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Thread: The Essential Civ3 List

  1. #1
    MarkG
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    Post The Essential Civ3 List

    i dont think we have a "clean"(no other comments etc) thread with the EC3 list, so here it is

    The EC3 List

    Fixes
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#1">1. Trade - 105</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000283.html#9">2. Diplomacy - 86</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#5">3. Make It Harder For Civs To Last - 73</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#2">4. Comprehensive Scenario Editor - 72</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#4">5. Improved Road & Rail Rules - 72</a>

    New Ideas
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#6">1. Rise and fall of Empires - 75</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#11">2. Domestic Politics - 63</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000305.html#14">3. New Modes of Victory - 52</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#8">4. Energy - 48</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#7">5. Stacking - 46 TIE</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000321.html#8">5. Religion - 46 TIE</a>

    others receiving votes

    Fixes
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#3">6. Bring Back News Reports - 52</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000315.html#16">7. No more Instant City Conversions - 52</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#8">8. Amazing City Veiw - 42</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#6">9. Faster Smoother Graphics/Interface - 35</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000342.html#7">10. Multiplayer Startup Option - 26</a>

    New Ideas
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#1">7. Open Source AI - 44</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#9">8. Expanding City Radius - 43</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#2">9. Detailed Replay - 41</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#3">10. Hex Based Map - 40</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#5">11. Simultaneous Turns of Play - 36</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#12">11. Different Levels of Cities - 36</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#13">13. Recruitment System - 29</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#10">14. Automatic Patrolling - 23</a>
    <a href="http://apolyton.net/forums/Forum28/HTML/000343.html#4">15. Tourism - 20</a>

  2. #2
    yin26
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    Post

    Nice!

  3. #3
    Roman
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    Smile

    Good work MarkG!

  4. #4
    Skeeve
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    Thumbs up

    Thanks Large!

    I just printed it out.

    ------------------
    My reach exceeds my grasp!

  5. #5
    MattHiggs
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    Wow, good work Mark.

  6. #6
    Rasputin
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    any multiplayer issues amnongst all that... that list looks mostly like AI alteratiosn or game play additions, any votes for a better Multipalyer game .....

  7. #7
    Duckman
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    Exclamation

    Although the lists (yours and everyone elses') looks right on the money, I am not one of those Capt. Jim Kirk problem solvers (Star Trek II, when he said he re-programmed the simulator so it was possible to win). I have little interest in the AI. I do enjoy some mods that add extra characters or civs, but I don't follow scenarios or try to hit the highest score. What I want in the next Civ is enjoyment:

    1. Eye candy. Go back to live video (not animated)
    2. Relative sounds. Face it, sometimes sounds don't seem to coordinate
    with action properly. Maybe when a unit is on the railroad the sound
    changes to train sounds (or whatever).
    3. Even more creative cities. Although it wasn't crucial to the game, the
    ability to view a city's additions from afar personalize the game a bit
    more. I also miss being able to place the workers where I want.
    4. Simplicity. You power hitters out there may enjoy going to the highest
    level and pulverizing countries faster and faster. That may be why
    you like to redesign the AI. I like playing out the game like The Sims
    or SIM City. Build and watch the results. CTPII doesn't implement
    some of the most fun things until you are at the medium level, like
    ruins.
    5. Music to my ears. I love the music played in the background the first
    half-dozen times I hear it. Problem (besides getting old, quick) is
    I can't find a good balance to hear music and still be able to hear
    all the sounds and voices clearly. Plus, instead of burning up my
    CD-Rom playing it continuously, make 'em MP3's and play them buffered.
    6. More positive rewards. The very small windowed and lack-lustered
    Wonder movies in CTPII bugged me. And I'm not sure the benefit from
    some of the Wonders exactly matched the wonder. And what happened to
    Leonardo's Workshop?

    Again, all this gets back to the one thing not discussed much: The pizzaz.
    Am I the only one who liked the WOW of the original Sid designs?

  8. #8
    ACOLKitty
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    "8. Amazing City Veiw - 42"

    Now that is funny.
    My brand new sig, written by Mr MarkG. (he didn't like the one about Ming being a goofy toofy.

    "ok, fine.
    from now on, i can refer to this thread whenever someone mentions acol as a place of freedom where you can post whatever you want and where noone is banned...."
    --MarkG

    and by MikeH
    she's only illegal because of your ridiculous age of consent ages.

  9. #9
    Theben
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    Smile

    I didn't know you even visited these forums, Ackitty.
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

  10. #10
    TechWins
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    Hey, thanks MarkG you just gave me something to do this week. I'm going to read it all considering I wasn't here back in the day. I'm kind of one of the newbies.

  11. #11
    Alexander's Horse
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    Thumbs up Thanks Mark

    Good job - but what happened to Ming's list of cheats?
    Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

    Look, I just don't anymore, okay?

  12. #12
    Rasputin
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    they wernet cheats, just finely tuned strategies, just ask Eyes and co
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  13. #13
    Ecthy
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    what is a cheat anyway, according to those people?

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