Page 1 of 2 1 2 LastLast
Results 1 to 30 of 34

Thread: Fat cross question

  1. #1
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06

    Fat cross question

    Just checking to see if I understand this right...

    It is pointless to build cottages, farm, mines, etc anywhere past the 21 square cross?

    Thanks
    Saw

  2. #2
    Jaybe
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    23:06
    Improved RESOURCES beyond the city radius still provide the resources, as do forts (though forts take much longer to build). Cottages, while useless, MAY delay invaders if they decide to stop and pillage. They get some extra gold, you get some extra response time.

  3. #3
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    thanks!
    What exactly is an Improved Resource? I assume a mine? but what else migt be?

    I further assume it must be connected by road?

    Thanks again
    Saw

  4. #4
    Jaybe
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    23:06
    "Improved": mine, quarry, plantation, farm, winery*; whatever the resource requires for improvement. Hover the mouse over the resource and it will tell you in the lower left corner of the map view.

    Road connection is required for all resources to possess it, unless it is connected by a river (which connects to a road). River connection may require the sailing technology. Again, hovering the mouse may explain that "route is required" to a resource already improved.

    * Addendum: add "camp" for ivory & fur access.
    Last edited by Jaybe; August 26, 2008 at 03:08.

  5. #5
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    cool thanks!

  6. #6
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    Another question on the fat cross....

    The white circles shows what tiles are being worked by the city correct?

    Mine keep changing places with seemingly a mind of thier own, every few turns I have to set them back where I want them.

    is this normal or can I make them stick somehow?

    Thanks again

  7. #7
    MoonWolf
    Prince MoonWolf's Avatar
    Join Date
    12 Oct 2002
    Posts
    771
    Country
    This is MoonWolf's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    09:06
    I almost always build forts for getting resources outside my BFC (=Big Fat Cross). They're harder to destroy by spies or bombing..

    In the city screen on the lower, right part, you have some tools. Here you can active and deactive Citizens Automation. Just hover your mouse over the button and you'll see what it does

  8. #8
    Colm
    Chieftain
    Join Date
    26 Apr 2008
    Location
    The Netherlands
    Posts
    61
    Country
    This is Colm's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    08:06
    If you set your workers yourself, they usually stick there. But, for example, if there is civil unrest, workers are removed from the tiles. After the unrest is over, the town usually chooses the best tile to work on (which may not always be to your liking).
    I always click once on the city in the town view and then the best tiles will be worked on.
    But sometimes you need to change it. Like for example there is only 1 turn to grow the town but it decides to go to a food-stagnant state.

  9. #9
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    Can someone verify I am doing the calculations right?
    if I understand things correctly if I were to build here I would need 1 farm + the pig farm to support the city?
    Attached Images Attached Images

  10. #10
    Theben
    Deity Theben's Avatar
    Join Date
    31 Dec 1969
    Location
    Dance Dance for the Revolution!
    Posts
    15,254
    Country
    This is Theben's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:06

    Sick

    Originally posted by saw
    Can someone verify I am doing the calculations right?
    if I understand things correctly if I were to build here I would need 1 farm + the pig farm to support the city?
    I assume you are trying to figure out how much food you'll need to use each tile at size 19 (desert tile doesn't count). You forgot the fish resource, which would be +4 with boats and a lighthouse. Also I assume you're going to mine the hills and not windmill them, which would also get you extra food.
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

  11. #11
    Theben
    Deity Theben's Avatar
    Join Date
    31 Dec 1969
    Location
    Dance Dance for the Revolution!
    Posts
    15,254
    Country
    This is Theben's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:06
    There are other improvements you can place outside the BFC that are useful. Forts and railroads/roads for starters... you can also build forest preserves next to empty tiles in the hope that forests will grow into adjacent tiles. You can build mines on hills on the slight chance that a resource will be discovered there. And you can build cottages on tiles next to jungle in order to stop them from expanding.
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

  12. #12
    Solomwi
    Emperor Solomwi's Avatar
    Join Date
    03 Dec 2002
    Location
    Don King of the Apolyton HLA Movement
    Posts
    3,711
    Country
    This is Solomwi's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    You seem to have overlooked the fish. Putting a workboat on it will give you +3 food, for a total of 5 and surplus of 3. Combined with pastured pigs (+3 surplus) and the city tile, that gives you 8 extra food to work with. Adding a lighthouse brings the fish to +4 surplus and neutralizes the other water tiles, allowing you to work all the other tiles with a +3 overall food surplus. That said, the non-forested tundra tiles are pretty much worthless, so I'd remove them from the calculation altogether, which gives you 2 more surplus food, or 1 extra specialist. The forested tundra isn't great, either, as it will only be even remotely useful with the advent of lumbermills.
    Solomwi is very wise. - Imran Siddiqui

  13. #13
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    thank you all very much, steep learning curve to this game it seems...I appreciate the forum and members as its nice to have a resource to turn to.

    Saw

  14. #14
    Theben
    Deity Theben's Avatar
    Join Date
    31 Dec 1969
    Location
    Dance Dance for the Revolution!
    Posts
    15,254
    Country
    This is Theben's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:06
    Originally posted by Solomwi
    The forested tundra isn't great, either, as it will only be even remotely useful with the advent of lumbermills.
    With a mill and RR it'll make 1 and 3 , which isn't a total loss. Considering that if he Lmills all the forest and mines the hills, he's only going to get ~16 total, I wouldn't knock it. It does have the potential to be a good commerce city.
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

  15. #15
    Solomwi
    Emperor Solomwi's Avatar
    Join Date
    03 Dec 2002
    Location
    Don King of the Apolyton HLA Movement
    Posts
    3,711
    Country
    This is Solomwi's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    Originally posted by Theben


    With a mill and RR it'll make 1 and 3 , which isn't a total loss. Considering that if he Lmills all the forest and mines the hills, he's only going to get ~16 total, I wouldn't knock it. It does have the potential to be a good commerce city.
    True, didn't mean to imply that it was a total loss, just that it won't be a factor for a while (though now I realize that I'm not sure how late in the game saw is already).
    Solomwi is very wise. - Imran Siddiqui

  16. #16
    Jaybe
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    23:06
    Originally posted by Theben
    you can also build forest preserves next to empty tiles in the hope that forests will grow into adjacent tiles.
    Though forests will only grow in the cardinal directions (NESW, aka 8624 on the keypad). They do not grow from the diagonal.

    You can build mines on hills on the slight chance that a resource will be discovered there.
    Resources only appear on mines that are worked, so this does not apply outside the BFC. (I raised this issue shortly after Civ4 came out while I was desparately seeking iron, and Solver explained it to me).

  17. #17
    Diadem
    Prince
    Join Date
    23 Nov 2005
    Location
    Netherlands
    Posts
    994
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    09:06
    coal / uranium / aluminium can appear anywhere.

    Though it's a bit of a long shot to build mines everywhere in the hope of having those already upgraded when they appear

    In a warzone, it's still useful to build upgrades to slow enemy advance though. They'll stop and pillage. The fools!

  18. #18
    rah
    Just another peon rah's Avatar
    Join Date
    01 Nov 1999
    Location
    Same old place
    Posts
    26,541
    Country
    This is rah's Country Flag
    Thanks
    23
    Thanked 28 Times in 15 Posts
    Local Date
    May 24, 2013
    Local Time
    01:06
    Originally posted by Diadem
    coal / uranium / aluminium can appear anywhere.
    I thought this was only when they're originally exposed. (when you get the tech)

    Afterwards I thought they could only be discovered on a worked mine.
    The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
    Baron O RIP.

  19. #19
    snoopy369
    Senior Staff snoopy369's Avatar
    Join Date
    16 Apr 2004
    Location
    Of the Peanuts Gallery
    Posts
    30,989
    Thanks
    72
    Thanked 49 Times in 43 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    Yes, Diadem misunderstood the question. If you talk about later randomly generated resources, they only appear on worked mines.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  20. #20
    Diadem
    Prince
    Join Date
    23 Nov 2005
    Location
    Netherlands
    Posts
    994
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    09:06
    Ah.

    Yes, random spawned resources only appear on worked mines, I agree.

    What I meant was that revealed resources can appear anywhere.

  21. #21
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    One more question please, when adding up the food values of the tiles, what I have read is to value the city at +2f....is this on top of, or instead of what ever value the tile already holds?

    for instance if I build a city on a 3 food tile (+1f), would I count it as +2f or +3f

    Thanks!

  22. #22
    snoopy369
    Senior Staff snoopy369's Avatar
    Join Date
    16 Apr 2004
    Location
    Of the Peanuts Gallery
    Posts
    30,989
    Thanks
    72
    Thanked 49 Times in 43 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    The city tile is 2 food, unless it is more naturally (if you settle on a corn grassland, for example, you get 3 food from the city tile). If you have one citizen working on an improved plains cow (3f 3h) and the normal city tile (2f 1h) you would have 5f 4h.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  23. #23
    saw
    Settler
    Join Date
    22 Aug 2008
    Posts
    17
    Country
    This is saw's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    thank you

  24. #24
    Seedle
    Prince Seedle's Avatar
    Join Date
    18 Apr 2007
    Location
    State Of Denial
    Posts
    880
    Country
    This is Seedle's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    01:06
    Originally posted by saw
    One more question please, when adding up the food values of the tiles, what I have read is to value the city at +2f....is this on top of, or instead of what ever value the tile already holds?

    for instance if I build a city on a 3 food tile (+1f), would I count it as +2f or +3f

    Thanks!
    You should also know that if the city tile always produces at least one hammer and one commerce, but can produce more if the city is founded on a tile that naturally produces more hammers/commerce (for instance, a plains hill gold on a river is 2 hammers and I believe 3 commerce, meaning that if you found a city there, the city square will produce 2 food, 2 hammer, and 3 gold.)

    The city tile is 2 food, unless it is more naturally (if you settle on a corn grassland, for example, you get 3 food from the city tile). If you have one citizen working on an improved plains cow (3f 3h) and the normal city tile (2f 1h) you would have 5f 4h.
    Two caveats: 1)this does not apply to flood plains, founding a city on a flood plain destroys the flood plain and transforms it to normal desert. 2) It is very rarely a good idea to found on a pasturable/farmable resource.
    You've just proven signature advertising works!

  25. #25
    snoopy369
    Senior Staff snoopy369's Avatar
    Join Date
    16 Apr 2004
    Location
    Of the Peanuts Gallery
    Posts
    30,989
    Thanks
    72
    Thanked 49 Times in 43 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    Indeed. Flood plains is like forest, in that it's a feature on a terrain type; it's only removable by settling on it (no chopping for flood plains!) but it does go away (this is more obvious if you go into worldbuilder).
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  26. #26
    joncnunn
    Emperor joncnunn's Avatar
    Join Date
    20 Sep 2002
    Location
    Maryland Heights, MO
    Posts
    6,183
    Country
    This is joncnunn's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    Hum, that also gives an incentive to keep a city that was founded on flood plains as opposed to raizing and building the replacement one tile over.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:

  27. #27
    snoopy369
    Senior Staff snoopy369's Avatar
    Join Date
    16 Apr 2004
    Location
    Of the Peanuts Gallery
    Posts
    30,989
    Thanks
    72
    Thanked 49 Times in 43 Posts
    Local Date
    May 24, 2013
    Local Time
    02:06
    Not an incentive per se as much as just making it pointless (since the flood plains isn't giving the city any benefit).
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  28. #28
    Diadem
    Prince
    Join Date
    23 Nov 2005
    Location
    Netherlands
    Posts
    994
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    09:06
    If you raze a city that was founded on floodplains, the tile will become desert. So yeah, you usually want to keep those cities, unless they are very badly placed.

    It's very annoying when you have this perfect spot for a powerhouse commerce city and the AI slams there in the wrong spot, killing your floodplains.

  29. #29
    MoonWolf
    Prince MoonWolf's Avatar
    Join Date
    12 Oct 2002
    Posts
    771
    Country
    This is MoonWolf's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    09:06
    Didn't know about the city turning flood plains to desert... but I hardly raze cities
    Originally posted by Diadem
    It's very annoying when you have this perfect spot for a powerhouse commerce city and the AI slams there in the wrong spot, killing your floodplains.
    Agree... And then they build other cities close by making it hard to "move" the city after you razed it.

  30. #30
    Chopper
    Chieftain
    Join Date
    19 Mar 2006
    Posts
    48
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    07:06
    Is it possible to recall workboats from within the fat cross when a barb or AI galley is in the vicinity?

Page 1 of 2 1 2 LastLast

Similar Threads

  1. J&J sues Red Cross
    By MarkG in forum Off Topic
    Replies: 52
    Last Post: August 13, 2007, 19:48
  2. Red Cross question
    By patcon in forum Civilization IV General
    Replies: 6
    Last Post: March 22, 2006, 10:21
  3. What do you get if you cross civ3 with...
    By skywalker in forum Civ3-General-Archive
    Replies: 21
    Last Post: May 4, 2003, 17:56
  4. mod cross-reference
    By seawolfe in forum CtP2-Creation/AI/Mods/Scenarios-Archive
    Replies: 4
    Last Post: February 15, 2002, 13:37
  5. Cross Platform
    By MacMan911 in forum Civ3-The List of Ideas for Firaxis - Archive
    Replies: 2
    Last Post: May 21, 1999, 22:36

Visitors found this page by searching for:

fat cross

cross fat

civ 4 fat cross mod

civilization 4 big fat cross

fat cross civilization

food outside the fat cross

civ iv big fat cross boats lighthouse

civ4 should resources be in fat crosscivilization 5 get resource out of fat crossbig fat cross civ 4civilization iv fat cross increasefish outside fat cross civilization ivcivilization iv fat crossciv 4 forest growciv 4 how to change the fat crosscivilization 4 can forests grow on cornciv 4 fat cross how i changeFat Cross highlight Civiliation IVcity location civilization 4 fat crossciv4 bfc food calculationciv 4 big fat crossfood cross civilization 4civ 4 make city cross visible on mapcan you build outside the fat cross in civ 4civ 4 fodd hammer commerce

Bookmarks

Posting Permissions