Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 31 to 60 of 82

Thread: CTP2 Apolyton Edition: Revision 1013 (25-Jul-2009)

  1. #31
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Crashtest Report

    I am trying hard to get my Mod running without crashes, but the current result is that I am producing slightly different crashes.

    The setting:

    - a fair amount of modifications (SLIC- and text-wise)
    - ultra-gigantic map (140 x 280), 20 civs
    - debug SLIC on (no complaints)
    - debug SLIC events off (it always complains but doesn't give me a hint where to look for the problem)
    - /attach 1 /rnd 400 (but always crashes after 100-130 turns)

    Funnily (some of) the crashes seem to be related to event handling, somehow, but I still have no idea how. I mean, I know I'm dealing with events, using them as triggers, triggering them and even suppressing their execution (return STOP) ... but everything as described in the manual

    The good news is: The game runs extremely fast and smoothly and everything works to my satisfaction until the crash

    Anyway, here's the crash collection:

    Code:
    Version 2009-07-24
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0052c69e  [?getData_ZFS@ProjectFile@@AAEPAXPAUPFEntry@@AAI@Z + 0x3e]
      0x0052c8ae  [?getData@ProjectFile@@QAEPAXPBDAAIW4C3DIR@@@Z + 0xee]
      0x007af821  [??0CivSound@@QAE@ABIABH@Z + 0xa1]
      0x007b092c  [?AddLoopingSound@SoundManager@@QAEXABW4SOUNDTYPE@@ABIABHHH@Z + 0x16c]
      0x00415fe3  [?ActionMove@UnitActor@@UAE_NPAVAction@@@Z + 0x193]
      0x004311f6  [?dh_move@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x116]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x00403900  [?Debug_AddFunction@@YAXPADI@Z + 0x10]
      0x00403a95  [?Debug_FunctionNameOpen@@YAHPAD@Z + 0x115]
      0x0040425c  [?c3debug_ExceptionStackTrace@@YAPADPAU_EXCEPTION_POINTERS@@@Z + 0x1c]
      0x00406a88  [?main_CivExceptionHandler@@YAJPAU_EXCEPTION_POINTERS@@@Z + 0x98]
      0x00406998  [WinMain@16 + 0x88]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0040214d  [??2@YAPAXI@Z + 0xd]
      0x007f32e8  [?AddRoadPriority@Governor@@QAE_NAAVPath@@ABN@Z + 0x168]
      0x007f3710  [?ComputeRoadPriorities@Governor@@QAEXXZ + 0x2b0]
      0x007fc52d  [?BeginTurn@CtpAi@@SAXH@Z + 0x20d]
      0x007fb87e  [?GEVHookCallback@CtpAi_BeginTurnEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x1e]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x007e0475  [?Remove_Matches@Goal@@QAEXXZ + 0x15]
      0x007db730  [?Prioritize_Goals@Scheduler@@QAE_NXZ + 0x70]
      0x007daf58  [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
      0x007fb303  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0040214d  [??2@YAPAXI@Z + 0xd]
      0x007fa655  [?AddForeignerGoalsForCity@CtpAi@@SAXABVUnit@@H@Z + 0xd5]
      0x007fa3da  [?GEVHookCallback@CtpAi_CreateCityEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x7a]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x7c9469da  [__onexitbegin + 0x7bf74682]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0040214d  [??2@YAPAXI@Z + 0xd]
      0x0057efa2  [??0GameEventArgList@@QAE@PAPADW4GAME_EVENT@@@Z + 0xa2]
      0x0058081e  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xae]
      0x004bac67  [?BeginTurnEnemyUnits@Player@@QAEXXZ + 0x117]
      0x004cd1b0  [?BeginTurn@Player@@QAEXXZ + 0x350]
      0x0050d3e0  [?GEVHookCallback@BeginTurnEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0xb0]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    P.S.: If anyone is interested, I could provide a pre-alpha version of the above mentioned Mod for download (not because I want to release it as such, but only in case it could be useful for scientific research & debugging).
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  2. #32
    Maquiladora
    Emperor
    Join Date
    17 Jun 2001
    Posts
    7,714
    Country
    This is Maquiladora's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:34
    Quote Originally Posted by BureauBert View Post

    - debug SLIC events off (it always complains but doesn't give me a hint where to look for the problem)
    I think it's just to fix the event internally, nothing you can do through slic to avoid them.

    P.S.: If anyone is interested, I could provide a pre-alpha version of the above mentioned Mod for download (not because I want to release it as such, but only in case it could be useful for scientific research & debugging).
    It might be useful, along with the save game then we can run it in the debugger. I don't have much time for CtP2 at the moment though, and perhaps Martin can tell what's wrong just from those crash logs anyway.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  3. #33
    LemurMadness
    Warlord
    Join Date
    31 May 2006
    Location
    Southernlands
    Posts
    136
    Country
    This is LemurMadness's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:34
    Quote Originally Posted by cap601 View Post
    I just started a new game and came across the following incident of a slaver apparently walking on water. I was attempting to move the settler to the hoplite when the slaver appeared and the move cancelled. I think I may have come across this in previous playtests but forgotten to report it. I've attached the save file if it's any help.
    They're really in that position, it's the graphic that is out of place

    PS: What happened to the occupying options? It was very nice when you could decide to liberalize, destroy or occupy

  4. #34
    ~ Hiro Osric ~
    Settler
    Join Date
    09 Aug 2009
    Location
    UK
    Posts
    3
    Country
    This is ~ Hiro Osric ~'s Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:34
    The only two problems I have noticed are one with attempting to load build queues causes a crash to desktop with no error message and the "maximum number of civs at the same time" option does not work correctly, If say I decided to allow 32 civs in the game but only 10 at the same time, even tho I have set the settings correctly, it will always allow the 32 civs at the same time.

    I hope that all made sence.

  5. #35
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,248
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Post

    Quote Originally Posted by ~ Hiro Osric ~ View Post
    The only two problems I have noticed are one with attempting to load build queues causes a crash to desktop with no error message
    Who cares about error messages to you have a crash.txt? If yes, post its content here.

    Quote Originally Posted by ~ Hiro Osric ~ View Post
    and the "maximum number of civs at the same time" option does not work correctly, If say I decided to allow 32 civs in the game but only 10 at the same time, even tho I have set the settings correctly, it will always allow the 32 civs at the same time.

    I hope that all made sence.
    What's wrong about the first thing is the number of players you are starting with and the second thing is the number of players that can be in the game, when new civs are created. If you have reached that limit, then every revolting city is given to the Barbarians otherwise, it is given to a new civ.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  6. #36
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,248
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Post

    Quote Originally Posted by LemurMadness View Post
    PS: What happened to the occupying options? It was very nice when you could decide to liberalize, destroy or occupy
    Propably you didn't enable them on the rules screen.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  7. #37
    LemurMadness
    Warlord
    Join Date
    31 May 2006
    Location
    Southernlands
    Posts
    136
    Country
    This is LemurMadness's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:34
    Quote Originally Posted by Martin Gühmann View Post
    Propably you didn't enable them on the rules screen.

    -Martin
    Oh, I see them now. Silly me

    By the way, loading ANY queue causes the game to crash.

  8. #38
    ~ Hiro Osric ~
    Settler
    Join Date
    09 Aug 2009
    Location
    UK
    Posts
    3
    Country
    This is ~ Hiro Osric ~'s Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:34
    Quote Originally Posted by Martin Gühmann View Post
    Who cares about error messages to you have a crash.txt? If yes, post its content here.
    No, I do not, sorry. For future problem reporting reasons, where would I find a crash.txt file?

    And is there any way to get the scenarios to work?
    Last edited by Martin Gühmann; August 21, 2009 at 15:13.

  9. #39
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,248
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Post

    Quote Originally Posted by ~ Hiro Osric ~ View Post
    No, I do not, sorry. For future problem reporting reasons, where would I find a crash.txt file?

    And is there any way to get the scenarios to work?
    After a crash you find a crash.txt in a folder called: ..\ctp2_programm\ctp\logs\

    If there is no crash.txt check whether you have a line in the userprofile.txt in your ..\ctp2_program\ctp\ folder that says:

    EnableLogs=Yes

    If it says EnableLogs=No then edit accordingly.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  10. #40
    ~ Hiro Osric ~
    Settler
    Join Date
    09 Aug 2009
    Location
    UK
    Posts
    3
    Country
    This is ~ Hiro Osric ~'s Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:34
    Quote Originally Posted by Martin Gühmann View Post
    After a crash you find a crash.txt in a folder called: ..\ctp2_programm\ctp\logs\

    If there is no crash.txt check whether you have a line in the userprofile.txt in your ..\ctp2_program\ctp\ folder that says:

    EnableLogs=Yes

    If it says EnableLogs=No then edit accordingly.

    -Martin
    After enabling "logs" and recreating the crash here is the contents of the crash.txt:

    Version 2009-07-25
    0x00490748 [?LoadQueue@CityData@@QAEHPBD@Z + 0x18]
    0x00705567 [?LoadQueryCallback@EditQueue@@SAX_NPAX@Z + 0x87]
    0x0075c780 [?Query@MessageBoxDialog@@SAXPBD0P6AX_NPAX@Z200@Z + 0xd0]
    0x007053fe [?LoadCallback@EditQueue@@SAXPAVaui_Control@@IIPAX@ Z + 0xae]
    0x0064b14b [?MouseLDropInside@aui_Button@@MAEXPAUaui_MouseEven t@@@Z + 0xdb]
    0x006ce7a8 [?MouseLDropInside@ctp2_Button@@UAEXPAUaui_MouseEve nt@@@Z + 0x18]
    0x0066dc55 [?MouseDispatch@aui_Region@@QAEXPAUaui_MouseEvent@@ H@Z + 0x2c5]
    0x0066c105 [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@ PAUaui_MouseEvent@@H@Z + 0x115]
    0x0066c078 [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@ PAUaui_MouseEvent@@H@Z + 0x88]
    0x0067b1b9 [?HandleMouseEvents@aui_UI@@QAE?AW4AUI_ERRCODE@@HPA Uaui_MouseEvent@@@Z + 0x99]
    0x0067b7fd [?Process@aui_UI@@UAE?AW4AUI_ERRCODE@@XZ + 0x2d]
    0x0040bdf3 [?ProcessUI@CivApp@@AAEHIAAI@Z + 0x1b3]
    0x0040c21b [?Process@CivApp@@QAEHXZ + 0x11b]
    0x00406f14 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
    0x00406975 [WinMain@16 + 0x65]
    0x0080a09c [WinMainCRTStartup + 0x134]
    0x7c817077 [__onexitbegin + 0x7be44d1f]

    It only crashes with new cities, I thought I would point that out.

  11. #41
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,248
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Post

    Quote Originally Posted by ~ Hiro Osric ~ View Post
    It only crashes with new cities, I thought I would point that out.
    Actually, it crashes when you try to load a build queue and the city's build queue is empty. Anyway, I fixed it, it is going to be part of the next version of the Apolyton Edition.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  12. #42
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    I have produced some more crash variants (same setting as described above) -- will stop crashtesting for a while now and try to finish some other stuff with my Mod

    Code:
    Version 2009-07-24
      0x7c9469da  [__onexitbegin + 0x7bf74682]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0040214d  [??2@YAPAXI@Z + 0xd]
      0x007fafe5  [?AddGoalsForArmy@CtpAi@@SAXABVArmy@@@Z + 0xf5]
      0x007facf7  [?GEVHookCallback@CtpAi_CreatedArmyEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x67]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x007e04fd  [?Remove_Match@Goal@@QAEXABQAVAgent@@@Z + 0xd]
      0x007dacf8  [?Process_Agent_Changes@Scheduler@@QAEXXZ + 0x88]
      0x007fb2ec  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x5c]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x007e0313  [?Rollback_All_Agents@Goal@@QAEXXZ + 0x13]
      0x007daf58  [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
      0x007fb303  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x007db289  [?Add_New_Goal@Scheduler@@QAEXABQAVGoal@@@Z + 0x29]
      0x007fa6a9  [?AddForeignerGoalsForCity@CtpAi@@SAXABVUnit@@H@Z + 0x129]
      0x007fa3da  [?GEVHookCallback@CtpAi_CreateCityEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x7a]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  13. #43
    mapfi
    Prince
    Join Date
    30 Jul 2002
    Location
    San Francisco, CA
    Posts
    857
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:34
    Increase the priority for slave attacks
    Martin, do you feel the AI is not using enough slavers? In my latest game, I had plenty of slavers of all AIs running through my territory. Or does this just lead to the exisiting slavers attacking more often?

  14. #44
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    Ok, I thought I'd give it one more try: Same setting as described above, but without any SLIC :

    Code:
    Version 2009-07-24
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x77c12ed2  [__onexitbegin + 0x77240b7a]
      0x77c0ecd3  [__onexitbegin + 0x7723c97b]
      0x77c116f9  [__onexitbegin + 0x7723f3a1]
      0x77c11765  [__onexitbegin + 0x7723f40d]
      0x00401549  [?c3files_fwrite@@YAIPBXIIPAU_iobuf@@@Z + 0x19]
      0x005280d9  [?Save@GameFile@@QAEIPBDPAVSaveInfo@@@Z + 0x749]
      0x0040ca7b  [?AutoSave@CivApp@@QAEXH_N@Z + 0x17b]
      0x004cc160  [?GEVHookCallback@FinishBuildPhaseEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x70]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
    There's that "GameEvent..."-stuff happening, again, around turn 60 or so ...
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  15. #45
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,248
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Post

    Quote Originally Posted by mapfi View Post
    Martin, do you feel the AI is not using enough slavers? In my latest game, I had plenty of slavers of all AIs running through my territory. Or does this just lead to the exisiting slavers attacking more often?
    Don't you protect your cities with walls? In the current version this reduces the success of slavers to zero. But this is a bug. In fact it is only supposed to half the success chance of slavers. Since I have added a penalty for the cities with walls the slavers didn't slave raid so much instead of it they rather went onto exploration. But of course they should enslave other people. So I just increased their priorities to for slave raiding. I did not increase the number of slavers the AI is supposed to build.

    Except I will have to do something of that sort in particular separating the special build lists, so that the AIs will not only build lawyers or only build clergies but also slavers.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  16. #46
    mapfi
    Prince
    Join Date
    30 Jul 2002
    Location
    San Francisco, CA
    Posts
    857
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:34
    ah, I understand now. this makes sense

  17. #47
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    I managed to produce two new crashes (ok, I possibly had something with drawing stuff before, but the CreateDataSymbol@SlicStruct_Location-thing is completely new to me):

    Code:
    Version 2009-07-24
      0x7c920a19  [__onexitbegin + 0x7bf4e6c1]
      0x7c92084c  [__onexitbegin + 0x7bf4e4f4]
      0x77bfc2de  [__onexitbegin + 0x77229f86]
      0x00402171  [??3@YAXPAX@Z + 0x11]
      0x004344c9  [??_EPointerListNode@?$PointerList@VDQItem@@@@UAEPAXI@Z + 0x19]
      0x0042bfac  [?GarbageCollectItems@Director@@QAEXXZ + 0x3c]
      0x0068e33d  [?DrawThis@Background@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0xd]
      0x0067f49b  [?Draw@aui_Window@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0x2b]
      0x0040bdd7  [?ProcessUI@CivApp@@AAEHIAAI@Z + 0x197]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    
    Version 2009-07-24
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0040214d  [??2@YAPAXI@Z + 0xd]
      0x00538020  [?CreateDataSymbol@SlicStruct_Location@@UAEPAVSlicSymbolData@@XZ + 0x20]
      0x0057b0b9  [?CreateInstance@SlicStructDescription@@QAEPAVSlicSymbolData@@XZ + 0xa9]
      0x00533038  [?Insert@SlicArray@@QAEHHW4SS_TYPE@@TSlicStackValue@@@Z + 0x1c8]
      0x0057cb96  [?SetArrayValue@SlicSymbolData@@QAEHHW4SS_TYPE@@TSlicStackValue@@@Z + 0x36]
      0x0055fa03  [?DoInstruction@SlicFrame@@QAEHW4SOP@@@Z + 0xe83]
      0x0056051c  [?Run@SlicFrame@@QAEHXZ + 0x4c]
      0x00542c8a  [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x8a]
      0x00579ad0  [?GEVHookCallback@SlicSegment@@UAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x80]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
      0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  18. #48
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    ... and another one I have never seen before:

    Code:
    Version 2009-07-24
      0x007e309b  [?Get_Invalid@Goal@@QBE_NXZ + 0xb]
      0x007e3378  [?Get_Removal_Time@Goal@@QBE_NXZ + 0x8]
      0x007daf58  [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
      0x007fb303  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  19. #49
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    Similar ("GarbageCollectItems"), but not equal ("HandleFinishedItem" and "_GDQActionDeath") to one of the above -- there is no SLIC in this crashtest Mod version, just textfile-modifications and my ultra-gigantic map with, this time, 23 civs.

    Code:
    Version 2009-07-24
      0x7c920a1b  [__onexitbegin + 0x7bf4e6c3]
      0x7c92084c  [__onexitbegin + 0x7bf4e4f4]
      0x77bfc2de  [__onexitbegin + 0x77229f86]
      0x00402171  [??3@YAXPAX@Z + 0x11]
      0x00434387  [??_GDQActionDeath@@UAEPAXI@Z + 0x17]
      0x0042beff  [?HandleFinishedItem@Director@@QAEXPAVDQItem@@@Z + 0x47f]
      0x0042bfbf  [?GarbageCollectItems@Director@@QAEXXZ + 0x4f]
      0x0068e33d  [?DrawThis@Background@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0xd]
      0x0067f49b  [?Draw@aui_Window@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0x2b]
      0x0040bdd7  [?ProcessUI@CivApp@@AAEHIAAI@Z + 0x197]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  20. #50
    EPW
    Emperor EPW's Avatar
    Join Date
    10 Jan 2004
    Location
    ??
    Posts
    3,887
    Country
    This is EPW's Country Flag
    Thanks
    1
    Thanked 1 Time in 1 Post
    Local Date
    June 19, 2013
    Local Time
    16:34
    How big is your ultra gigantic map btw?

  21. #51
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    How big is your ultra gigantic map btw?

    140 x 280
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  22. #52
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    I tried to test my SLIC with a modified version of the AE-Mod (with an ultra-gigantic map and my scripts, but without new units, governments, advances etc.). This way I managed to produce a new crash.txt that possibly contains a more useful hint than the previous ones (something seems to go wrong with the adding of goals for armies ):

    Code:
    Version 2009-07-24
      0x7c9469dc  [__onexitbegin + 0x7bf74684]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x0040214d  [??2@YAPAXI@Z + 0xd]
      0x007e01ed  [?Add_Match@Goal@@QAE_NABQAVAgent@@_N1@Z + 0x8d]
      0x007dbc63  [?Add_New_Matches_For_Agent@Scheduler@@IAEXABQAVAgent@@@Z + 0x83]
      0x007db3cd  [?Add_New_Agent@Scheduler@@QAEXABQAVAgent@@@Z + 0x9d]
      0x007faf5d  [?AddGoalsForArmy@CtpAi@@SAXABVArmy@@@Z + 0x6d]
      0x007facf7  [?GEVHookCallback@CtpAi_CreatedArmyEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x67]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x7c817077  [__onexitbegin + 0x7be44d1f]
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  23. #53
    BureauBert
    Senior Staff BureauBert's Avatar
    Join Date
    13 Apr 2003
    Location
    Vienna, proud home of bureaucracy
    Posts
    297
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34
    Another one I have never seen before (setting: default game + ultra-gigantic map + my SLIC):

    Code:
    Version 2009-07-24
      0x7c921689  [__onexitbegin + 0x7bf4f331]
      0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
      0x7c921937  [__onexitbegin + 0x7bf4f5df]
      0x77bfc3c9  [__onexitbegin + 0x7722a071]
      0x77bfc3e7  [__onexitbegin + 0x7722a08f]
      0x77bfc42e  [__onexitbegin + 0x7722a0d6]
      0x77c12ed2  [__onexitbegin + 0x77240b7a]
      0x77c0eb9d  [__onexitbegin + 0x7723c845]
      0x77c111b9  [__onexitbegin + 0x7723ee61]
      0x77c11225  [__onexitbegin + 0x7723eecd]
      0x004014c9  [?c3files_fread@@YAIPAXIIPAU_iobuf@@@Z + 0x19]
      0x0041f7ef  [?Open@SpriteFile@@QAE?AW4SPRITEFILEERR@@PAW4SPRITEFILETYPE@@@Z + 0x4f]
      0x00416fe9  [?Load@EffectSpriteGroup@@QAEXPBD@Z + 0x69]
      0x00421d0c  [?LoadFull@EffectSpriteGroup@@UAEXPBD@Z + 0xc]
      0x00421a53  [?LoadSprite@SpriteGroupList@@QAE?AW4SPRITELISTERR@@IW4GROUPTYPE@@W4LOADTYPE@@W4GAME_ACTION@@@Z + 0x223]
      0x00421b2d  [?GetSprite@SpriteGroupList@@QAEPAVSpriteGroup@@IW4GROUPTYPE@@W4LOADTYPE@@W4GAME_ACTION@@@Z + 0x5d]
      0x004105cc  [??0EffectActor@@QAE@PAVSpriteState@@ABVMapPoint@@@Z + 0xbc]
      0x00433ae2  [?dh_speceffect@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0xc2]
      0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
      0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
      0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
      0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
      0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
      0x7e368734  [__onexitbegin + 0x7d9963dc]
      0x7e368816  [__onexitbegin + 0x7d9964be]
      0x7e3689cd  [__onexitbegin + 0x7d996675]
      0x7e3696c7  [__onexitbegin + 0x7d99736f]
      0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
      0x00406975  [WinMain@16 + 0x65]
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  24. #54
    Boban-2
    Settler
    Join Date
    03 Apr 2009
    Posts
    15
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    19:34
    First game with Revision 1013. Until year 2120, everything were OK, but after that, every turn have crashes. After saving the game and clicking on Endturn, on some of nation turn have crash. Reload game, passing, Save, Endturn, crash. Etc...
    This is my crash.txt:
    Code:
    Version 2009-07-24
      0x0051cb06  [?GetContinent@World@@QBEFABVMapPoint@@@Z + 0x16]
      0x007e75be  [?FindPath@Agent@@SA_NABVArmy@@ABVMapPoint@@AB_NAAVPath@@AAM@Z + 0x6e]
      0x007e753d  [?FindPath@Agent@@SA_NABVArmy@@ABVMapPoint@@AB_NAAVPath@@@Z + 0x13d]
      0x007e3f50  [?GotoTransportTaskSolution@Goal@@AAE_NPAVAgent@@0AAVMapPoint@@@Z + 0x330]
      0x007e5891  [?LoadTransporters@Goal@@AAE_NPAVAgent@@@Z + 0x1b1]
      0x007e4991  [?GotoGoalTaskSolution@Goal@@AAE_NPAVAgent@@ABVMapPoint@@@Z + 0x6d1]
      0x007e2655  [?Execute_Task@Goal@@QAE?AW4GOAL_RESULT@@XZ + 0x325]
      0x007db16d  [?Match_Resources@Scheduler@@QAEX_N@Z + 0x16d]
      0x007fb409  [?GEVHookCallback@CtpAi_ProcessMatchesEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0xb9]
      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
      0x00406f14  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
      0x00406975  [WinMain@16 + 0x65]
      0x0080a09c  [WinMainCRTStartup + 0x134]
      0x759aeccb  [__onexitbegin + 0x74fdc973]
      0x776cd24d  [__onexitbegin + 0x76cfaef5]
      0x776cd45f  [__onexitbegin + 0x76cfb107]

  25. #55
    Boban-2
    Settler
    Join Date
    03 Apr 2009
    Posts
    15
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    19:34

    OK, I've found where the problem is. When AI builds (and, I suppose, tries to USE) SPACE PLANE, happens crash! Solution is simple: go into cheat mode, remove space plane from building queue of AI and continue game.
    Martin, please try to find why this happens with space plane.

    Beside this bug I've ran into another problem (just once): one of AI stops at some point. There was no crash, I've still had options to save, load etc. So, I went to cheat mode and switched off "Fog of War", trying to see where AI stops. But all moves were OK, and in this case AI passed without problem.

  26. #56
    Ron7
    Settler
    Join Date
    20 Oct 2009
    Posts
    2
    Country
    This is Ron7's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    19:34

    Sick

    Hi all,

    i gave ctp2 after some years a new try and ended up with some crashes. I use the AE from July but nevertheless in "late" game it crushes either. Hopefully someone can figure something out of the log file.

    Version 2009-07-24
    0x00448d30 [?DrawScaledOverlay@TiledMap@@QAEXPAVaui_Surface@@P AGHHHHH@Z + 0x250]
    0x00440891 [?RedrawHat@TiledMap@@QAEHPAVaui_Surface@@HH_N@Z + 0x301]
    0x00441242 [?RedrawTile@TiledMap@@QAEXPBVMapPoint@@@Z + 0x6d2]
    0x004d4e07 [?AddTurn@TerrainImprovementData@@QAEHH@Z + 0x67]
    0x004b085e [?GEVHookCallback@ImprovementAddTurnEvent@@EAE?AW4G AME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameE ventArgList@@@Z + 0x2e]
    0x00580407 [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PA VGameEventArgList@@HAAH@Z + 0x37]
    0x00580dc8 [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
    0x0057eeed [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
    0x00580840 [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@ @W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
    0x00433175 [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXEC UTE@@@Z + 0x35]
    0x0042b833 [?HandleNextAction@Director@@QAEXXZ + 0xc3]
    0x0040c21b [?Process@CivApp@@QAEHXZ + 0x11b]
    0x00406f14 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
    0x00406975 [WinMain@16 + 0x65]
    0x0080a09c [WinMainCRTStartup + 0x134]
    0x7c817067 [__onexitbegin + 0x7be44d0f]

    i upload the game where the crash occurs at end of turn, just in case.
    And dont laugh about my buildings

    Thx

    --hopefully file upload worked now

    --edit: workaround: deleting the building list in all cites worked
    Attached Files Attached Files
    Last edited by Ron7; October 21, 2009 at 16:46.

  27. #57
    thistleknot
    Warlord
    Join Date
    09 Nov 2009
    Location
    Long Beach
    Posts
    113
    Country
    This is thistleknot's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    16:34

    Everytime I play this version, it crashes

    been playing cradle III with it

    here's a crash



































  28. #58
    thistleknot
    Warlord
    Join Date
    09 Nov 2009
    Location
    Long Beach
    Posts
    113
    Country
    This is thistleknot's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    16:34

    Everytime I play this version, it crashes

    been playing cradle III with it

    here's a crash

    ?xml version="1.0" encoding="UTF-16"?>
    DATABASE>
    EXE NAME="ctp2.exe" FILTER="GRABMI_FILTER_PRIVACY">
    MATCHING_FILE NAME="anet2.dll" SIZE="159744" CHECKSUM="0xC1E82E27" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:36:58" UPTO_LINK_DATE="03/11/2005 21:36:58" />
    MATCHING_FILE NAME="anet2d.dll" SIZE="885180" CHECKSUM="0x27C11412" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:00" UPTO_LINK_DATE="03/11/2005 21:37:00" />
    MATCHING_FILE NAME="COMDLG32.DLL" SIZE="184320" CHECKSUM="0x6EA39B14" BIN_FILE_VERSION="4.72.3110.2" BIN_PRODUCT_VERSION="4.72.3110.2" PRODUCT_VERSION="4.72.3110.2" FILE_DESCRIPTION="Common Dialogs DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft(R) Windows NT(R) Operating System" FILE_VERSION="4.72.3110.2" ORIGINAL_FILENAME="comdlg32.dll" INTERNAL_NAME="comdlg32" LEGAL_COPYRIGHT="Copyright (C) Microsoft Corp. 1981-1997" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x37A11" LINKER_VERSION="0x50000" UPTO_BIN_FILE_VERSION="4.72.3110.2" UPTO_BIN_PRODUCT_VERSION="4.72.3110.2" LINK_DATE="04/29/1998 16:03:50" UPTO_LINK_DATE="04/29/1998 16:03:50" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="ctp2.exe" SIZE="5218304" CHECKSUM="0xDC2336C9" BIN_FILE_VERSION="1.2.0.0" BIN_PRODUCT_VERSION="1.2.0.0" PRODUCT_VERSION="2.0" FILE_DESCRIPTION="Call to Power 2" COMPANY_NAME="Activision Studios" PRODUCT_NAME="Call to Power 2" FILE_VERSION="2.0" ORIGINAL_FILENAME="ctp2.exe" INTERNAL_NAME="CTP2" LEGAL_COPYRIGHT="Copyright © 2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.2.0.0" UPTO_BIN_PRODUCT_VERSION="1.2.0.0" LINK_DATE="07/24/2009 23:15:23" UPTO_LINK_DATE="07/24/2009 23:15:23" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="ctpedit.exe" SIZE="536576" CHECKSUM="0xDE268FFC" BIN_FILE_VERSION="0.5.0.3" BIN_PRODUCT_VERSION="0.5.0.3" PRODUCT_VERSION="0.05.0003" PRODUCT_NAME="CTPEd" FILE_VERSION="0.05.0003" ORIGINAL_FILENAME="ctpedit.exe" INTERNAL_NAME="ctpedit" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x847C2" LINKER_VERSION="0x5" UPTO_BIN_FILE_VERSION="0.5.0.3" UPTO_BIN_PRODUCT_VERSION="0.5.0.3" LINK_DATE="05/17/2003 19:39:52" UPTO_LINK_DATE="05/17/2003 19:39:52" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="gamewatch.dll" SIZE="156672" CHECKSUM="0xE5184787" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/26/1998 23:57:00" UPTO_LINK_DATE="10/26/1998 23:57:00" />
    MATCHING_FILE NAME="gwciv.dll" SIZE="180224" CHECKSUM="0x9FB9EA97" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="12/23/1998 02:20:51" UPTO_LINK_DATE="12/23/1998 02:20:51" />
    MATCHING_FILE NAME="gwfile.dll" SIZE="169984" CHECKSUM="0xA7841BD9" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/26/1998 23:57:24" UPTO_LINK_DATE="10/26/1998 23:57:24" />
    MATCHING_FILE NAME="jpeg62.dll" SIZE="127488" CHECKSUM="0x229B5DF3" BIN_FILE_VERSION="6.2.1961.25445" BIN_PRODUCT_VERSION="6.2.1961.25445" PRODUCT_VERSION="6b.1961.25445" FILE_DESCRIPTION="Jpeg: library and tools for JPEG images" COMPANY_NAME="Independent JPEG Group <www.ijg.org>" PRODUCT_NAME="Jpeg" FILE_VERSION="6b.1961.25445" ORIGINAL_FILENAME="jpeg62.dll" INTERNAL_NAME="jpeg62" LEGAL_COPYRIGHT="© 2005 Independent JPEG Group <www.ijg.org>" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x2E59D" LINKER_VERSION="0x60002" UPTO_BIN_FILE_VERSION="6.2.1961.25445" UPTO_BIN_PRODUCT_VERSION="6.2.1961.25445" LINK_DATE="05/15/2005 12:08:49" UPTO_LINK_DATE="05/15/2005 12:08:49" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="libtiff3.dll" SIZE="376832" CHECKSUM="0xFF7010BE" BIN_FILE_VERSION="3.8.2.2278" BIN_PRODUCT_VERSION="3.8.2.2278" PRODUCT_VERSION="3.8.2.2278" FILE_DESCRIPTION="Libtiff3: library and tools for TIFF images" COMPANY_NAME="GnuWin32 <http://gnuwin32.sourceforge.net>" PRODUCT_NAME="Tiff" FILE_VERSION="3.8.2.2278" ORIGINAL_FILENAME="libtiff3.dll" INTERNAL_NAME="libtiff3" LEGAL_COPYRIGHT="© 2006 Sam Leffler, Silicon Graphics, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x64AC0" LINKER_VERSION="0x30008" UPTO_BIN_FILE_VERSION="3.8.2.2278" UPTO_BIN_PRODUCT_VERSION="3.8.2.2278" LINK_DATE="03/28/2006 08:50:11" UPTO_LINK_DATE="03/28/2006 08:50:11" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="mss16.dll" SIZE="272384" CHECKSUM="0xA02DFFED" BIN_FILE_VERSION="3.0.0.0" BIN_PRODUCT_VERSION="3.0.0.0" PRODUCT_VERSION="5.0b" FILE_DESCRIPTION="Miles Sound System" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Miles Sound System" FILE_VERSION="5.0b" LEGAL_COPYRIGHT="Copyright (C) 1991-98 RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN16" S16BIT_DESCRIPTION="Miles Sound System for Windows DLL" S16BIT_MODULE_NAME="MSS16" UPTO_BIN_FILE_VERSION="3.0.0.0" UPTO_BIN_PRODUCT_VERSION="3.0.0.0" />
    MATCHING_FILE NAME="mss32.dll" SIZE="348672" CHECKSUM="0xE830178F" BIN_FILE_VERSION="3.0.0.0" BIN_PRODUCT_VERSION="3.0.0.0" PRODUCT_VERSION="6.0J" FILE_DESCRIPTION="Miles Sound System" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Miles Sound System" FILE_VERSION="6.0J" LEGAL_COPYRIGHT="Copyright (C) 1991-2000, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x595F9" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.0.0.0" UPTO_BIN_PRODUCT_VERSION="3.0.0.0" LINK_DATE="10/05/2000 23:45:28" UPTO_LINK_DATE="10/05/2000 23:45:28" />
    MATCHING_FILE NAME="MSVCP60.DLL" SIZE="401462" CHECKSUM="0x5914448B" BIN_FILE_VERSION="6.0.8168.0" BIN_PRODUCT_VERSION="6.0.8168.0" PRODUCT_VERSION="6.00.8168.0" FILE_DESCRIPTION="Microsoft (R) C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft (R) Visual C++" FILE_VERSION="6.00.8168.0" ORIGINAL_FILENAME="MSVCP60.DLL" INTERNAL_NAME="MSVCP60.DLL" LEGAL_COPYRIGHT="Copyright (C) Microsoft Corp. 1981-1998" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x69F69" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="6.0.8168.0" UPTO_BIN_PRODUCT_VERSION="6.0.8168.0" LINK_DATE="06/17/1998 18:52:10" UPTO_LINK_DATE="06/17/1998 18:52:10" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="zlib1.dll" SIZE="75264" CHECKSUM="0x67122D66" BIN_FILE_VERSION="1.2.3.2027" BIN_PRODUCT_VERSION="1.2.3.2027" PRODUCT_VERSION="1.2.3.2027" FILE_DESCRIPTION="Zlib: general purpose data compression / decompression library" COMPANY_NAME="Zlib" PRODUCT_NAME="Zlib" FILE_VERSION="1.2.3.2027" ORIGINAL_FILENAME="zlib1.dll" INTERNAL_NAME="zlib1" LEGAL_COPYRIGHT="© 2005 Jean-loup Gailly <jloup@gzip.org >, Mark Adler <madler@alumni.caltech.edu>" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x2129E" LINKER_VERSION="0x10002" UPTO_BIN_FILE_VERSION="1.2.3.2027" UPTO_BIN_PRODUCT_VERSION="1.2.3.2027" LINK_DATE="07/20/2005 16:05:43" UPTO_LINK_DATE="07/20/2005 16:05:43" VER_LANGUAGE="English (United States) [0x409]" />
    MATCHING_FILE NAME="dll\map\Crater.dll" SIZE="49152" CHECKSUM="0xDA8C7C8" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/24/2009 23:08:34" UPTO_LINK_DATE="07/24/2009 23:08:34" />
    MATCHING_FILE NAME="dll\map\fault.dll" SIZE="53248" CHECKSUM="0x1DCCA431" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/24/2009 23:08:35" UPTO_LINK_DATE="07/24/2009 23:08:35" />
    MATCHING_FILE NAME="dll\map\geometric.dll" SIZE="57344" CHECKSUM="0x8E5B4BC9" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/24/2009 23:08:37" UPTO_LINK_DATE="07/24/2009 23:08:37" />
    MATCHING_FILE NAME="dll\map\plasma2.dll" SIZE="20480" CHECKSUM="0xDB83182A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/24/2009 23:08:38" UPTO_LINK_DATE="07/24/2009 23:08:38" />
    MATCHING_FILE NAME="dll\net\winets2.dll" SIZE="32768" CHECKSUM="0xD4109570" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:06" UPTO_LINK_DATE="03/11/2005 21:37:06" />
    MATCHING_FILE NAME="dll\net\winets2d.dll" SIZE="45122" CHECKSUM="0x4F757DD8" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:09" UPTO_LINK_DATE="03/11/2005 21:37:09" />
    MATCHING_FILE NAME="dll\net\wipx2.dll" SIZE="24576" CHECKSUM="0xAEA2F6A3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/08/2004 14:25:30" UPTO_LINK_DATE="11/08/2004 14:25:30" />
    MATCHING_FILE NAME="dll\net\wipx2d.dll" SIZE="28732" CHECKSUM="0x5EEE01EB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:15" UPTO_LINK_DATE="03/11/2005 21:37:15" />
    MATCHING_FILE NAME="dll\net\wudplan.dll" SIZE="32768" CHECKSUM="0xD4101570" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:07" UPTO_LINK_DATE="03/11/2005 21:37:07" />
    MATCHING_FILE NAME="dll\net\wudpland.dll" SIZE="45122" CHECKSUM="0x502E7DD8" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:12" UPTO_LINK_DATE="03/11/2005 21:37:12" />
    MATCHING_FILE NAME="dll\util\cpuinf32.dll" SIZE="25088" CHECKSUM="0x343714AB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/07/1998 03:49:50" UPTO_LINK_DATE="07/07/1998 03:49:50" />
    MATCHING_FILE NAME="dll\util\dxver.dll" SIZE="51200" CHECKSUM="0x1A7E8726" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/14/1998 23:55:43" UPTO_LINK_DATE="07/14/1998 23:55:43" />
    /EXE>
    EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    MATCHING_FILE NAME="kernel32.dll" SIZE="1009664" CHECKSUM="0xAC30B909" BIN_FILE_VERSION="5.2.3790.4480" BIN_PRODUCT_VERSION="5.2.3790.4480" PRODUCT_VERSION="5.2.3790.4480" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.2.3790.4480 (srv03_sp2_gdr.090321-1244)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF9736" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="5.2.3790.4480" UPTO_BIN_PRODUCT_VERSION="5.2.3790.4480" LINK_DATE="03/21/2009 17:08:22" UPTO_LINK_DATE="03/21/2009 17:08:22" VER_LANGUAGE="English (United States) [0x409]" />
    /EXE>
    /DATABASE>

  29. #59
    Martin Gühmann
    Administrator Martin Gühmann's Avatar
    Join Date
    02 Mar 2001
    Location
    Tübingen, Germany
    Posts
    7,248
    Country
    This is Martin Gühmann's Country Flag
    Thanks
    2
    Thanked 4 Times in 4 Posts
    Local Date
    June 20, 2013
    Local Time
    01:34

    Post

    Quote Originally Posted by thistleknot View Post
    been playing cradle III with it

    here's a crash
    Not really, you find the crash report in the crash.txt of the log subdirectory of the ctp2.exe.

    And in fact, a save game that crashes, would help to reproduce it, test it and check that my fix indeed fixes the problem. This is also true for Boban-2.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  30. #60
    Boban-2
    Settler
    Join Date
    03 Apr 2009
    Posts
    15
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    19:34
    And in fact, a save game that crashes, would help to reproduce it, test it and check that my fix indeed fixes the problem. This is also true for Boban-2
    OK, but when I try to upload a saved game file, I've got this message: "Invalid file"?!?! The file is ordinary CTP2 file, without extension, and about 1.4MB lenght.

Page 2 of 3 FirstFirst 1 2 3 LastLast

Similar Threads

  1. Apolyton CTP2 Edition: Revision 1097 (07-Jun-2010)
    By Martin Gühmann in forum CtP2 Source Code Project
    Replies: 107
    Last Post: June 11, 2011, 21:52
  2. unable to dl ctp2 apolyton edition 1056
    By howdi in forum Call to Power 2
    Replies: 4
    Last Post: June 7, 2010, 21:37
  3. Apolyton CTP2 Edition: Revision 1056 (28-Feb-2010)
    By Martin Gühmann in forum CtP2 Source Code Project
    Replies: 35
    Last Post: June 7, 2010, 17:48
  4. Apolyton CTP2 Edition: Revision 990 (01-Jun-2009)
    By Martin Gühmann in forum CtP2 Source Code Project
    Replies: 69
    Last Post: July 24, 2009, 20:13
  5. CTP2 apolyton v 2009-06-01 crashes when a civ is conquered
    By mrgarofalo in forum CtP2 Source Code Project
    Replies: 37
    Last Post: July 10, 2009, 21:02

Visitors found this page by searching for:

0x7c920a1b

ctp2 intercepting and stopping slic events

„0x7c920a1b“ problema 0x7c920a19ctp2 apolytonedition&lt;exe name=civ2.exe filter=grabmi_filter_privacy&gt;ctp2 source code projectslic event source error error ctp2ctp2.exe grabmi_filter_privacy

Tags for this Thread

Bookmarks

Posting Permissions