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Thread: New: Warlords patch v2.13, Civ4 Vanilla patch v1.74

  1. #1
    BigFree
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    New Patch 2.13?

    Why was there no forewarning of this?

    edit by CyberShy: A new patch has been released for Civilization IV (vanilla), v1.73 and for Warlords (v2.13)

    Both can be downloaded from within the game.
    Scroll down for the list of updates/fixes/etc.
    Last edited by Robert Plomp; July 20, 2007 at 03:12.

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    snoopy369
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    It was part of BtS and so is out separately as well, I presume.
    <Reverend> IRC is just multiplayer notepad.
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  3. #3
    BigFree
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    When I do a "check for updates" it is listed; through the games' interface that is.

    But, what does it entail?
    What is changed?

    I don't like to install updates just for the heck of it. Especially not knowing the updates includes/ommits.

  4. #4
    BigFree
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    BTW, the Firaxis website doesn't show the patch yet.

  5. #5
    snoopy369
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    http://apolyton.net/forums/showthrea...27#post4990027

    CS answered this already It is an official patch. Presumably someone at 2K was waiting to release it, perhaps until US release of BtS? No idea.
    <Reverend> IRC is just multiplayer notepad.
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    blehmann
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    Problems with the patch

    I've installed the patch, and now when starting Warlords, I get an error:
    This application has failed to start because D3DX9_32.DLL was not found. Re-installing the application may fix this problem.

    Anyone else getting this error?

  7. #7
    BigFree
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    Yep. Just got that error as well.

  8. #8
    Willem
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    You need to install some newer DX9 routines that default Civ/Warlords don't have yet. There's a link for them over at CivFanatics in their patch announcement thread.

  9. #9
    blehmann
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    Kinda fixed...

    Turns out that updating my DirectX worked. I was at 9.0c, and am now still at 9.0c, but it's now a later version.

    For those who can verify through Windows Genuine Advantage, you can update your DirectX drivers at:
    http://www.gamesforwindows.com/en-US...DirectX10.aspx
    and then click on "Download the latest DirectX".

    Also, all my preferences have been erased. Graphics, audio, options, all gone.

    All in all, not the slickest of patches that I've seen.

    - Brian Q.

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    snoopy369
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    I'll update the news item.
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  11. #11
    Dale
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    Yes, you need DirectX 9.0c April update at least for the new patches (and BtS too).

  12. #12
    Robert Plomp
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    Maybe I should post the specs here as well:

    The game includes a patch for both Warlords and Vanilla
    (copying and pasting from the changed readme files in the warlords/vanilla folders)

    Warlords v2.13:

    V2.13
    V2.13
    Ship combat odds no longer affected by crossing a river
    Game no longer crashes when you load a save with the diplomacy screen open
    Fixed bug where ships could sometimes attack ground units
    When the user is the last human player in a multiplayer game, the retire option now works properly
    Forts act as cities only if they within friendly (ally or vassal) to the defender borders
    GameCore DLL no longer loaded from CustomAssets folder. Mods can still have their own DLL
    Fixed pop-rush rounding bug
    Fixed absenece of production popup for conquered city under certain circumstances
    Fixed multiple missions exploit from the same Great Person
    GNP graph shows total commerce generated, not only raw commerce
    Just one Cathedral required for OCC
    Barbarian Spearmen and Galleys appear as intended
    Fixed crop yield history reset on load
    Fixed removed spy teleportation mission :-)
    Fixed hotseat tech chooser bug
    Game no longer hangs when you retire from a one-player hotseat game
    Widescreen Laptop video resolution 1280x720 is supported




    Vassal States

    No longer possible to receive a request from an AI to declare war on one of his vassals (!)
    Vassals can no longer accept one-sided defensive pacts (!)
    Fixed happiness from vassal issue
    You can now airlift into cities of your vassal
    You don't pay supply costs for units inside your vassal's borders
    Can no longer ask someone to make peace with a vassal. Talk to the master directly.
    Vassal AI improvement
    When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
    Vassal AI no longer makes *all* their gold available for trade.
    Vassal AI never refuse to talk to their master
    AI better considers war consequences of accepting a vassal
    Vassals no longer freed when master forms a permanent alliance
    - Fixes the vassal/defensive pact exploit
    Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
    Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
    Vassal AI does not get upset because of Master's defensive pacts with third parties.
    Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
    If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
    Adjusted negative AI attitude for having vassals
    AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

    Great Generals
    When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
    Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
    (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

    Multiplayer
    Anonymous play: real player names revealed on game end
    Fix for anonymous mode not being always anonymous
    Fixed some more anonymous play issues
    - You can no longer see other player's names in the staging screen for loading a save
    - You no longer see the player ID for "waiting to hear from..."
    Fixed selection issue in simultaneous MP for recently-moved units
    Now possible to join a Pitboss game where only AI are left
    Fixed Pitboss not-ready-to-launch bug
    Pitboss no longer crashes when launching as players are joining
    Pitboss no longer crashes when large amounts of text are spammed into the chat box
    Don't allow launching the game with players still in the civ selection screen
    Fixed MP crash when player is eliminated with the trade screen up and performs a trade
    Switched to new GameSpy SDK
    No autosaves generated for PBEM
    Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
    Added "logging enabled" warning for MP
    LAN: No longer possible to spam the network with game refresh requests

    Graphics
    Fixed non-shader version of Mehmed
    if too many individual plots need globe rendering, redraw entire globe texture for performance
    Hooked up modern harbor graphic
    Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
    Possible fix for grid crash.
    Kublai / Qin swap


    Interface
    Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
    Combat odds less than 0.1% are displayed as such (not rounded to 0%)
    Active resource deals (1 of X) display the correct number for X
    Diplomacy screen: leader attitude once again shown at the top
    Regenerating the map resets the statistics in the Info screen
    Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
    Fixed Python exception in plotlist mouseover help
    Fixed watermill and workshop tooltip
    Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
    Fixed cursor location for windowed maximized mode.
    Rally points now work with autopromote
    Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
    Fixed erroneous score display in city screen for games with over 20 number of players
    Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
    Great Person city bar mouseover shows turns left
    Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
    Civ name appears after city names when captured and when Great People are born
    (to avoid confusion now that duplicate names are allowed)
    City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
    Fixed sorting bug in Domestic advisor
    Improved performance for large selection groups
    Fixed F6 screen update issue for PBEM
    Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
    No more warnings for animals at your borders
    No more '&' allowed in player and city names (special character)
    Globeview unit indicator and help text show up correctly for plots with more than one unit

    Sound
    Fixed SAM noise issue
    Fixed a sound bug
    Added audio to enemy unit warnings
    Stalin gets Peter's diplo music, not Catherine's
    Fixed audio crash on reload
    Diplomacy music was slightly too loud for new leaders

    AI
    AI no longer chooses state religion civics if it has no religion
    City governor no longer overly starves a city when there is not enough food
    Fixed a couple more issues with the city governor
    AI no longer dumps their entire nuclear arsenal on the barbarians
    Fixed bug where AI would sometimes accept trades for your worthless maps
    AI builds bunkers more urgently
    AI city placement improvement
    Improved AI use of 'emphasize' buttons
    Pop-rush and draft AI improvement
    Worker AI improvement
    Improved civics AI
    Tweaked AI building priorities
    Fixed AI accidental war declaration (running into submarine)

    Balance
    Increased trebuchet cost to 80
    Quarries give +1 shield with railroads
    Expansive gets +50% production for workers, and just +2 health
    Navigation II requires Flanking
    Leadership gives double experience points
    Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
    Siege units no longer defend after other less powerful units in a stack
    When gifting a unit to a charismatic leader, an experience adjustment occurs.
    (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
    Removed balanced resource option from Mirror mapscript
    Creative gets cheap Libraries
    Organized gets cheap Factories
    Jaguar gets Woodsman promotion instead of 25% jungle defense
    Bureaucracy: High upkeep
    Representation: +3 Happy in largest cities
    Civil Service requires Mathematics
    Pyramids cost 500
    Colosseum and Odeon cost 80
    Masonry has higher religious weight
    Mall: +20% gold
    Guerilla3 gives +30% withdrawal in addition to hills attack bonus
    Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
    Castle gives 25% protection to bombardment
    Spanish Citadel gives +5XP to siege
    Heroic Epic available with a level 4 unit
    Shrines immune to nukes
    Gallic Warrior can also be built with Copper
    Military Academy: +50% production for military units
    Military Academy requires Education
    Military Academy gives 3 culture
    Oracle, Stonehenge, Great Wall no longer available in Classical starts
    Great Wall gives just 1 Great Person point per turn
    Temple of Artemis: reduced cost to 350
    Barbarians can have Spearmen

    Misc bug fixes
    Fixed first strike chance bug
    Enemy spies no longer visible from GlobeView!
    Barbarians can no longer build any of the Wonders
    Fixed potential crash
    Old .Civ4WorldBuilderSave files are recognized and loaded
    Can't gift a unit if the recipient is over the limit (missionaries, spies)
    Units cannot jump into enemy territory when expelled
    When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
    Fixed crash with flip of city that contained troops loaded into a transport.
    Fixed several other potential crashed of the same type.
    Fixed crash bug
    Fixed bug with research overflow
    Fixed load unit into transport crash
    Fixed selection group cycling crash
    Can't capture Greek Odeon (gives culture)
    Raised Worldbuilder culture limit from 1000 to 100000000
    No longer possible to bombard a city with zero defensive modifier

    Text
    Fixed Stonehenge strategy text
    Updated credits
    Fixed typo in Hannibal civilopedia entry
    Fixed inaccuracy in Great General civilopedia entry
    Fixed Pavilion spelling
    Updated Celtic city list
    Fixed Louis diplomacy text bug
    Egypt civilopedia text fix

    Modding
    Updated PythonHelp feature
    exposed getCurrentEra to Python
    Added some missing python auto-doc information
    Added Python override to prevent razing of a city
    Leaders with no favorite civic appear in civilopedia

    Genghis Khan Scenario
    Removed Pinch promotion

    Chinese Unification Scenario
    Can now build Galleys in all 'river' coastal cities
    Imperialist Trait now grants 50% Settler production bonus as expected

    Alexander the Great Scenario
    Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
    Scenerio->Scenario
    Only available for single-player games

    Peloponnesian War Scenario
    Non-english text fix for Peloponnesian War


    Vikings Scenario
    fixed bug where Red marking circles did not show up after loading a save


    Omens Scenario
    Player can no longer gift Missionaries to the AI to convert them to their religion and win easily
    Formerly known as "CyberShy"
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  13. #13
    Robert Plomp
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    Vanilla v1.74
    v174
    Cossack gets only 25% bonus versus mounted
    Can no longer upgrade Marines and SAM Infantry to Mech Infantry
    Fixed MP Retire crash
    MP - Can no longer bypass the delay timer
    Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online
    Fixed forced specialist bug
    Fixed bug preventing AI from building ICBMs
    Fixed exploit allowing you to build unique unit of a different civ by saving it in your build queue from a different game
    Game no longer crashes when you load a save with the diplomacy screen open
    First strike combat bug fix
    Fixed transported unit gifting bug
    Fixed pop-rush rounding bug
    Widescreen Laptop video resolution 1280x720 is supported
    Fixed multiple missions exploit from the same Great Person


    Changes

    - randomized processing order when multiple players try to move on the same turn slice...
    - only the host can set the admin password...
    - Horseback Riding now a classical tech...
    - Kremlin now gives -33% hurry production cost...
    - can't airlift from foreign cities...
    - expanded subject for PitBoss e-mail...
    - lightened the color of some civs' text...
    - mp retire fix...
    - less hammers from chops the farther away from a city...
    - reduced hammer yield from forest chops to 20…
    - Mathematics increases forest chop yields by +50%...
    - SDI cannot be built before the Manhattan Project...
    - increased SDI cost...
    - marines and SAM Infantry now upgrade to Mech Infantry...
    - better AI-to-human diplo in team games...
    - no more diplo penalty for helping to end wars...
    - city production popups stay on city when entering/exiting...
    - can now set units to Sleep and Intercept in wbs...
    - Continents map script now produces large continents
    - game options and victory conditions now saved in ini file...
    - invalid buildings now removed from city queues...
    - Free Trade: Medium Upkeep
    - State Property: Low Upkeep
    - Representation: +2 happy in X biggest cities
    - Hereditary Rule: Low Upkeep
    - Representation: Medium Upkeep
    - Slaver: Low Upkeep
    - Nationhood: No Upkeep
    - firepower is now average of curr and max strength...
    - Gunships now move faster over rails...
    - No Cheating option renamed to Lock Modified Assets...
    - city management no longer uses "forced" specialist states when not automated...
    - Expansive: +3 Health
    - Financial: No longer give production bonus for Banks
    - Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
    - Don't allow players to play non-playable civs in Pitboss
    - Do not display SP only mods in Pitboss
    - Allow hotseat/PBEM scenario host to select which civ s/he will play
    - Force non-playable civs to be AI in Hotseat/PBEM games
    - Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
    - Do not display duplicate buddy request popups from the same guy
    - Peer address handling improvements
    - Number keys perform leaderhead actions on Civilopedia leader screen.
    - Custom game SP screen remembers difficulty level last played
    - Reduced rounding error for population and land victory condition test
    - Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
    - When the city names of your civ are all taken, choose a default name from a random civ
    - Timelines more uniform across game speeds
    - Military Advisor shows Barbarians
    - Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
    - Fixed American Revolution scenario to work with Pitboss
    - PBEM password reminder popup no longer disappears when the game starts
    - Wonder description on Wonder Movie screen more legible
    - Top Civs screen no longer appears in online multiplayer
    - Civilopedia main page sorted in columns rather than in rows
    - Pressing escape when selecting goto points now cancels the goto waypoints
    - Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
    - Teams in multiplayer once again share all the players' starting techs, not just the last player's
    - Great person point generation from Wonders continues after Wonder has become obsolete
    - quicksave doesn't prompt for overwrite

    Fixes
    - exploit fix that allowed multiple players to extract the same gold/resources from the AI...
    - Don't set localhost address as public addr for peers on same computer
    - fixed gunships capturing cities bug...
    - game doesn't end on ties...
    - fixed mp UN voting bug...
    - Leaderheads on a radeon 9000 64mb - fix for strange skin shading.
    - Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.
    - The full mod path is no longer stored in the save when the mod is installed under the user folder.
    - Double-clicking on a save of a mod now loads the proper DLL.
    - fixed Out-of-Sync from exiting to main menu...
    - fixed anarchy/specialist resetting bug...
    - fixed bug where environmentalism doesn't affect new cities...
    - fix for missing head mission crash...
    - fixed stack attack bug with groups of units with more than one move...
    - fixed premature end-turn unit cycle bug...
    - fixed State Porperty cumulative effect in team game...
    - fixed plot list button scrolling for multiple resolutions...
    - fixed some AI attitude issues for team games...
    - Strip chat messages of color tags before displaying in Pitboss
    - Fixed logic bug that determines the number of open slots in a Pitboss game
    - Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
    - Set status to CLOSED when a computer player dies in the game
    - The full mod path is no longer stored in the save when the mod is installed under the user folder.
    - Load proper DLL when a mod is specified in the ini file
    - fix for tech chooser showing known techs as unknown
    - Clear map data (like latitudes) when you exit to main menu
    - Fixed error in combat calculations when a zero-strength unit was involved.
    - Fixed bug in Info screen "rival worst" calculation
    - End of game sequence plays correctly for hotseat/pbem
    - Diplomacy screen no longer allows end-turn events to go through
    - Diplomacy screen gold popups respond to ESCAPE and RETURN
    - Right-click select-all no longer causes large stacks to slide off the screen
    - No longer possible to attempt to take over unplayable civs in multiplayer scenarios
    - Fixed PBEM infinite movement exploit
    - Fixed rush production per population for game speeds other than normal
    - GNP graph is now consistent with demographics table
    - Fix Gunship being almost invisibile in Frozen mode
    - fix mod name in progress bar
    - New DX9 code takes screenshot without requiring lockable back buffer
    - Fixed the vertically launching torpedo for the submarine unit
    - Movie playback optimized
    - Significant reduction in video and system memory usage
    - Fixed some memory leaks
    - Fixed crashes with modified SDK
    - Fixed XML failures with non-default locale
    - Many translation fixes
    - Memory related crash fixes
    - Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
    - Internet lobby -> LAN fix
    - fixed pedia and menu buttons disappearing after leaving tech chooser
    - PitBoss no longer crashes on victory
    - can no longer see number of units in darkened tiles by moving the flag
    - No more Archers holding all their weapons and Workers holding all their tools
    - No more fog of war missing from the southern ice and from trees/jungle on the dateline
    - Pushing "go back" while joining a mp game, no longer causes background music to disappear
    - Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
    - City billboards no longer choke on text formatting
    - Many tutorial issues fixed…
    - Fixed checksum folder order difference between NTFS and FAT32 filesystems
    - Many worldbuilder issues fixed…
    - Fix: Black eye shadows
    - Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
    - fixing crack in huge globe view maps
    - fixes the problem where animals were not animating in the fog
    - Prevent Terrain crash when reloading EarthMap twice
    - fixed crash on too quick quickload
    - fixed city yields being revealed in FOW
    - fixed ability to see cities in FOW via defense modifiers
    - ICBM no longer flips upside-down when fortified/awaken
    - Fix for combat bug across a map seam


    Additions
    - PitBossSleep ini setting...
    - unit cycling optimization...
    - Africa, Europe, East Asia, Eastern U.S., and South America maps
    - Fantasy_Realm, Fractal, and Shuffle map scripts
    - unit health bar for plot list buttons...
    - Require Complete Kills game option
    - No Movies is now a graphical option (instead of an ini option)...
    - Warn all users when a player with a different version of files joins the game
    - Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
    - Indicate which players have an active turn in the Pitboss admin screen
    - Synch Logging now an .ini option
    - Able to load mods from the Pitboss
    - Hotseat and PBEM scenarios
    - Display name of peer you are contacting in join screen if available
    - Saving DirectIP join address
    - Added culture rate popup help to culture bar in city screen
    - Added Admin password field in PBEM/Hotseat staging screens
    - Added HideMovieBackground ini option for further movie speedup
    - Added HideOutOfVRamWarning ini option
    - Exposed many more functions to Python
    - Hooked up modern whaling boats
    - support for movies in customAssets folder
    Formerly known as "CyberShy"
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  14. #14
    Torkkeli
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    V174
    Can no longer upgrade Marines and SAM Infantry to Mech Infantry
    Changes:
    - marines and SAM Infantry now upgrade to Mech Infantry...
    So which way is it?
    So many pedestrians, so little time

  15. #15
    Robert Plomp
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    From BtS experience I can say: the latter.
    Marine and SAM DO upgrade to Mech Infantry
    Formerly known as "CyberShy"
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  16. #16
    Hercules
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    Re: Kinda fixed...

    Originally posted by blehmann
    Turns out that updating my DirectX worked. I was at 9.0c, and am now still at 9.0c, but it's now a later version.



    Also, all my preferences have been erased. Graphics, audio, options, all gone.

    All in all, not the slickest of patches that I've seen.

    - Brian Q.

    QFT
    On the ISDG 2012 team at the heart of CiviLIZation

  17. #17
    DrSpike
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    Why are 'changes' listed that were already in force?

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    At last it's out! I thought they've never come to it.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
    The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17

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    Originally posted by DrSpike
    Why are 'changes' listed that were already in force?
    Ay, Kublai/Qin and Stalin's music thingy have been around for ages... (Others too, I presume.)


    Well, for a patch, anyhood.
    I've allways wanted to play "Russ Meyer's Civilization"

  20. #20
    wodan11
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    I guess it goes without saying that we should remove BetterHandicaps and all that when we upgrade?

    Wodan

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    snoopy369
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    I think that you might have to reinstall them, probably don't have to uninstall them first.

    DrSpike, I think that is a cumulative change log. I don't think 1.74/2.13 is changing nearly that much, but I couldn't say exactly how much.
    <Reverend> IRC is just multiplayer notepad.
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    RP21
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    On the vanilla list, everything from the word "Changes" on down is from the v1.61 Readme file. Looks like they just lost the heading.

  23. #23
    DrSpike
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    Originally posted by snoopy369
    DrSpike, I think that is a cumulative change log. I don't think 1.74/2.13 is changing nearly that much, but I couldn't say exactly how much.
    It would appear so, which is pretty irritating. I don't want to be suspicious but it kinda looks like they've dropped the usual patch reporting conventions in order to make it seem like owners of the older games are getting an update for free.

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    wodan11
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    Originally posted by snoopy369
    I think that you might have to reinstall them, probably don't have to uninstall them first.
    I'm saying why would you want them at all, because the same AI improvements (from BetterAI and BetterHandicaps) are built into BtS and the new Warlords patch, actually, we can assume that Blake improved on the last version of his mods for the official release.

    So it makes no sense to "reinstall" BetterAI if you have the Warlords patch and/or BtS installed. This is like going backwards... installing a worse version of the AI.

    Wodan

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    DrSpike
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    Well unless you've seen a post to the contrary from Blake it seems a bit of a leap to assume that all of his improvements made it into BtS.

    My guess would be that Firaxis would be concerned about making the game too hard, so some of the improvements (those not offset by the reduced AI bonuses) would have been held back.

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    Jaybe
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    Blake, has your improved AI made it into these Warlords/Vanilla patches to any great extent??

    I'm playing a W2.13 game (still waiting for BtS).

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    Got the patches and Directx update to work at last. When you find it

    It is the directx_ jun2007_redist.exe that works. It is the 55MB size one.

    I saved it to Window system directory and then went there and found DXSETUP.exe. and clicked.

    Forget about April2007.
    Last edited by Hercules; July 23, 2007 at 08:27.
    On the ISDG 2012 team at the heart of CiviLIZation

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    Originally posted by DrSpike
    Well unless you've seen a post to the contrary from Blake it seems a bit of a leap to assume that all of his improvements made it into BtS.

    My guess would be that Firaxis would be concerned about making the game too hard, so some of the improvements (those not offset by the reduced AI bonuses) would have been held back.
    Yes but unless I totally misunderstand how the CustomAssets works, then I believe you have to make a choice: either BetterAI, or Warlords 2.13. If you install both, you are going to be running the BetterAI routines.

    Wodan

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    DrSpike
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    Well I don't want to be ungenerous but that does not seem to be your argument in your previous post.

    Originally posted by wodan11

    I'm saying why would you want them at all, because the same AI improvements (from BetterAI and BetterHandicaps) are built into BtS and the new Warlords patch, actually, we can assume that Blake improved on the last version of his mods for the official release.

    So it makes no sense to "reinstall" BetterAI if you have the Warlords patch and/or BtS installed. This is like going backwards... installing a worse version of the AI.

    Wodan

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    Some of Blake's improvements made it into Warlords 2.08, actually...
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