Originally posted by Blake
Goverment Civics:
HRULE: Total_Population * 0.2
REP: 12 * City_Count (up to max # cities effected) + Total_Population * 0.5
POLICE: Wartime: 5 * City_Count (Units) + 2.5 * City_Count (WW).
POLICE: Peacetime: 1.25 * City_Count (Units) + .5 * City_Count (WW).
US: 3.3 per Town + 8.3 per City_Count (16.7 if avoiding science).
HRule is valued very, very lowly (really I should add one of those long very very very chains to indicate just how lowly it is valued) - it has the dubious honor of being valued lower than police state in peacetime if cities are smaller than size 9.
Rep is twice as valuable than HRule just from the specialist effect, the happy effect is smaller - but the value from the happy effect alone means you need a population of 360 for HRule to be more valuable. Rep value is not based on specialists themselves.
Police State is always worth less than US and usually worth less than Rep. In wartime it's worth more than HRule.
US is worth more than Rep under most cases and is always worth more than the other two civics.
The goverment column essentially uses this logic:
US > Rep > Police State > HRule.
There are two glaring flaws:
HRule is less valuable for empires with small cities - in reality it's most useful for small empires (ie should be based on city count rather than population), HRule is so worthless the AI might not see it as worth the Anarchy.
Police State is always less valuable than US regardless of *anything*.
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