Updated to WolfRevolution 1.4.0 April 28, 2009
-Added Icon
-Updated RevDCM component to 1.02
-Removed all of my changes to Wolfshanze and RevolutionDCM base mods. I recommend trying the
Legends of Revolution: Unofficial Expansion Project for those that enjoyed WolfRevolution. WolfRevolution is now a pure Wolfshanze and RevDCM merge
-Added 3 Scenarios compatible with WolfRevolution
Updated to WolfRevolution 1.3.3 April 12, 2009
Paching only, main WolfRev download not updated (not any real reason to, this is a minor patch)
-Updates WolfRev to RevDCM 1.01
-Added Examine City on Conquest option
-Rebuilt taxes Revolution index calculations, now bases taxburden on the ratio of total Empire expenses to total earned commerce types (all culture, gold, science and espionage earned throught the empire)
Updated to WolfRevolution 1.3.2 March 13, 2009
-Fixed Art Bug with Native American cities (WolfRevolution is now completely stable again, any issues experienced with WolfRev will, as far as is known now be machine specific)
-Updated RevDCM components with released RevDCM patches
-Rebuilt City Distance Calculation, and added a few tweaks to Rev numbers
Updated to WolfRevolution 1.3.1 March 7, 2009
*WolfRevolution 1.3.x is not 1.2.x or lower save game compatible, finish your old game before updating to 1.3.1
*Added Uninstaller. I didn't notice any problems by simply over installing old versions, but I was worried about old files conflicting. So if you have a previous version of WolfRev please install twice (this will allow the uninstaller to purge old files), wait for the uninstaller to finish before continuing with the installation (you can ignore the uninstall box, click next on the install pop up then go back and uninstall which will just remove the mod, so uninstall first)
-Updated RevDCM component to 1.00, this includes BUG (to 3.6) and Better AI (to 0.6h)
-DCM and other GlobalDefinesAlt options are no longer toggled via the XML. Toggle these off and on in game by opening the BUG options (ctrl + shift + o), under the RevDCM tab. You will need to save your game and restart WolfRev in order for the changes to take effect.
-Removed Arty tech req from Assembly line, never liked that being there, and since Wolf has disapeared, that had to go. This caused a few units to have their prereq techs altered. Very little effect on the Units will be noticed by this change, it just makes factories and such more in line with the rest of the flow of the game
-To make Start As Minors playable for people at or near my skill level (prince is just a cakewalk, and in Default BtS I play on emperor, but the archer rush was too hard to survive with start as minors int his mod), removed Archery tech from Monarch and Emperor level AIs. I will probably in the future add in a new difficutly level to smooth out the transition from Emperor to Immortal with the next release because of this. Feedback here would be welcome.
-Locked Custom Assets, you can now do whatever you want with custom assets, install BUG there make your own modding files whatever, they will no longer conflict with WolfRev
Updated to WolfRevolution 1.2.2 Dec 19, 2008
*Hopefully* fixed diplomacy bugs with 1.2.1 build
Updated to WolfRevolution 1.2.1 Dec 15, 2008 -Updated RevDCM component to 0.97
*WolfRevolution 1.2.1 is not 1.1.X versions save game compatible.
Inquisitions and Super Spies now included by default.
Fixed BUG display aesthetic bugs, WolfRevolution should look prettier in the interface, as BUG is now fully supported.
Fixed DCM missing tags in UnitInfos.xml DCM options are still off by default and must be toggled via the XML.
RevDCM 0.97 should have better Multiplayer support, most parts of the mod should function in multi. However the specific component of Revolutions is still not multi supported (though it will work, turning this on will significantly increase the chance of OSS errors as well as the fact other humans can see all human players Rev pop ups and Rev Idx information).
Significant improvements to Better AI, Unoficial patch, and Revolutions mod components with 0.97 RevDCM update. Please see the relevant Project and mod development forums for more information.
Updated to WolfRevolution 1.1.2 Nov 7, 2008 -Updated RevDCM component to 0.96
*1.1.2 is only save game compatible with WolfRevolution 1.1.X versions that applied a Super Spies Add On. If you did not apply a Super Spy add on, finish any game you currently are playing before updating to 1.1.2. If you did apply a Super Spy Add On, you may continue your saved games. However, remember to reapply the Inquisition add on if were playing with it.
-Super Spies Mod Component added by default (To remove download and install Wolfshanze Purifier Add on)
-Fixes Artillery bombard bug in friendly territory
-Fixes issue with Spy promotions text displaying incorrectly
-Updates Better AI, Unoficial patch, and Revolution versions to current builds
-Swapped Arty req with Rifling for Pre-Dreadnought, Per Wolfshanze request
Updated to WolfRevolution 1.1.1 Oct 31, 2008
This change was made due to increased downloads from adding the mod to the database, with very little downloads of the RevPython Adjust add on. IMO the default Rev Indexes are crippling and reduce the enjoyment of gameplay, so my changes have been added by default. For those wishing to play the WolfRevolution mod with the base Revolution indexes, download and install the
Revolution Python Purifier Add on.
Changed default Wolfshanze mod base slightly, mainly to account for Early-Mid Renesaince Era Beelines of Fascism.
Fixed CTD issue with Inquisition AddOns
Added Steam Power tech req to Communism
Added Military Science and Tradition reqs to Fascism
Swapped Rifling req with Artillery Req for Pre-Dreadnought
Swapped Steel req with RailRoad Req for Ironclad Battleship
Tweak to corps-- Cereal Mills upped to +1 food per resource consumed
To restore WolfRevolution versions 1.1.X to Wolshanze 2.85 base; download and install the
WolfRev Wolfshanze Purifier AddOn. This is not compatible with the optional add ons. Optional Add Ons may be applied after installing the purifier, but this will revert the WolfRevolution mod to a 1.1.1 configuration.
WolfRevolution Added to CivFanatics database Oct 31, 2008
WolfRevolution 1.1.0 Released Oct 28, 2008
Wolfshanze 2.85 is not 2.84 save compatible. This means WolfRevolution 1.1.X is not 1.0.X save game compatible. Finish your game before updating if you're currently in the middle of a 1.0.X game.
Adjusted Wolfshanze techs and units slightly:
Moved Engineering req from Gunpowder to Muskets--Added Engineering req to units this affected
To make gunpowder useful in it's own right, added Fireworks National Wonder (+1 Happy in all cities)
Added Education req to Chemistry
Added Literature req to Education
Removed redundant muskets tech from Cuirassiers (all variants)
Changed Hwacha to bombard replacement (Civilopedia says it's a gunpowder unit)
Turned off all DCM affects by default. To toggle these on adjust them in the GlobalDefinesAlt.xml file
Fixed Nuke Issue. Manhatten Project is back in the game, and nukes should work now.
Fixed a minor issue with the RevPythonAdjust AddOn, it now applies the building modifiers properly.
WolfRevolution 1.0.5 Released Oct 5, 2008
Fixed BUG options problem
WolfRevolution 1.0.4 Released Sept 27 2008
Fixed issue where WolfRevolution pulled info from RevDCM files. WolfRevolution now stands alone.
WolfRevolution 1.0.3 Released Sept 26, 2008
WolfRevolution Public Release
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