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Thread: [Mod] The Ancient Mediterranean MOD

  1. #61
    thamis
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    Version 1.941 is posted, which includes some significant AI changes.

    BTW: All those text issues should be fixed by now.

    Regarding French, Spanish, Italian text: We could use some help regarding the localization.

  2. #62
    Changmai Beagle
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    Dale's Stacked Combat Mod

    Any thought of adding that to this mod?
    Many are cold, but few are frozen.No more durrian, please. On On!

  3. #63
    thamis
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    Yes, I thought about it, but I haven't looked into it yet.

  4. #64
    thamis
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    Version 1.95 posted, get it at the TAM website as always.

  5. #65
    conmcb25
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    Excellent

    I love this m as much as I love the CivIII version.

    What are the plans for developing a "Warlords version. I cant wait to vassalize my way to ancient world domination
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

  6. #66
    thamis
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    We'll start working on a Warlords version after we think we've fixed up CIV4 TAM near to perfection (version 2.0). We're not very far from that point though, it's just graphics and text bugs, and balance issues now.

  7. #67
    conmcb25
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    Originally posted by thamis
    We'll start working on a Warlords version after we think we've fixed up CIV4 TAM near to perfection (version 2.0). We're not very far from that point though, it's just graphics and text bugs, and balance issues now.
    Great news, hopefully the vanilla version will do well at that competition you plan on entering
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

  8. #68
    Leuenberg
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    Downloaded this mod yesterday evening, and it is awesome !

    Kudos to the mod team

    Also one question for those using it: Have you tried it in MultiPlayer ?
    Better than playing blitz chess and piano simultaneously: Warcraft III

  9. #69
    Yef
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    There seems to be a bug with the religions. When I get Judaism and Holy City, I get a cross on my city, while when I get Judaism alone, my city sports the symbol for Judaism Holy City.

    How can I fix that?
    It seems to be something in the path for the graphics. I haven't noticed any effect in gameplay.

    Thanks.

  10. #70
    Yef
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    Ok, this mod needs some polishing.
    All the tile improvements that allow to use resources are not working as intended. I research the tech to build farms, and I can build farms in empty tiles, but if there is farming resource like wheat, I can't build the farm.

    The religion bug, which is only the graphics, not the gameplay, is using the symbol for the religion that is next in line for whatever religion you have. For example, if you have judaism, you get the symbol for judaism holy city, if you have judaism holy city, you get the symbol for christianism, if you have christianism, you the holy city symbol, and so on. Its jumping one symbol ahead for some reason.

    Can anyone help with this?

  11. #71
    thamis
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    Version 1.99b is released! Check the first post in this thread for a download link.

  12. #72
    thamis
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    ----------------------------------------
    TAM v2.01 (for Civ4 Vanilla v1.74)
    ----------------------------------------

    TAM SITE
    WARNING: you need a fresh installation in order to play TAM 2.01. Finish your current savegame, if you care it, before installing TAM 2.01

    Installation:
    If you have installed TAM before, delete the TAM folder from your "Firaxis Games\Sid Meier's Civilization 4\Mods" folder. Then put the downloaded TAM file into your "Firaxis Games\Sid Meier's Civilization 4" folder and extract it using WinRAR "Extract Here" command. No original CIV files will be overwritten

    Launching:
    The best way to launch the MOD is to double-click the TAM map files (marked as 2.01) in the "Firaxis Games\Sid Meier's Civilization 4\PublicMaps" folder

    TAM v2.01 features:
    -> XML improvements and fixes on civics, wonders, buildings, techtree and units
    -> Assyrian as 24th playable civ
    -> New scenario map - TAM Eastern Med - 15 Civs - Standard map

  13. #73
    thamis
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    I've updated the original post to link to a working download site.

  14. #74
    Traianvs
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    I played it, then installed the 3.19 patch. Now I get a windows error (the classic shutdown error) whenever I try to play it...

    And reinstalling civ... pff
    "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
    "Non mortem timemus, sed cogitationem mortis." - Seneca

  15. #75
    thamis
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    I've updated the download link for all those who have been looking to download this mod.

  16. #76
    Traianvs
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    You said that prior to my post yes, but the link in your OP directs me to a 3.17 BtS version
    "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
    "Non mortem timemus, sed cogitationem mortis." - Seneca

  17. #77
    dictator_wanna_be
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    Post

    Hello I have Mac version of sim IV... Its been a while so i'm a bit fuzzy on modding... I downloaded CIV4: Ancient Mediterranean MOD v1.97 (Mac)

    then opened it up and put it in the mod folders and then opened the game went to advanced and selected the mod. I could see the options after it restarted so then I picked Huge Mediterranean Map and Egypt but Egypt wasn't in the correct location and also didn't get any of the modded civs... Do I need another download? Then I tried the Normal size Mediterranean and it gave me an error message when it tried to restart & sent me just to the beginning menu. Any ideas of what I'm forgetting or am doing wrong? Thanx in advance!

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