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Thread: [PBEM] Succession Game #3: Random

  1. #1
    TheDarkside
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    [PBEM] Succession Game #3: Random

    Updated 11/03/2005

    This thread is for PBEM Succession Game # 3.

    The game has started and we have our six players so this game is currently closed. Anyone interested though as an substitute in case someone here cannot continue anymore please post a reply and I'll put you down, thanks!

    Game settings:

    - Random civ/leader (Turned out to be Mongolian empire)
    - Archipelago (snaky landmasses)
    - All geographic options standard
    - All victory conditions

    As for how many turns each of us get, let's try 20 turns first round, 15 turns second round, then 10 rounds each round therafter. Of course if these turns wind up taking alot of time later on we can reduce them further

    Players (take their turn in this order):

    1. Me
    2. John-SJ
    3. quinalla
    4. Cado
    5. HarvestTime
    6. moonrunner

    Substitutes:

    (none currently)
    Last edited by TheDarkside; November 3, 2005 at 08:47.

  2. #2
    John-SJ
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    I will gladly join in as long as you plan to reduce the number of turns once we get into the game and it begins to bog down.

  3. #3
    TheDarkside
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    Ok so how about 20 turns first round, 15 turns second round then 10 turns every round thereafter?

  4. #4
    John-SJ
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    That sounds fine.

    Later in the game though, if turns start to draw out to an hour or more to play them I will likely ask for a further reduction, or I'll just play fewer turns when it is my turn to play. Either way works for me.

  5. #5
    TheDarkside
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    Originally posted by John-SJ
    That sounds fine.

    Later in the game though, if turns start to draw out to an hour or more to play them I will likely ask for a further reduction, or I'll just play fewer turns when it is my turn to play. Either way works for me.
    Yeah sounds good! As the game progresses there's no reason why we can't take fewer turns if they are starting to take really long

    I'll count you in then! Thanks!

  6. #6
    quinalla
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    I would love to join, I was hoping someone would start a new one! I have done a few Civ3 sucession games, so I understand the basics.

    The turn lengths sound good and we can always adjust it later if it gets to be too long.
    Jacob's Law "To err is human: to blame it on someone else is even more human."

  7. #7
    TheDarkside
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    Originally posted by quinalla
    I would love to join, I was hoping someone would start a new one! I have done a few Civ3 sucession games, so I understand the basics.

    The turn lengths sound good and we can always adjust it later if it gets to be too long.
    Great! Welcome aboard!

  8. #8
    TheDarkside
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    I'll be starting the game tonight...

    I am getting worried now though not enough people interested

  9. #9
    Cado
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    I can join up if you need another player...

  10. #10
    TheDarkside
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    Originally posted by Cado
    I can join up if you need another player...
    Ok! Would be happy to have you aboard

  11. #11
    quinalla
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    Originally posted by TheDarkside
    I'll be starting the game tonight...

    I am getting worried now though not enough people interested
    Yeah, hopefully once things get rolling there will be a couple more interested people. But if we only have 4, that will work, but hopefully we can get at least one more.
    Jacob's Law "To err is human: to blame it on someone else is even more human."

  12. #12
    HarvestTime
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    hi,
    i just started playing civ again and would like to join your game.

  13. #13
    TheDarkside
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    Originally posted by HarvestTime
    hi,
    i just started playing civ again and would like to join your game.
    Awesome one more slot left!

  14. #14
    TheDarkside
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    Ok I'll start now and by the time we get to the 6th person's turn I'm sure someone will wanna join, if not we can continue with the 5 of us.

    Archipelago / Snaky islands / Normal Speed / Noble

    And the random civ the game gave us...
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  15. #15
    TheDarkside
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    4000 BC: I decided to settle the spot they placed us and it's a really nice spot! We have clams on the coastal tile right next to the capitol, and just within our capitol's future workable area we will have corn and pigs! Then with the river and all the grassland tiles it's looking like Karakorum will become a huge city
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  16. #16
    TheDarkside
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    So we start by researching Misticism for those important early religions and the scout starts exploring the north west beyond the goody hut (It yielded us 42 gold)

    By around 3640 BC we can see that the land to our west is very fertile and has some great resources! A patch of spices, A patch of dye and some silk. Off the coast are two fish sources. Only drawback is alot of jungle so we'll need iron working to clear those out.

    Buddhism was founded in a distant land so I starting going for Hinduism
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  17. #17
    TheDarkside
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    By 3440 a second scout was built and started exploring towards our south east (quickly came accross a source of stone near our capitol).

    The first scout started swinging towards the east and came accross the Russians, led by Peter!

    The second scout ran into some lions and won the fight but needed several turns to heal, putting further exploration by his party on hold.
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  18. #18
    TheDarkside
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    3280- We have Hinduism!

    Switch research to Fishing so we can exploit those clams.

    We build a third scout and now Karakorum works on Settlers.
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  19. #19
    TheDarkside
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    3240- End of my reign. John-SJ is up next (try to go in order?)

    You get to found our second city
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  20. #20
    John-SJ
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    3200 B.C.

    Nothing much, exploring.

    3120:
    One of our scouts was badly mauled by a lion, but survived. Expanding our knowledge of our world.

    3040:
    Our scientists have discovered fishing (everyone needs a pastime) but I have now directed their efforts into military matters. Our growing empire will need ranged defenders, archers!

    3000:
    Another lion attack, this time our scout (a different one) suffered only minor injuries and learned a thing or two about jungle defense. (20% jungle/forest bonus)

    Hmm, found a bug, I think. Notice the targeted scout? His health is .4 and he does not have the rest until healed option. I remember when he was attacked, I hit the heal button, then next turn the heal button was there again, so I hit it again. After a few turns I went looking for him, he wasn't healed or healing, and no longer has the option.

    (After further experience, I am not sure I found a bug. It seems if you click on a healing unit after end of turn you do not have the option to put him back on rest until the next turn starts. I may have just been impatient to have the unit heal.)
    Last edited by John-SJ; November 2, 2005 at 22:33.

  21. #21
    John-SJ
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    Here is the screeny I meant to attach:
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  22. #22
    John-SJ
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    2920 B.C.

    Another lion attack (great for experience, if dangerous!), survived as he was in jungle and trained for that type of fighting.

    Oh, and the heal option returned to our other injured scout. *shrugs*

    2880:
    Found a goody hut with 52 gold, and we are expanding our borders!

    2800:
    We have discovered archery and are now working towards agriculture.

    Well, more exploration than anything this time, that and lion fighting.

    But I think we know fairly well the extent of our habitable area. We have Peter to the extreme north and only water to the south, east and west. It seems to me we need to arrest Peter's southern expansion in order to preserve what is rightfully ours! (That is, whatever we can take! )

    Here is our current position, zoomed way out.
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  23. #23
    John-SJ
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    And, For The Statistics Lovers...

    We have this:
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  24. #24
    John-SJ
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    And For The Next In Succession...

    Quinalla? We have this.
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  25. #25
    TheDarkside
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    Oh that is very interesting indeed! A good chance that we can actually block off Peter from all this awesome land near us

    Great work John!

  26. #26
    moonrunner
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    I'll raise my hand for the 6th spot

  27. #27
    quinalla
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    Wow great starting location! Ok, taking my turn now.

    And yeah, let's go in order unless someone can't take their turn in the time frame we set.
    Last edited by quinalla; November 3, 2005 at 06:15.
    Jacob's Law "To err is human: to blame it on someone else is even more human."

  28. #28
    John-SJ
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    I just had a thought. To the south of us, just off the southern tip of our land is, I believe, more land with only one space separation from our southern shore. If you zoom in you can see it in the mist.

    I am not even sure this version of Civ will allow boat bridges, but if it does we might be able to do a little early exploration there.

    We could do this IF we decide that this is something not too exploitish and agree it is a good idea. Of course, if one ruler in the succession decided to do it he certainly can, I just thought it might be something to talk about. Personally, I have no strong opinion either way.

    Anyone else?

    edit: Welcome aboard moonrunner!

  29. #29
    TheDarkside
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    Originally posted by moonrunner
    I'll raise my hand for the 6th spot
    Alright! Thanks moonrunner, that fills up all 6 slots

  30. #30
    TheDarkside
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    Originally posted by John-SJ
    I just had a thought. To the south of us, just off the southern tip of our land is, I believe, more land with only one space separation from our southern shore. If you zoom in you can see it in the mist.

    I am not even sure this version of Civ will allow boat bridges, but if it does we might be able to do a little early exploration there.

    We could do this IF we decide that this is something not too exploitish and agree it is a good idea. Of course, if one ruler in the succession decided to do it he certainly can, I just thought it might be something to talk about. Personally, I have no strong opinion either way.
    Oh I didn't notice that... Personally I wouldn't consider that exploitive, in any of my SP games I love to find such situations and take advantage of it

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