Page 3 of 22 FirstFirst 1 2 3 4 5 6 13 ... LastLast
Results 61 to 90 of 657

Thread: New team game

  1. #61
    Ephack
    Warlord Ephack's Avatar
    Join Date
    31 Mar 2000
    Location
    Ciudad Juarez, Chihuahua
    Posts
    226
    Country
    This is Ephack's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    03:06
    I vote 1: random/random

  2. #62
    mrboo123
    King mrboo123's Avatar
    Join Date
    04 Feb 2002
    Location
    Saskatchewan
    Posts
    1,932
    Country
    This is mrboo123's Country Flag
    Thanks
    2
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    03:06
    How about pick our civs and random partners?

    If not, 1
    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

  3. #63
    Pinchak
    King Pinchak's Avatar
    Join Date
    08 Dec 2006
    Location
    Unknown
    Posts
    1,726
    Country
    This is Pinchak's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    04:06
    1

  4. #64
    Ephack
    Warlord Ephack's Avatar
    Join Date
    31 Mar 2000
    Location
    Ciudad Juarez, Chihuahua
    Posts
    226
    Country
    This is Ephack's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    03:06
    I had the same idea mrboo!
    But I didn't want to make think even more complicated...

  5. #65
    snoopy369
    Senior Staff snoopy369's Avatar
    Join Date
    16 Apr 2004
    Location
    Of the Peanuts Gallery
    Posts
    31,000
    Thanks
    72
    Thanked 49 Times in 43 Posts
    Local Date
    May 25, 2013
    Local Time
    04:06
    random/random, but not pick civs first.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  6. #66
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    10:06
    i vote for chosing the team mate (and the civs if possible... duplicates allowed).

    10 seems too many! why don't we do two games of 6 people? or even three games where everybody plays in two of them? in such a case different combinations would be fine.

    as for the turn order: european late evenings for me please (20-23 UK time is best time slot).
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  7. #67
    Aro
    Emperor Aro's Avatar
    Join Date
    09 Jul 2002
    Location
    Botanic Garden, Rio
    Posts
    5,351
    Country
    This is Aro's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    07:06
    Originally posted by Beta
    mrboo123 - I agree with Ephack. If you can find a tenth player we go with 5 teams of two. dacole is going to be running this game as pitboss, so 2 more won't make that much of a difference. Maybe add the Persians to the mix already suggested. Or again - all Greeks. TOO MANY CHOICES AND GOOD IDEAS!
    I can be the 10th player... And I can host the game, if needed.
    I'm not sure if this is the game I was talking about with beta...
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

  8. #68
    Aro
    Emperor Aro's Avatar
    Join Date
    09 Jul 2002
    Location
    Botanic Garden, Rio
    Posts
    5,351
    Country
    This is Aro's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    07:06
    Originally posted by BigFree
    I will be mrboo123's partner.
    Oops... Too late, it seems...

    Edited: I mean, I'm too late...
    Last edited by Aro; February 27, 2007 at 06:43.
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

  9. #69
    Andydog
    Emperor Andydog's Avatar
    Join Date
    19 Jan 2001
    Location
    London
    Posts
    3,478
    Country
    This is Andydog's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    10:06
    I vote 1.

    I don't think that 10 players is too many for a pitboss game.

  10. #70
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    Originally posted by sabrewolf
    i vote for chosing the team mate (and the civs if possible... duplicates allowed).

    10 seems too many! why don't we do two games of 6 people? or even three games where everybody plays in two of them? in such a case different combinations would be fine.

    as for the turn order: european late evenings for me please (20-23 UK time is best time slot).
    sabre - you may not be aware, but this is a pitboss game. We can gave 18 players and keep the same speed roughly as a 3 player game. Check out Teach Alexman or The New World. Teach Alex is running with 11 players, with one turn (meaning everyone) every 24 hours. There is no turn order per se.

    Also - check out snoppy369's sig for his pitboss guide. It is an excellent guide for both players and hosts.

    Aro - I guess you are more than welcome, but now we need a 12th player - and geomodder needs to figure out two more mediterranean civs.

    (and we will only let you in the game if you change your avatar. It gives me the willies everytime I see it. )

    And I vote random-random ie number1
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  11. #71
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    10:06
    Originally posted by Beta
    sabre - you may not be aware, but this is a pitboss game. We can gave 18 players and keep the same speed roughly as a 3 player game. Check out Teach Alexman or The New World. Teach Alex is running with 11 players, with one turn (meaning everyone) every 24 hours.
    it pitboss in that case synchronous? i thought it's just a better handled PBEM... but now it makes sence

    question re tactics: isn't it unfair for the players who can play their turn earlier? like: enter the enemy's borders just before turn x ends and attack just after x+1 begins?

    please correct me if i'm wrong (which i hope i am!)
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  12. #72
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    11:06
    Originally posted by sabrewolf
    question re tactics: isn't it unfair for the players who can play their turn earlier? like: enter the enemy's borders just before turn x ends and attack just after x+1 begins?

    please correct me if i'm wrong (which i hope i am!)
    Essentially, you're correct. But of course harsh penalties can be put on those who use this method persistently... and in any case the defender can do the same trick on the attacker with turn x+1 and turn x+2.

    O yes, I vote for random civs, and choosing your teammate.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  13. #73
    snoopy369
    Senior Staff snoopy369's Avatar
    Join Date
    16 Apr 2004
    Location
    Of the Peanuts Gallery
    Posts
    31,000
    Thanks
    72
    Thanked 49 Times in 43 Posts
    Local Date
    May 25, 2013
    Local Time
    04:06
    Indeed, you can 'double move' and get two consecutive moves in. However, you have about a seven second delay between when you move in turn 1 and when you're allowed to move a unit that moved in the last seven seconds of turn 1 in turn 2.

    It's not all that big of a deal, it gives a slight advantage to people who do it, but it's not that big of an advantage and it can be prevented, particularly if you pay attention to the turn timer and make sure you're present for the end of the turn on turns where you are at risk for this

    The biggest advantage you generally gain from double moving is being able to surprise attack someone who isn't expecting an attack.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

  14. #74
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    10:06
    so it is the same problem as in MP, but unlike there, not everybody is around.

    as for being around during the turn switches: it depends very much on the time zone is guess.


    and what happens if everybody has done their turn within 18 hours? does the next turn start 6 hours later or immediately (this is kind of equalising i think, evening out everything.
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  15. #75
    GeoModder
    Deity GeoModder's Avatar
    Join Date
    18 Jan 2004
    Location
    amongst equals.
    Posts
    12,956
    Country
    This is GeoModder's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    11:06
    The next turn starts immediately after the last player has done his/her moves. The timer is mostly to force a new turn on lazy players.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

  16. #76
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    Regarding the double move - one rule being proposed for the democracy game is that if you are at war with another civ, you need to give them at least half the turn time to make their move. In other words - if you were at war with Germany, and you were the last player to play your turn, you could not make your next move until either a) Germany played, or 12 hours is up (assuming a 24 hour turn timer).

    This seems like a reasonable allowance to make. It still leaves the early game scout rush to a hut, or settler rush to a prime spot - but I haven't seen much of that happening in the pitboss games I have been involved in.

    sabre - try pitboss! You'll like it!
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  17. #77
    sabrewolf
    Emperor sabrewolf's Avatar
    Join Date
    10 Jun 2002
    Location
    turicum, helvetistan
    Posts
    9,852
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    10:06
    this will be my first game. i'm a PTBS virgin, please all be gentle
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  18. #78
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    And I did a tally - and even though there are 3 hours to go, number 1 has garnered 6 of the ten votes. Wyatt will have his dinner and then start the draft.

    Here is your draft committee (my better half, Eleanor, and Wyatt the Wonder Dog) at Blue Springs State Park about a month ago.
    Attached Images Attached Images
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  19. #79
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    dacole?? You around? You will have some start up work to do shortly.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  20. #80
    Pinchak
    King Pinchak's Avatar
    Join Date
    08 Dec 2006
    Location
    Unknown
    Posts
    1,726
    Country
    This is Pinchak's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    04:06
    Better not feed Wyatt too much dinner, or he might not make it through the draft.

  21. #81
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06


    Ok - so the draft will happen shortly. Into one hat will go 10 names:

    Ephack
    Beta
    Pinchak
    dacole
    snoopy369
    Andydog
    sabrewolf
    Geomodder
    Mrboo123
    BigFree

    And into the other hat, 10 civs:

    Carthage
    Egypt
    Persia
    Greece
    Rome
    Spain
    Celts
    France
    Ottomans
    Mali

    From the first hat will come one name, to be matched witha civ chosen from the second hat. That is one player. The second player and civ so chosen will join the first as a team. Third will play with fourth, etc.

    Damn - now my dinner is ready. Gotta wait a bit longer.

    (and you know, I haven't done this much work with scissors and little pieces of paper since grade school. )
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  22. #82
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    Official draft photograph - showing the first name out of the hat - and most appropriately - it is Andydog.
    Attached Images Attached Images
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  23. #83
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    Here are the official draft results, as confirmed by the draft officials.

    Team One

    1. Andydog Spain
    2. Ephack Carthage

    Team Two

    3. BigFree Celts
    4. Mrboo123 Egypt (will need to choose a leader)

    Team Three

    5. sabrewolf Persia
    6. pinchak Mali

    Team Four

    7. snoopy369 Ottomans
    8. Geomodder Rome (will need to choose a leader)

    Team Five

    9. dacole Greece
    10. Beta France (will need to choose a leader)

    So, my wife is drawing names - and Andydog comes up first, and me last.

    Good luck to all teams!!!
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  24. #84
    Ephack
    Warlord Ephack's Avatar
    Join Date
    31 Mar 2000
    Location
    Ciudad Juarez, Chihuahua
    Posts
    226
    Country
    This is Ephack's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    03:06
    Originally posted by sabrewolf
    this will be my first game. i'm a PTBS virgin, please all be gentle
    And this will be my second, one month after having begun the first one. You see, once you've done it once, you want only one thing: do it again!
    Shouldn't be a big deal: if I made it, everybody should be able to make it

    Originally posted by Beta Team One

    1. Andydog Spain
    2. Ephack Carthage
    Oh, fine, I like Hanni My only concern is that I will have to crush France, what a pity... But don't worry Beta, I won't hesitate once the occasion is here

    One more question, about communication: I suppose we don't have the right to communicate game-data between ourselves before we actually meet in the game. But is that true even with our teammate? Or shall we share some strategic informations from the beginning of the game?

  25. #85
    Pinchak
    King Pinchak's Avatar
    Join Date
    08 Dec 2006
    Location
    Unknown
    Posts
    1,726
    Country
    This is Pinchak's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    04:06
    Your a team. Commence plotting!

  26. #86
    Beta
    Deity Beta's Avatar
    Join Date
    21 Nov 2002
    Location
    Land of 1000 Islands
    Posts
    20,374
    Country
    This is Beta's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    05:06
    In a team game, once teams are set, you can and should communicate immediately. In game, you will be sharing maps and techs - in fact - you can both work on the same tech to halve the research time.

    Communication with other teams will be dependent on meeting them in the game.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

  27. #87
    mrboo123
    King mrboo123's Avatar
    Join Date
    04 Feb 2002
    Location
    Saskatchewan
    Posts
    1,932
    Country
    This is mrboo123's Country Flag
    Thanks
    2
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    03:06
    Egypt eh? I was hopeing for someone else, but I did join this to get out of my Nappy/Hannbail rut.
    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

  28. #88
    BigFree
    Deity BigFree's Avatar
    Join Date
    21 Oct 1999
    Location
    Davis, CA
    Posts
    10,678
    Country
    This is BigFree's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    01:06
    Let's crank 'er up!

  29. #89
    Ephack
    Warlord Ephack's Avatar
    Join Date
    31 Mar 2000
    Location
    Ciudad Juarez, Chihuahua
    Posts
    226
    Country
    This is Ephack's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    03:06
    Originally posted by Beta
    - in fact - you can both work on the same tech to halve the research time.
    What do you mean with that one? I would in the contrary work on different techs to be able to exchange them afterwards... How can you work together on one tech?

  30. #90
    Pinchak
    King Pinchak's Avatar
    Join Date
    08 Dec 2006
    Location
    Unknown
    Posts
    1,726
    Country
    This is Pinchak's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 25, 2013
    Local Time
    04:06
    Lets say it would take you 10 turns to research bronze for instance.

    If you and your teammate both choose bronze as your research tech, you will both get it in 5 turns.

    Very simplified example, but you get the picture.

Page 3 of 22 FirstFirst 1 2 3 4 5 6 13 ... LastLast

Similar Threads

  1. New team game
    By Ephack in forum Civilization IV Multiplaying
    Replies: 3
    Last Post: February 17, 2007, 10:59
  2. A SMAC team for the Civ IV about-to-be-set-up Democracy Team game?
    By Googlie in forum AC-Democracy Team Game III-Archive
    Replies: 148
    Last Post: January 10, 2006, 03:20

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions