freeciv

  1. #1
    fraktalisman
    Settler
    Join Date
    21 Aug 2009
    Posts
    1
    Country
    This is fraktalisman's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    02:29

    Peaceful ruleset for freeciv

    I've never played the original civilization game. After installing Linux, I discovered freeciv and I have been fascinated ever since. But for me, the main disadvantage of civilization's (freeciv's) concept is that it concentrates too much on warfare. I have been searching for a peceful ruleset and even tried to establish my own peaceful ruleset for freeciv, based on the classic civ2-style freeciv ruleset.

    Not reinventing the wheel, I'd be glad to install a peaceful ruleset that is already there. Otherwise, I'd like to share ideas and comments, finish my own alternative civilization ruleset project and finally share my peaceful ruleset for others who maybe like to play a more civilized civilization.

    Some ideas and issues that I've already figured out:
    - you can't simply remove all military elements.
    It won't be civ anymore, it would be boring, and most of all, the AI computer players wouldn't cope
    - the AI computer players will find a way to establish attacking units no matter what. I tried to set attack=0 for all units, but the AI got attack points from barracks and veteran system
    - there are aspects besides military strength that can be used to still have interesting and different units: firepower (== working power for workers and engineers as well), range of vision, speed of movement, special flags and roles like Diplomat, SuperSpy, IgZOC (ignore Zone of Control), IgTer (ignore terrain) etc
    - when making substantial changes to units, other aspects - especially research dependencies - should be modified as well
    - there are aspects for civil research, trade, flight, diplomacy that were neglected in classical military gameplay - change the rules to emphasize these aspects ...
    - it is, in principle possible, to add totally new inventions like magic - I tried but it seemed to complicated and made the AI crash after some time of playing
    - it is possible to alter many aspects of ther ruleset and still have capable AI computer players and a consistent ruleset ... testing is necessary


    Any comments, ideas, experience or probably files to share?

    As I don't have much spare time this year, it might take a long time until I reply ... but I probably will.
    There are also some experimental ruleset files which I could post.

  2. #2
    robinp
    Chieftain
    Join Date
    21 Jul 2002
    Location
    Porirua City
    Posts
    35
    Country
    This is robinp's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Blog Entries
    3
    Local Date
    June 20, 2013
    Local Time
    18:29
    I presume that you used the standard version of Freeciv, which is fairly close to Civ2. Stepping just a little further away from Civ2, you could try C-evo (...//C-evo.org). C-evo succeeds in improving on many aspects of the commercial game, and it encourages the creation and use of alternative AIs. The standard download includes the standard AI, which is fairly aggressive, but the website offers others for download and indicates that some are quite gentle, describing one as "Peaceful and diplomatic". There's an AI Development Kit (downloaded with the game) to help you design your own if the current selection does not satisfy.

    Another major difference between C-evo and Civ2 or Freeciv is that you design your own military units beyond the half-dozen primitive units you can start with. So you can eventually have a unit that has three times as much defensive strength as offensive strength and is practically unshakeable in a walled city until the opponents get something much more advanced.

    However, to make war a less important part of the game, you probably have to change the rules so that defenders have more advantage, thus reducing the likely amount of attacking. People such as you and me who just like to develop science and culture and build a spaceship can then stack our cities with good defenders and spend hardly any time worrying about whether they will be destroyed.
    [Mr] Robin F Patterson

Similar Threads

  1. Replies: 2
    Last Post: August 1, 2010, 05:34
  2. Freeciv Ruleset/Scenario
    By pjtr in forum Civilization I and Civilization II
    Replies: 0
    Last Post: March 2, 2008, 23:17
  3. Ultimate ruleset
    By Mart in forum Alpha Centauri
    Replies: 1
    Last Post: September 23, 2004, 21:27
  4. Ancients Ruleset
    By pcelella in forum Freeciv
    Replies: 17
    Last Post: September 10, 2003, 18:43
  5. ruleset
    By Chaos Engine in forum Freeciv
    Replies: 4
    Last Post: May 31, 2002, 10:19

Visitors found this page by searching for:

c-evo vs freeciv

freeciv ruleset

powered by vBulletin how to change my computer to military time

freeciv vs c-evo

How to change nation while playing in Freecivc-evo freecivfreeciv aggressivefreeciv peaceruleset freecivfreeciv ancients modfreeciv aggressive aifreeciv rulesetsfreeciv peacefulfreeciv vs civilization peacefull playing stylefreeciv computer peacefulpowered by vBulletin playing for changepeaceful civilization gamesfreeciv peace with aifreeciv civ2-3freeciv alternate rulesetspowered by vBulletin benefits of technologyfreeciv ai too aggressivefreeciv ai downloadpowered by vBulletin benefits of computerfreeciv peaceful ruleset

Bookmarks

Posting Permissions