How about pick our civs and random partners?
If not, 1

I vote 1: random/random![]()

How about pick our civs and random partners?
If not, 1
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

1

I had the same idea mrboo!
But I didn't want to make think even more complicated...
random/random, but not pick civs first.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
i vote for chosing the team mate (and the civs if possible... duplicates allowed).
10 seems too many! why don't we do two games of 6 people? or even three games where everybody plays in two of them? in such a case different combinations would be fine.
as for the turn order: european late evenings for me please (20-23 UK time is best time slot).
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.

I can be the 10th player... And I can host the game, if needed.Originally posted by Beta
mrboo123 - I agree with Ephack. If you can find a tenth player we go with 5 teams of two. dacole is going to be running this game as pitboss, so 2 more won't make that much of a difference. Maybe add the Persians to the mix already suggested. Or again - all Greeks. TOO MANY CHOICES AND GOOD IDEAS!
I'm not sure if this is the game I was talking about with beta...![]()

Oops... Too late, it seems...Originally posted by BigFree
I will be mrboo123's partner.![]()
Edited: I mean, I'm too late...![]()
Last edited by Aro; February 27, 2007 at 06:43.

I vote 1.
I don't think that 10 players is too many for a pitboss game.

sabre - you may not be aware, but this is a pitboss game. We can gave 18 players and keep the same speed roughly as a 3 player game. Check out Teach Alexman or The New World. Teach Alex is running with 11 players, with one turn (meaning everyone) every 24 hours. There is no turn order per se.Originally posted by sabrewolf
i vote for chosing the team mate (and the civs if possible... duplicates allowed).
10 seems too many! why don't we do two games of 6 people? or even three games where everybody plays in two of them? in such a case different combinations would be fine.
as for the turn order: european late evenings for me please (20-23 UK time is best time slot).
Also - check out snoppy369's sig for his pitboss guide. It is an excellent guide for both players and hosts.
Aro - I guess you are more than welcome, but now we need a 12th player - and geomodder needs to figure out two more mediterranean civs.
(and we will only let you in the game if you change your avatar. It gives me the willies everytime I see it.)
And I vote random-random ie number1
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
it pitboss in that case synchronous? i thought it's just a better handled PBEM... but now it makes senceOriginally posted by Beta
sabre - you may not be aware, but this is a pitboss game. We can gave 18 players and keep the same speed roughly as a 3 player game. Check out Teach Alexman or The New World. Teach Alex is running with 11 players, with one turn (meaning everyone) every 24 hours.
question re tactics: isn't it unfair for the players who can play their turn earlier? like: enter the enemy's borders just before turn x ends and attack just after x+1 begins?
please correct me if i'm wrong (which i hope i am!)
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.

Essentially, you're correct. But of course harsh penalties can be put on those who use this method persistently... and in any case the defender can do the same trick on the attacker with turn x+1 and turn x+2.Originally posted by sabrewolf
question re tactics: isn't it unfair for the players who can play their turn earlier? like: enter the enemy's borders just before turn x ends and attack just after x+1 begins?
please correct me if i'm wrong (which i hope i am!)
O yes, I vote for random civs, and choosing your teammate.![]()
Indeed, you can 'double move' and get two consecutive moves in. However, you have about a seven second delay between when you move in turn 1 and when you're allowed to move a unit that moved in the last seven seconds of turn 1 in turn 2.
It's not all that big of a deal, it gives a slight advantage to people who do it, but it's not that big of an advantage and it can be prevented, particularly if you pay attention to the turn timer and make sure you're present for the end of the turn on turns where you are at risk for this
The biggest advantage you generally gain from double moving is being able to surprise attack someone who isn't expecting an attack.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
so it is the same problem as in MP, but unlike there, not everybody is around.
as for being around during the turn switches: it depends very much on the time zone is guess.
and what happens if everybody has done their turn within 18 hours? does the next turn start 6 hours later or immediately (this is kind of equalising i think, evening out everything.
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.

The next turn starts immediately after the last player has done his/her moves. The timer is mostly to force a new turn on lazy players.

Regarding the double move - one rule being proposed for the democracy game is that if you are at war with another civ, you need to give them at least half the turn time to make their move. In other words - if you were at war with Germany, and you were the last player to play your turn, you could not make your next move until either a) Germany played, or 12 hours is up (assuming a 24 hour turn timer).
This seems like a reasonable allowance to make. It still leaves the early game scout rush to a hut, or settler rush to a prime spot - but I haven't seen much of that happening in the pitboss games I have been involved in.
sabre - try pitboss! You'll like it!![]()
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
this will be my first game. i'm a PTBS virgin, please all be gentle![]()
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.

And I did a tally - and even though there are 3 hours to go, number 1 has garnered 6 of the ten votes. Wyatt will have his dinner and then start the draft.![]()
Here is your draft committee (my better half, Eleanor, and Wyatt the Wonder Dog) at Blue Springs State Park about a month ago.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

dacole?? You around? You will have some start up work to do shortly.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

Better not feed Wyatt too much dinner, or he might not make it through the draft.![]()

![]()
Ok - so the draft will happen shortly. Into one hat will go 10 names:
Ephack
Beta
Pinchak
dacole
snoopy369
Andydog
sabrewolf
Geomodder
Mrboo123
BigFree
And into the other hat, 10 civs:
Carthage
Egypt
Persia
Greece
Rome
Spain
Celts
France
Ottomans
Mali
From the first hat will come one name, to be matched witha civ chosen from the second hat. That is one player. The second player and civ so chosen will join the first as a team. Third will play with fourth, etc.
Damn - now my dinner is ready. Gotta wait a bit longer.
(and you know, I haven't done this much work with scissors and little pieces of paper since grade school.)
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

Official draft photograph - showing the first name out of the hat - and most appropriately - it is Andydog.![]()
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

Here are the official draft results, as confirmed by the draft officials.![]()
Team One
1. Andydog Spain
2. Ephack Carthage
Team Two
3. BigFree Celts
4. Mrboo123 Egypt (will need to choose a leader)
Team Three
5. sabrewolf Persia
6. pinchak Mali
Team Four
7. snoopy369 Ottomans
8. Geomodder Rome (will need to choose a leader)
Team Five
9. dacole Greece
10. Beta France (will need to choose a leader)
So, my wife is drawing names - and Andydog comes up first, and me last.![]()
Good luck to all teams!!!
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

And this will be my second, one month after having begun the first one. You see, once you've done it once, you want only one thing: do it again!Originally posted by sabrewolf
this will be my first game. i'm a PTBS virgin, please all be gentle![]()
Shouldn't be a big deal: if I made it, everybody should be able to make it
Oh, fine, I like HanniOriginally posted by Beta Team One
1. Andydog Spain
2. Ephack CarthageMy only concern is that I will have to crush France, what a pity... But don't worry Beta, I won't hesitate once the occasion is here
One more question, about communication: I suppose we don't have the right to communicate game-data between ourselves before we actually meet in the game. But is that true even with our teammate? Or shall we share some strategic informations from the beginning of the game?

Your a team. Commence plotting!![]()

In a team game, once teams are set, you can and should communicate immediately. In game, you will be sharing maps and techs - in fact - you can both work on the same tech to halve the research time.
Communication with other teams will be dependent on meeting them in the game.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

Egypt eh? I was hopeing for someone else, but I did join this to get out of my Nappy/Hannbail rut.
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

Let's crank 'er up!![]()

What do you mean with that one? I would in the contrary work on different techs to be able to exchange them afterwards... How can you work together on one tech?Originally posted by Beta
- in fact - you can both work on the same tech to halve the research time.

Lets say it would take you 10 turns to research bronze for instance.
If you and your teammate both choose bronze as your research tech, you will both get it in 5 turns.
Very simplified example, but you get the picture.
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