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Thread: [BtS Mod] WOLFSHANZE MOD (Industrial Age & Naval)

  1. #1
    Wolfshanze
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    [BtS Mod] WOLFSHANZE MOD (Industrial Age & Naval)

    Wolfshanze Industrial Age Enhancement Mod
    NOW AT v2.85 (as-of 27-Oct-2008)
    For Use with BtS v3.17


    Click Here to see the Wolfshanze Mod Video Introduction


    ***

    Download Here (385MB):
    BtS Wolfshanze Mod v2.85


    ***

    This mod is an enhancement to the base gameplay of Civ4 BtS, and should be used as a direct replacement for basic random games... it focuses greatly on several missing unit classes between the 1850s to the 1920s (between Ironclad Monitors and WWII-style battleships), including many new naval classes and full support for WWI units, including a full WWI air war. Nuclear explosions have been enhanced. Also, Hitler, Hirohito, Ho-Chi Minh, Cleopatra, Caligula, Emperor Meiji, Napoleon III, Lenin, Lech Walesa, Kim Jong-il & Ronald Reagan are now available to fight for or against for their respective civs. Three all-new civs have been added in the Austrian, Polish and Vietnamese empires. New flags for most nations enhance the look of many civs. Cities are nation/civ-specific in look. Countless new unit graphics have been added, most of which are nation/ethnic-specific... very little has been changed in game mechanics, mostly new looks or filling the gaps in the progression of units. In-short, this mod will play much like vanilla Civ4... but it will look a lot better and offer you more choices in units and civs to use. This mod is for Civilization IV: Beyond the Sword.


    ***********
    Description
    ***********

    Using the graphics made by Refar, Ekmek, NikNaks, Capo, Coyote, Bernie, Elhoim, kodzi, Danrell, Hadrean, Snafusmith, Bernie, GeneralMatt, Houman and others (I lost track... lots of folks though!). Also, special thanks to Xenomorph for his help with both some artwork, and most especially his DLL, Python and XML help, and to Arian for his video introduction to the Wolfshanze Mod! I created this mod with a blend of new units to cover the 19th and 20th century in naval warfare, WWI units, and expanded unit/national diversity, as well as putting the leaders of Hirohito and Hitler into the game.


    ****************
    New Unit Classes
    ****************
    Battering Ram
    Capped Ram
    Cog
    Galleass
    Bombard
    Ironclad Cruiser
    Ironclad Battleship
    Protected Cruiser
    Pre-Dreadnought
    Destroyer Escort
    Dreadnought
    Heavy Cruiser
    Boomer Submarine
    Early Tank
    Heavy Tank
    Early Fighter
    Early Bomber
    Light Bomber
    Seaplane
    Jet Bomber
    UAV


    ************************
    New Graphics & Diversity
    ************************
    Too many changes to list separately. Let's just say there's been a huge improvement in unit and city diversity... Japanese units and cities will look Japanese, German units and cities will look German, African units and cities will look African, etc, etc.


    ************************
    Multiple Naval Enhancements
    ************************
    Naval gameplay has been significantly improved. Naval units have been broken-into multiple "Ages" such-as the "Age of Sail", "Age of Steam" and "Dreadnought Age" to show major revolutions in naval warfare. New ages of naval units tend to trump older ones, and multiple new naval units have been added, especially in the Medieval and Industrial Ages (such-as coal-fired navies).


    ****************
    Gameplay Changes
    ****************
    Maceman renamed to Heavy Foot Soldier (for more varied flavor units)
    Cannons now available with Chemistry
    Airships now require Physics AND Combustion
    Grenadiers now have city-attack bonus instead of Rifleman attack bonus
    Submarines now available with Electricity and Combustion
    Attack Subs now available with Fission and Rocketry and attack value raised
    Stealth Bomber range increased to 16
    Carrier combat value increased to 18
    Rocketry Tech now requires Flight + Artillery
    AT Infantry now require Rocketry
    SAM Infantry now require Rocketry + Satellites
    Global Warming will drop fallout on random tiles instead of turning random tiles into desert
    Whaling becomes obsolete with Ecology instead of Combustion
    New tech "Air Superiority" as a tech-requirement for WWII aircraft
    New tech "Muskets" as a tech-requirement for Musketmen (Gunpowder now allows for the new "Bombard" unit)
    Paratroopers and the Pentagon now become available with "Air Superiority"
    Naval vessels recategorized into six distinct ages of seapower
    Two new promotions are available for the more modern ships... "Damage Control" and "Gunnery Control"
    Holy Roman Empire renamed to "Austrian Empire"
    Submarines and Attack Submarines now have "flanking attack" on transports.
    Light Bombers and modern Jet Strike Fighters can now attack with "lethality" on ground/naval targets

    Custom Gamecore DLL changes (BtS v3.17)... removal of custom Gamecore will remove these features:
    Full support for 40-civs in a single scenario
    Solver's 0.19 Unofficial Patch Changes
    Lt.Bob's Nuclear Fallout instead of desertification in Global Warming
    Aerial Recon Missions can now be intercepted


    **********
    Miscellaneous
    **********
    Officially compatible with version 3.17 of BtS (fully featured)... no support for v3.13 (you really should upgrade).
    All graphics files have been PAK'd to dramatically decrease load time.
    Not compatible with any previous saves, default or Wolfshanze Mod... just start a new game!


    ************
    Installation
    ************

    1. Remove any previous version of the Wolfshanze Mod from your Program Files\Sid Meier's Civilization IV\BtS\Mods\ directory.
    2. Unzip the new mod files to your Program Files\Sid Meier's Civilization IV\BtS\Mods\ directory.
    3. Start up BtS.
    4. Go to Advanced-Load Mod.
    5. Load the "Wolfshanze" mod.
    6. You can now use all that is in this mod!


    ***********************************************
    To ALWAYS load the game with the Wolfshanze mod
    ***********************************************

    In My Documents/My Games/Beyond the Sword, open CivilizationIV.ini and where it says:

    Quote:
    ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
    Mod = 0

    Change it to:

    Quote:
    ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
    Mod = Mods\Wolfshanze

    ***

    Download Here (385MB):
    BtS Wolfshanze Mod v2.85


    Alternate Download Link: http://files.filefront.com/Civ4+BtS+.../fileinfo.html
    Code:
    http://files.filefront.com/Civ4+BtS+WolfshanzeMod+285zip/;12181276;/fileinfo.html
    Last edited by Wolfshanze; December 8, 2008 at 17:46.

  2. #2
    Wolfshanze
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    Version History and Screenshots Pending
    Last edited by Wolfshanze; December 7, 2008 at 09:44.

  3. #3
    Wolfshanze
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    Reserved for Future Use
    Last edited by Wolfshanze; December 7, 2008 at 09:44.

  4. #4
    The Capo
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    Welcome to Apolyton Wolfshanze! Good to see you here.

    I told you I'd attempt to help you get this thing going so I'm going to post all of my stuff here as well.
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

  5. #5
    Dale
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    Hi Wolfie, good to see you around.

  6. #6
    Ninja
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    Yes, nice to see you didn't abandon this altogether!

    Oh, I took the liberty to link to this thread over at CFC.
    Last edited by Ninja; December 7, 2008 at 18:36.

  7. #7
    blitzkrieg80
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    wesaþ ge hāle!

    my name may be blitzkrieg but i certainly don't miss the civ-gestapo... may good luck come to a place of freedom!
    Last edited by blitzkrieg80; December 8, 2008 at 01:39.
    “Vesall ertu þinnar skjaldborgar!” “Your shieldwall is pathetic!” -Bǫðvar Bjarki [Hrólfs Saga Kraka]
    “Wyrd oft nereð unfǽgne eorl þonne his ellen déah.” “The course of events often saves the un-fey warrior if his valour is good.” -Bēowulf
    “Gørið eigi hárit í blóði.” “Do not get blood on [my] hair.” -Sigurð Búason to his executioner [Óláfs Saga Tryggvasonar: Heimskringla]
    http://img233.imageshack.us/img233/7...mans2z2qn5.jpg

  8. #8
    equineforecaster
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    This is a great mod. I'd strongly recommend it, or one of the modmod variants. I think it's a necessity.

  9. #9
    ladiesman
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    Sweet. Good to see it's still in business. Thanks for linking Ninja, I wouldn't have known.

    I'm actually kinda anticpating "Aztecixo" in the next update. It will be nice to have a modern Central/South American civ.

    I'm pretty happy about the motorized infantry too. Oh and Wolf, Zerver made some pretty awesome (IMO anyway) modern Russian units. I usually like the modern Russians to look Soviet, but the only one that's unique anyway is the Marine.

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    wodan11
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    Huzzah!

  11. #11
    Capt_Logan
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    Good to see you here Wolfe!

    I'll tell my friends and family.

  12. #12
    Ekmek
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    Great to see the thread Wolf!

    I'll rework Santa Anna and post it here, and only here.

    PS can you add me, as Ekmek, to the list of graphic contributors since I did Meiji, Napoleon III, Francis I, Caligula, Franz-Joseph, and contributed to Reagan
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  13. #13
    wodan11
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    Unless doing a theme game (such as FFH), this mod is the only thing I play. It completely replaces and is far superior to the default BtS.

  14. #14
    Dale
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    Wolf:

    I've fixed up the alternate download link for you. Works fine now.

  15. #15
    The Capo
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    Originally posted by E
    Great to see the thread Wolf!

    I'll rework Santa Anna and post it here, and only here.

    PS can you add me, as Ekmek, to the list of graphic contributors since I did Meiji, Napoleon III, Francis I, Caligula, Franz-Joseph, and contributed to Reagan
    Nice, are you still making Pancho Villa though Ekmek?
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

  16. #16
    Wolfshanze
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    Originally posted by Dale
    Wolf:

    I've fixed up the alternate download link for you. Works fine now.
    Nope... still sending me to the main page of FileFront, not to the location specified... something is still wrong with the linking on this site for a specific FileFront page.

  17. #17
    Dale
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    When you hover over the link in the first post, do you see a leading http:// apolyton.net/ go.php?

    Because when I click on the link I go directly to your filefront page.

  18. #18
    Wolfshanze
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    Originally posted by Dale
    When you hover over the link in the first post, do you see a leading http:// apolyton.net/ go.php?
    If I hover over the link, it says what you said (apolyton.net/go) with my link following it... but if/when I click on it, I go to the MAIN Filefront page, not my specific Filefront page (like if the link was just www.filefront.com).

  19. #19
    Dale
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    Okay thanks, just wanted to confirm if the go.php was there or not. Seems that is what the problem is. I'll report it back to the tech-heads.

  20. #20
    prototype 482
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    im glad to see that you didn't abandon the project, if you look in the forum back at CFC, you'd see that i was working on a little project, i dont know if it will be of much use to you but it was more out of my curiosity anyway.

    I took a map and put every civ in it and i have lined up every unit for every civ a-z (excluding missionaries, corp execs, and great people [but it does include GGs).

    I started as just wanting to see the different units but then i figured i'd post it somewhere so other people can see it and maybe you could ude it for screenshots if you need anymore.

    Great mod. Thanks

  21. #21
    wodan11
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    FWIW the link works for me. Goes to the Wolfshanze subpage on filefront.

    Likely this is browser dependent code you're using Dale. Wolfshanze, what browser do you have?

  22. #22
    Ninja
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    Works both on Internet Explorer 7 and Firefox 3.04 at my end.

  23. #23
    Dale
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    Yeah Gramphos fixed the php code after my last update.

  24. #24
    Wolfshanze
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    Okay... now it's working... thanks!
    Wolfshanze Mod: for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!

  25. #25
    wodan11
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    Figured that was it. I have my browser coding down pat these days. You guys probably don't care, but my most recent project was www.2010censusjobs.gov. Has to work for you, your brother, your mom, and your grandmother.

  26. #26
    phungus420
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    Very glad to see you're still at it Wolf. Thanks for the enhancement to BtS, and for providing me with an awesome base mod to merge with RevolutionDCM.

  27. #27
    ladiesman
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    Wolf....a couple of things to carry over from the old thread.

    You mentioned to give suggestions for leaderheads for the next update. How about Ekmek's El Cid. Isabella just gets old after awhile. I like having Spain in my games but i'm tired of just seeing her mug all the time. Also, I said it before i'd like a Saddam Hussein too....he's gotta be out there. I guess for Persia? I'd like to see....when possible....at least an ancient and a more modern LH. For a more modern civ obviously it doesn't work, but for an ancient civ I personally don't mind a more recent leader from a nation that took over it's area (like you did for Rome with Mussolini...works perfect)

    I'm also still on the native america thing......I don't want to open the whole can of worms, I know you won't change the name. But I was playing as them recently and noticed that their cities have horrible names. How do you feel about naming the cities after different tribes.....which even keeps it a bit more realistic in some ways. Since the native americans were nomadoic, the cities would more represent the tribes themselves, and the buildings/wonder the accomplishments of that tribe in their area? I know some of the barbarians have native american names but that can't be that hard to modify. It's a stupid, minor thing but the small touches can sometimes make the game.

    Also, I have a question. Did you anything to influence what civs populate when random is selected in a custom game? I play with 20 civs and I leave them all random except for me.......and yet, I play with just about the same civs every time. Rome, Vietnam, Korea, Japan, and Austria show up every single time. Likewise, I never see Sumeria, Babylon, Aztecs, or Portugal. Is this just some weird coincidence I always seem to get?!

  28. #28
    tomppb
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    Great to see you wolf, I registered here just because of your mod! Is 2.86 still in the works?? And Saddam would be an Arab for sure not a persian!

  29. #29
    ladiesman
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    I was gonna say that at first but I thought at some point someone said the exact opposite. But looking into it......yeah Arab. Well that makes it even better....Arabia needs another LH anyway!

  30. #30
    tomppb
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    yes they do, Saddam could be aggressive and exapanisonist.

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