What is the value of walls Vs humans? They will either avoid attacking or use bombardment to drop our defense. Units can defend and attack.

Turn 141, AD600
Units
I'm grouping units primarily by location. Details about promotions/health of units in square brakets. Details about precise location from city in parentheses (using N,S,E,W,garrison).
@Monsoon
3 Skirms (1S): head to Carnero
2 Workers: withdraw to Carnero (north) for forest chopping.
@Carnero
1 LB (garrison)
Axe (2N): head to Carnero
4 Workers: Road to marble x2, chop northern forests x2
@Taz
2Cats/Spear: Move towards Carnero
Warrior (Garrison)
2 Workers: improve road network for military units
@Wines
Skirm[CG1] (garrison): Head to Carnero as soon as garrison is replaced.
Spear: head to Wines as garrison
@EotS
Axe[CR3] (garrison)
Axe[2 turns to heal] (1SW)
Skirm[2/4 exp, unpromoted] (1SW): heal
@Voice
Skirm (garison)
Spear (iron): move east to fog bust
Skirm (gold mine): fortified for barbs
Axe[CR1] (N): move north to fogbust (need to keep barbs clear from marble until HE is built)
Axe[5/5 exp, 1.4/5 health, Combat1, one promo available] (garrison): heal
2 Workers: farm, mine
@SouthernFoglands
Axe (deep south): head home
Axe[Comb1] (SW): head home
Scout (S): find fog busting hill
Science 0%
Current (?/turn): Metal Casting (many turns)
(Paper 455/858)
Treasury 100%
Current 186g (+71 g/turn)
Civics HR-Vass-Slavery-Dec-Pagan
Can revolt in 4 turns
Cities
Eye of the Storm (Size 8)(at health cap)
WF to: 1, 4, 7, 74, 78, 8, 88, 9
Food: (5/turn) 12/34 (5 turns)
Hammers: (9/turn)
Production: War Elephant (5 turns) Poprush to allow time for regrowth we when switch to Bureaucracy
Winestrom (Size 5) (poprush - 31 turns)
WF: 2, 7, 4, 6, 87
Food (6/turn): 14/30 (3 turns)
Hammers: (4/turn)
Production: worker done, War Elephant
In queue: Library 73/90
GPP (0/turn): 40/200
Taz City (Size 4) (poprush - 46 turns)
WF: 1, 14, 4, 88
Food (4/turn): 18/28 (3 turns)
Hammers (6/turn)
Production: Worker done, begin War Elephant
In queue: Confucian temple (28/80)
The Voice (Size 4)
WF: 1, 66, 8, 23
Food (3/turn): 22/28 (2 turns)
Hammers (11/turn)
Production: Barracks (3 turns)
Carnero Tempestas (Size 3)
WF: 1, 8, 8
Food (3/turn): 6/26 (7 turns)
Hammers (7/turn)
Production: Granary done, begin Longbow or Walls? (lots of hammers over next few turns from chop)
Monsoon (Size 1)
WF: High production tile
Food (3/turn): 6/22 (6 turns)
Hammers (3/turn)
Production: build wealth
In-game diplomacy
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Distant events
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What is the value of walls Vs humans? They will either avoid attacking or use bombardment to drop our defense. Units can defend and attack.

The main value in walls is buying time. AC seem to be relying on CKNs at the moment for collateral damage. I have never seen an AC catapult.
But I see your view. In view of the number of forests that will be cleared at Carnero, a barracks (rather than wall) will reap greater dividends. That way we can whip/chop CG2 longbows in that city.

Sorry for the short report - I am unwell and need an early night.
Basically, AC has 4 CKNs (all promotoed), 2 Macemen (both unpromoted) and 4 workers in view. Monsoon will fal next turn (it is undefended).
All cities set to build War Elephants, except The Voice which is building a barracks for Heroic Epic. I whipped an Elephant in EotS.
Unfortunately, I moved a Spear east of The Voice for fogbusting, only to find a barb axeman in the adjacent tile. Goodbye Spearman.
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