Heya motter! I don't do much martial arts anymore, except just for stretching and personal interest. I stopped taking directed classes with a teacher when I left China. Right now it's mostly jogging, biking, and swimming. So you might say I'm pretty well practiced at RUNNING AWAY from a fight (and over different terrain types!)
Okay, working with Bing has paid dividends. We've managed to find out how to rename units, and also how to get a working mod of a new unit! Yay!
The mod alters the "Imperial Guard" unit (used only in the Napoleon CTW) to a "Jiefangjun Infantry" unit for the Chinese. It shares the Shock Infantry's animation, and wears a special skin texture that I made. The skin is altered from the Shock Infantry - instead of a brown coat, it wears a green coat. It has exactly the same sounds, but its stats are a little different from the Shock Infantry. In keeping with the usual trend of Chinese UUs, it builds cheaply and quickly but is not otherwise different from other Assault Infantry in its combat stats. (Shock Infantry has a little extra health.)
We could easily have renamed Shock Infantry to the Jiefangjun and made it buildable by the Chinese. But the problem with that would be that we'd rob the Russians of their UU. So this little exercise has shown that we have enough technological skill to make a new UU.
There should be more interesting stuff coming up as well. We're thinking about redrawing several of the building sprites in the game, and possibly making certain Chinese landmarks into Wonders. One Wonder that comes to mind immediately is making the Colosseum into the Great Wall (which makes good sense for the border push and Fort/Tower cost bonus).
I post a few pics to show what we did with the units. If anybody is interested, Bing has uploaded a file to ron.heavengames.com and I can link to it when it comes online over there.
The following pics are: the Jiefangjun Infantry skin (JPG, although the game must use TGA), the UU list for China, and the appearance of the Jiefangjun on the normal map.
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