I have recently been introduced to the joys of succession games by vovan's thread in the Civ4 forums and I thought I might start one for the original Civilization. I don't have any illusions about the level of participation to expect in this quiet corner of the forums, but maybe I can tempt some people to pay homage to the game that started all this madness. Whether you played the original Civilization in its heydey or not, this is the chance to see what it would have been like if Apolyton had been around at the time.
Rules (taken and adjusted from vovan's thread)
This is a succession game. That means, that several players take turns to play as the same nation.
This game is also free for all. That means anyone can pick up the save any time and play their turns. (With reasonable restrictions, of course, as outlined below.)
That's the gist of it. More specifically, here's what you do:
1. You open this thread.
2. You find the post with the latest save, and download it.
3. You post a message here saying you are playing the turn (so that while you are doing so, somebody else doesn't get the same idea).
4. You play 20 turns in the game. (If the game gets going, we might shorten the term of office to 10 turns at some point.)
5. You save the game post the save-files and the turn log (that is, what you did, and hopefully an explanation of why you did it) here. All major devolpments should be covered, but the amount of detail and embellishment is up to you.
Additional rules and suggestions:
- You cannot play two turns in a row unless ten days have elapsed after you posted the save. (I hope it will not be necessary for someone to play twice in a row, but the option is there in case someone finds himself alone and wishes to continue the game.)
- Please treat this as you would your own baby SG. So, don't get the save and do something stupid, like declare war on everybody in a clearly losing situation.
- Use common sense and follow the general style of play set by previous players. For example, if you get a turn with a war going on, and the previous player was about to capture four enemy cities, don't just sign peace. Finish what has been started. While change of policy can be good for a nation, we don't want to tear it apart with conflicting decisions every twenty turns.
- Don't fall prey to the one-more-turn syndrome. 20 turns is all you get.
- A new city shall not be founded within two squares of an exisiting city. (This is intended to prevent an "infinite city strategy".)
- Reloading is not allowed.
We will play the Romans.
Game Setup: Random Map, 7 Civilizations, Emperor level.
Goal: Spaceship Victory prior to the release of Civ V.
The player assuming the role of "Caesar" is in complete control of the game (and unlike Roman magistrates not subject to prosecution after leaving office). Having said that, part of the fun is discussing the game situation between turnsets. To get and keep the discussion going, players are encouraged to raise "points for discussion" in their turnlogs.