Re: BtS AI - minor update
You tricky bastage, Solver! I always knew you as a tester of the game and a reviewer, but a modder as well? Had you made any previous mods in Civ 4 before the few you've whipped out in BtS (not that I'm even doubting these latest one's viability, I'm now curious what other clever tweaks you may have made that I missed before).
How goes work on more of them Solver Events?
Originally posted by Solver
Here's a minor update to the BtS AI, just download the DLL file and put it where appropriate.
Changes:
* Fixing a possible infinite loop problem with unit movement.
* AI now more likely to promote siege units with Accuracy to better handle the changes to bombardment in BtS
* AI understanding of what is an "early Wonder" now correct for non-Normal game speeds.
* AI civs that are close to reaching a Domination victory recognize that and are more likely to declare war, in particular with Aggressive AI.
Download
Here's a minor update to the BtS AI, just download the DLL file and put it where appropriate.
Changes:
* Fixing a possible infinite loop problem with unit movement.
* AI now more likely to promote siege units with Accuracy to better handle the changes to bombardment in BtS
* AI understanding of what is an "early Wonder" now correct for non-Normal game speeds.
* AI civs that are close to reaching a Domination victory recognize that and are more likely to declare war, in particular with Aggressive AI.
Download
How goes work on more of them Solver Events?
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