Personally, I'm OK with tech trades. That is, after all, one of the benefits of the Diplomat super ability and investing in yellow techs.
I would say that do-overs are against the spirit of any such demonstration. Or, if you do, come out and say so.
I'd like to see a story crafted as part of the AAR, but it isn't necessary (plus, some folks would see that as a chore). I guess I've played SMAC too long, and that helps in immersion: take on the mantle or ethos of your race and play accordingly. Of course, events (and neighbors!) will drive you in certain directions, but that is part of the fun!
My proposal: 2 themed games that can be played, and AARs posted by the authors. Screen shots would be welcome! They posts can be in the form of a storyline, or can be of a more technical nature. Regardless, the idea is to have these be a learn-by-watching Gal Civ 2 University.
Game 1: But I’m The Good Guy
The Dread Lords are defeated, but the galaxy is in shambles. Alliances have dissolved into petty squabbling, economies have imploded, and technology lost. All that remains is a memory of empire and a burning desire to right wrongs…or avenge wrongs.
GC2: DA
Player: Iconians (good)
5 AI players: Yor, Korath (evil); Thalians, Terrans (neutral); Torians (good)
2 minor races
Small galaxy, common everything, standard settings
Special – Yor at war with Iconians (ancient vengeance against former masters); Torians at war with Korath (old vengeance against Drengin)
Game 2: You die, she dies, everybody dies…
The dust has settled and only those that did what was necessary have survived the Dread Lords. The weak races are but a lingering memory of ineptitude, and some of them have made worthy slaves. Ah, but there are others. Perhaps they are not so soft, but that will make victory all the more delicious (literally!).
GC2: DA
Player: Korath
5 AI players: Drengin, Yor, Korx (evil); Krynn, Thalians (neutral)
3 minor races
Small galaxy, common everything, standard settings
Special – Drengin and Korath at war
Thoughts?
Hydro


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