Results 1 to 18 of 18

Thread: Dark Avatar review by Solver

  1. #1
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40

    Dark Avatar review by Solver

    A review of Dark Avatar by yours truly is now available for reading. Any comments are welcome.

    Yin, Hydro and others - if you want to write and publish your own review, you can get in touch with me about that .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  2. #2
    yin26
    Born Again Optimist yin26's Avatar
    Join Date
    06 Apr 1999
    Location
    This space reserved for Darkstar.
    Posts
    5,725
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    04:40
    Here was my take on Solver's review as posted in another thread:
    Solver: WOW! Man, I'm telling you: Please get into gaming as a profession. We need you. That was one of the best reviews I've ever read. The criticisms were sharp but usually came with advice on possible fixes. The praise was direct but not fanboyish. In other words, you came across as highly competent and very fair. That's a super hard combo, my friend. Well done!
    We're quite lucky that Solver stumbled onto to Poly long ago and never found his way back out. As for a review from me, trying to follow your review with my own would be like offering people cheese and crackers after you've just served up steak and beer. No thanks!
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

  3. #3
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40
    We're quite lucky that Solver stumbled onto to Poly long ago and never found his way back out.


    *grunt* You should think about whether the poor guy is lucky he never found his way out or not .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  4. #4
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40
    It should also be noted here that this thread contains a bunch of interesting discussion on Dark Avatar.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  5. #5
    LordTheRon
    Chieftain LordTheRon's Avatar
    Join Date
    11 Mar 2003
    Posts
    49
    Country
    This is LordTheRon's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    09:40
    Great review as ever Solver! Very in depth, reasonbale and good criticism with some very good solutions. I think these could help Brad and the devteam a great deal to make DA even better.

  6. #6
    Jvstin
    Warlord Jvstin's Avatar
    Join Date
    03 Nov 2001
    Location
    Circle Pines, MN
    Posts
    186
    Country
    This is Jvstin's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    02:40
    Indeed, its a great review, Solver. I've not played as much DA as you have, but my experiences thus far have mirrored your observations in terms of the AI.

  7. #7
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40
    Thanks guys .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  8. #8
    Main_Brain
    King Main_Brain's Avatar
    Join Date
    30 Jul 2002
    Location
    Tyskland
    Posts
    2,414
    Country
    This is Main_Brain's Country Flag
    Thanks
    59
    Thanked 5 Times in 5 Posts
    Local Date
    December 20, 2014
    Local Time
    09:40
    There I was hoping you would specifically mention all Super Abilities

    The only one I found were these:

    Each civilization is really unique at doing something. The super abilities are:



    Super Diplomat. Civilization is able to secure much better deals through negotiation that other civilizations.
    Super Dominator. When they go to war, they receive a group of Corvette class ships. The number they receive is based on their military power.
    Super Organizer. When they are attacked, all races of the same ethical alignment will come to their aid.
    Super Warrior. When in battles, they get the first strike ability. That is, their ships attack first and if their opponent survives only then do they return fire.
    Super Breeder. If their approval is 100% their population increases at 4X the normal rate
    Super Isolationist. Can colonize barren worlds and no foreign ship can travel more than 3 spaces per turn in their area of influence.
    Super Trader. Gets all the trade techs at start of game and gets 2X from trade.
    Super Manipulator. Is very good at getting other races to go to war with each other.
    Super Hive. Unlimited range and all factories are built in 1 week.
    Super Adapter. Starts out with aquatic and toxic world technologies.
    Super Annihilator. Can build spore ship which when used on a defenseless colony will eliminate all population and turn it into a toxic world of the same class.
    Super Spy. Gets an agent to start with and worlds are immune from agents.

    besides of that Mishap nice Review (as far as i got reading this morning)
    Curse your sudden but inevitable betrayal!

  9. #9
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40
    Hey, as I've mentioned in the other thread, it was largely to cut down on the review's size. Believe me when I say that my musings on super abilities could be half as long as the whole review turned out to be.

    If talking required electricity, I'd have to be hooked up to a nuclear power plant .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  10. #10
    Grandpa Troll
    Immortal Factotum Grandpa Troll's Avatar
    Join Date
    12 Jul 2000
    Location
    Enforcing the Law of Reason/Restraint
    Posts
    41,046
    Country
    This is Grandpa Troll's Country Flag
    Thanks
    84
    Thanked 2 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    03:40
    Impressive Solver
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  11. #11
    Stuie
    Emperor Stuie's Avatar
    Join Date
    04 Sep 2001
    Location
    Philly
    Posts
    3,013
    Country
    This is Stuie's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    03:40
    Excellent review, Solver!
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

  12. #12
    tetley
    Warlord
    Join Date
    10 Dec 2001
    Location
    TX
    Posts
    245
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    02:40
    Some of those Super Abilities are wrong.

    Super Hive gets increased range (not unlimited) and their factories cost 25% of normal cost.

    Super Spies start out with counter espionage tech--not immunity to spies altogether. In other words they suck.
    Fight chicken abortion! Boycott eggs!

  13. #13
    Hydro
    King
    Join Date
    30 Jun 1999
    Location
    Winfield, IL, USA
    Posts
    2,533
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    08:40
    I noticed the Hive didn't automatically build factories in one turn. Rather, I thought they simply got to buy them in one turn at list (instead of the rush) price.

    I did notice they don't have unlimited range. This wasn't a huge deal for me, but it could be an issue.

    I'll have to pay better attention!

    I have to say I was underwhelmed by the Super Spy. So far spies are interesting but not a critical part of the game. The only time they made a difference is when the Spy Event occurred and each of my planets got a spy. What a pain since I had to get rid of ~50 of the bloody things. Of course, it seemed to cripple the AI.

    Hydro

  14. #14
    Island Dog
    GalCivII Developer Island Dog's Avatar
    Join Date
    22 Mar 2007
    Location
    St. Cloud, FL.
    Posts
    77
    Country
    This is Island Dog's Country Flag
    Thanks
    0
    Thanked 1 Time in 1 Post
    Local Date
    December 20, 2014
    Local Time
    03:40
    Great review, and very throough!

    http://www.galciv2.com/

  15. #15
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40
    Thank you .
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  16. #16
    Solver
    Former Geek-in-Chief Solver's Avatar
    Join Date
    24 Sep 2000
    Location
    Latvia, Riga
    Posts
    18,381
    Country
    This is Solver's Country Flag
    Thanks
    0
    Thanked 5 Times in 2 Posts
    Local Date
    December 20, 2014
    Local Time
    11:40
    I'm also proud to say that the review has been noted on GalCiv2's official website at www.galciv2.com
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

  17. #17
    Hydro
    King
    Join Date
    30 Jun 1999
    Location
    Winfield, IL, USA
    Posts
    2,533
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    08:40
    Yes, and they said it was one of the most detailed yet, which is notable considering all of the reviews that GalCiv DA has gotten!

    Congrats!

    Hydro

  18. #18
    RitaCarterJ
    Settler
    Join Date
    25 Feb 2011
    Posts
    2
    Country
    This is RitaCarterJ's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    December 20, 2014
    Local Time
    03:40
    The new expansion adds so much that it's hard to know just where to begin. New civ options, more complex star systems, new espionage elements and improved diplomacy, an entirely new campaign, better graphics, and a number of other improvements make Dark Avatar a sure bet for fans of space strategy games. Perhaps the most significant and satisfying gameplay change is the inclusion of environmental restrictions for colonization. In Dread Lords we, like many players, preferred to grab as many habitable planets as possible before worrying too much about things like infrastructure or technology or warships. Sure, it sometimes left you open for a massive attack, but it was the surest way to establish a solid foundation for the middle game.

Similar Threads

  1. Beyond the Sword Review by Solver
    By Solver in forum Civilization IV General
    Replies: 244
    Last Post: January 31, 2009, 12:03
  2. Dark Avatar 1.8 is out!
    By Island Dog in forum Galactic Civilizations
    Replies: 2
    Last Post: October 24, 2007, 16:58
  3. Dark Avatar 1.7 preview
    By Island Dog in forum Galactic Civilizations
    Replies: 3
    Last Post: July 26, 2007, 21:12
  4. Solver's (P)review of BtS?
    By Martinus in forum Civilization IV General
    Replies: 41
    Last Post: July 18, 2007, 20:52
  5. Dark Avatar released!
    By Solver in forum Galactic Civilizations
    Replies: 5
    Last Post: February 15, 2007, 20:10

Bookmarks

Posting Permissions