1280AD Our troops rest up in Hamburg
Announcement
Collapse
No announcement yet.
Turn Reports
Collapse
X
-
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
-
1280AD Fred's new Iron Mine!
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1280AD City Advisor
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1280AD Demographics
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
Turn Chat #33:1280AD-1304AD (Turns 291-295)
Played: 09/08/06 17.00 - 19.45 GMT
Opening Save
Final Save
Turnplayer : Zoid
Scribe: FeMme (log and screens)
*** Log ***
1280AD [Turn 3 of Cease Fire]
- MOI
- Apolyton puts forge on hold to build a catapult
- Paddyton puts courthouse on hold to build a forge
- MTT puts Colosseum on hold to build a forge
- The Valley purs courthouse on hold to build a forge
- END MOI
- END TURN
1286AD [Turn 4 of Cease Fire]
- Hamburg's cultural borders expand and this city starts building a granary
- Notre Dame is built in a far away land
- CAF
- The Frankfurters Stack (currently 7-8 of Hamburg) moves 2-3 into Hamburg
- Paddy the Scot moves 3
- Compo moves 2 and fortifies
- Jack Lives Here moves 3
- Mint moves 3
- Slim Jim moves 3-2
- Colt 8-7
- All units in Hamburg fort/sentry
- END CAF
- MOI
- Ming, Heimlich and Frank 2-road
- Sleepy builds a workshop
- Cinderella 3
- END MOI
1292AD [Turn 5 of Cease Fire]
- Iron Tusks finishes Courthouse and begins work on a forge (catapult still in build queue)
- Povo Este-fed finishes Harbour and resumes Library
- CAF
- Colt pillage and move 7
- Slim Jim 9-9
- Mint fortify
- Jack Lives Here 3 and fort (a Blue Cultural border is spotted over the icy straits
- Paddy the Scot moves 3
- Task Force South moves 2-2 (Excalibur, Tiger Eyes, Chrisius, Arthur, Slee, Mungles, Wallace, Gromit, RonWorham)
- Sting 2-2
- Chopper 2-2
- Big Foot 2-2
- END CAF
- MOI
- Smeg, Sissi, Henry 2-2-1-cottage
- Crabby, Erika, Markus 3-2-2
- Sucker 9-9-6
- Margareth 7
- Ming, Heimlich and Frank 6-farm
- Cinderella road
- Povo Este WF: 6 to 88
- END MOI
- END TURN
1298AD [Turn 6 of Cease Fire]
- The borders of MTT and FeMme Fatale have expanded
- Povo Este-fed finishes Library and work begins on the Nationl Epic
- Apolyton finishes catapult and resumes work on a forge
- CAF
- New cat named Blasty and promoted to Barrage I, moves 6-3
- Paddy the Scot fortifies
- Colt 8-7
- Slim Jim 3-1
- RobWorham 8-8
- Slee 8-8
- Task Force South moves 2-3
- END CAF
- MOI
- Kevin 6
- Sucker road
- Crabby, Erika, Markus road
- Margareth chops forest
- Rachel moves 7
- END MOI
- END TURN
1304AD [Turn 7 of Cease Fire]
- CAF
- Slim Jim pillage-9
- TF South (excluding Colt) 3-2
- Colt sentry
- Blasty 3-9
- All units in Hamburg fort
- END CAF
- MOI
- Kevin road
- Crabby, Erika, Markus move 3
- Smeg, Sissi, Henry move 9-9-9-8
- Rachel chops forest
- Frank moves 6
- Paddyton WF: scientist and 89 move to 87 and 66
- Povo Este WF: scientist to 89
- Chuckfort WF: engineer to 3
- END MOI
- Turn Saved
- END CHAT
P.S. Please do not post in this thread unless posting Turn Reports or relevent pictures!! If you wish to make comments regarding this thread please post them at 33rd Turn Chat ThreadLast edited by FeMme; August 12, 2006, 02:03.Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
***screens***
1304AD Culture
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1304AD Foreign Borders!
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1304AD Cologne Revealed!
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1304AD Barbar city illuminated
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1304AD Hamburg
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1304AD Demographics
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1304AD City Advisor
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
Turn Chat #34:1304AD-1358AD (Turns 295-304)
Played: 12/08/06 06.30 - 13.30 GMT
Opening Save
Final Save
Turnplayer : Zoid
Scribe: FeMme (log and screens)
*** Log ***
1304AD [7th turn of Cease Fire]
- END TURN
1310AD [8th turn of Cease Fire]
- Theatre built in FeMme Fatale, works resumes on a Courthouse
- CAF
- Task Force South (10 units) moves 2
- Blasty moves 6-sleep
- Mad Max 9
- Axel and Slee move 2-2
- Slim Jim sleep
- END CAF
- MOI
- Smeg, Sissi and Henry 8-8-8-7
- Crabby, Erika and Markus road
- Rachel and Margareth 3-road
- Frank road
- Ming and Heimlich 6
- Povo Este WF: 3 to 9
- FeMme Fatale WF: artist to 9
- END MOI
- END TURN
1316AD [9th turn of Ceace Fire]
- Chuckfort's borders expand!
- CAF
- Mad Max sleep
- TF South fortify
- Axel and Slee 2-3
- Jack Lives Here moves 1 and fortifies
- Paddy the Scot 1-4
- END CAF
- MOI
- Ming road
- Heimlich chop forest
- Sucker 4-remove jungle
- Smeg, Sissi and Henry chop forest
- Crabby, Erika and Markus 3-6-6-chop forest
- Margareth 3-6-chop forest
- Povo Este WF: scientist to 96
- END MOI
- Science Rate raised to 60%
- Hamburg renamed Bananaburg
- END TURN
1322AD [10th turn of Cease Fire]
- Our great civilisation enters the Medieval Era!
- Machinery is researched, our wisemen look to Optics next
- The borders of Bananaburg expand
- Forge finished in Rubygrad, works resumes on a Colosseum
- The Lake finishes forge and resumes work on the Colosseum
- CAF
- Paddy the Scot fortify
- Axel and Slee 3-fort
- Colt 3-3-sentry
- END CAF
- MOI
- Margareth farm
- Rachel 3-6-farm
- Kevin 9-6-3-workshop
- Ming, Heimlich and Frank farm
- Cinderella camp
- MTT WF: artist to 4
- Rubygrad WF: 7 to 74
- Chuckfort WF: 3 to 32
- Markus and Erika farm
- Science Rate changed to 40%
- END TURN
328AD
- The Lake builds a Colosseum and starts work on a Horse Archer
- Our Minister of State cancels the Cease Fire (Peace Treaty in game) with Frederick
- Minister FeMme then declares war on Fred as he is not forthcoming with any useful technologies!
- CAF
- Colt moves 2 and captures one group of German workers then continues 1 onto Fred's farm
- Axel moves 1 and captures another group of German workers then continues 9
- Slee moves 4 and captures another worker
- Paddy the Scot moves 2-2 into Bananaburg
- All units in Bananaburg (except Paddy and Gimli) move 2-3
- Slim Jim moves 7-7-9 and joins them
- Sting moves 6 and captures another worker
- The rest of TF South moves 2 onto hill
- New worker who was liberated by Sting moves 4-4
- New worker liberated by Colt moves 4-7 (should now be 7 of Sting)
- END CAF
- MOI
- Smeg, Sissi and Henry farm
- Ming, Crabby and Frank move 7-8 and chop forest
- Worker liberated by Slee is renamed Scratchy and moves 4-4
- Worker 7 of Sting with movement points renamed Jurgen and moves 7-4
- Bananaburg WF: engineer to 47
- END MOI
- END TURN
1334AD
- Apolyton completes a Forge then starts on a Crossbowman
- Rubygrad completes Colosseum then starts on a Crossbowman
- CAF
- Paddy the Scot attacks Fred's sword 2 of Bananaburg and kills him before moving 8 back into the city
- Gimli moves 7-8
- All units 2-3 of Bananaburg are now known as Task Force North
- TF North moves 6
- Axel moves 7-9
- Slee moves 8-9
- Big Foot stampedes Catapult and loses!
- Arthur attacks catapult and wins!
- Colt moves 2-2 onto Fred's iron revealing 5 archers defending Berlin
- TF South moves 1
- END CAF
- MOI
- Worker 7 of Sting named Itchy and moves 7
- Jurgen and Scratchy road
- Worker 8-8 of Sting named Lothar and moves 7-1
- Erika, Markus and Heimlich move 7-8-8-7
- Frank moves 9-8-7-8
- Sissi, Rachel and Margareth 4 and watermill
- Apolyton WF: 1 to 89
- Povo Este WF: scientist to 66
- END TURN
1340AD
- The Lake builds a Horse Archer (just in time to attack a pesky Barbar archer), work begins on an Aqueduct
- Iron Tusks goes into disorder due to unhappiness
- CAF
- New Horse Archer in the Lake named Woderick and promoted to Combat 1, moves 1-7 and twamples the barbar before moving 9-3 for a round trip back into The Lake
- Bad Girls moves 9-9-9-9 towards IT
- Paddy the Scot is promoted to Shock I and fortifies
- Gimli moves 8-7 into FeMme Fatale
- Arthur promoted to Cover I
- TF South moves 3
- Sting moves 1
- Colt pillages mine then moves 4
- TF North moves 6
- Axel and Slee move 9 and fortify
- END CAF
- MOI
- Sleepy 4-1-3-3
- Lothar and Itchy road
- Frank chop forest
- Erika, Heimlich and Markus 8-9-chop forest
- Smeg and Henry 4-watermill
- Ming and Crabby 2-2-1-mine
- The Valley WF: 21 to 22
- FeMme Fatale WF: artist to 63
- END MOI
- Science Rate raised to 60%
- END TURN
1346AD
- CAF
- Woderick promoted to Combat II and sleeps in the Lake
- Bad Girls 9-9-9-sleep
- Gimli fortify
- Sting 3
- TF South catapults bombard Berlin
- TF South fortify
- TF North catapults bombard Cologne
- TF South fortify
- END CAF
- MOI
- Sleepy 3-3-3-3
- Scratchy 7-road
- Erika, Markus and Heimlich build watermill
- Apolyton WF: 89 to 1
- Povo Este WF: scientist to 6
- END MOI
- END TURN
1352AD
- Apolyton builds a Crossbowman then starts on a Settler
- Rubygrad finishes a Crossbowman and starts on an Aqueduct
- Povo Este finishes the National epic and then begins on a Market
- CAF
- New crossbowman in Apolyton named Bwian and promoted to City Garrison I and fortifies
- New crossbowman in Rubygrad named Woger and promoted City Garrison I and fortifies
- TF South catapults bombard
- TF North catapults bombard
- TF South fort
- TF North fort
- END CAF
- MOI
- Sleepy 2
- Itchy 8-7-road
- Sucker farm
- Sissi 9-windmill
- Jurgen 7-road
- END MOI
- END TURN
1358AD
- Optics has been researched, temporarily started on Monarchy
- CAF
- Mungles bombards Berlin
- Wallace attacks Berlin and dies
- Gromit attacks Berlin and withdraws
- Tiger Eyes attacks and wins!
- Excalibur attacks and slices their Archer!
- ChrisiusMaximus goes in for some blood!
- Sting pokes them around a bit!
- Chopper: Off with his head!
- Berlin is captured and 144 gold is recovered
- A new governor is installed and the townspeople rename their city Zoidburg in honor of their new President!
- Dr Zoidburg bombards Cologne
- Blasty attacks Cologne and withdraws after damaging all 4 units
- The Crushinator attacks Clogne also and withdraws after more damage is done
- Strutter minces the German defence
- Fang follows suit!
- Slee has his turn and chops up their Spearman
- RobWorham charges in for the kill!
- Cologne is liberated and quickly renamed Wormsville in honour of our M.O.D
- Colt moves 6-3-9
- Science Rate lowered to 30%
- TURN CHAT ENDED
P.S. Please do not post in this thread unless posting Turn Reports or relevent pictures!! If you wish to make comments regarding this thread please post them at 34th Turn Chat ThreadLast edited by FeMme; August 12, 2006, 19:15.Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1358AD President Zoid's new home
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
-
1358AD Wormsville and it's environs
Artificial Intelligence is no match for Natural Stupidity.
Member of Team Southern Cross in Warlords Pitboss Team Democracy Game
Member of the Great Council of the Horde in Civ4 Team Democracy Game
Comment
Comment