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Thread: The Red Storm Cometh!

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    Art of War
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    The Red Storm Cometh!

    Introducing my first scenario!

    RED STORM: THE SOVIET INVASION OF WESTERN EUROPE.

    Based lightly on Tom Clancy's Best Selling Book, Red Storm Rising!

    The year is 1985. A bomb explodes near the chambers of the Politburo in Moscow! Little does the world know that it was planted by KGB men to help sway the Soviet people to war against the West. With the destruction of one of their key oil fields in western Siberia, the Soviets must obtain oil. Therefore, they attack the NATO alliance, hoping to splinter it by planting the bombing of the Politburo (which killed some children from Pskov) on a "West German" spy. The Soviet forces are conveniently arrayed along the West/East Germany border, ready to surge forward. Behind NATO lines, Spetznaz force carry out attacks on key NATO installations, and up north, on Iceland, Spetznaz forces have already invaded to take the airfield from US forces. The USS Nimitz CVBG is heading to Iceland as the scenario opens, with an Amphibious Ready Group of Marines in tow.

    The Soviets main objective is the Middle East, and they hope that with the splintering of NATO, they can force US and European countries from supporting the Muslim forces.

    Only time will tell.



    Anyway, there it is. I hope it's fun, and I'm about 65% done. Should be done within the next two weeks if everything goes according to plan.

    PS - how do I do a screenshot of the game?

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    Cyrion
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    Re: The Red Storm Cometh!

    Excellent news!

    From what I read, the game starts just too late to play around with the Julius Fucik, correct??

    Now just a question: will it be playable from both sides??

    Originally posted by Art of War
    Anyway, there it is. I hope it's fun, and I'm about 65% done. Should be done within the next two weeks if everything goes according to plan.

    PS - how do I do a screenshot of the game?
    To do a screenshot, just make a Printscreen, and then save the shot in Paint or another graphical program; you can then attach it to a post (and yes, we are eager to see it, so hurry with the printscreen!)

    And last: I hope you don't mind my telling so, but as it's your first scen, you might not be aware of the importane of thorough playtesting

    So here is my (unasked for) advice: Once you think your scenario is ready for release, dont do it immediately; find first a few playtesters (easy, you'll just have to ask on this thread, this "community" is full of helpful volunteers) and send them your "baby" to try it; I am sure they'll find a few things you overlooked (and they usually do, even with the scenarii from veterans such as Curtsibling) and give you some feedback that will allow you to release a "finished" product (I mean "masterwork" ).

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    jim panse
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    Sounds fine, any downloads ready yet?

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    Sarsstock
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    I remember FiGu not to long ago planned to release a scenario based on the same story, he even comisioned me to make a title screen for it.

    I'm not sure what stage of completion he reached, and in any case I do believe his project is abandoned. I'm curious to see your take on the Clancy scenario.

    He told me how the story ends but I'll be kind and not spoil the surprise for the poly residents.

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    AGRICOLA
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    Interesting project. Clancy's book was a bit farfetched in places but a hell of good read just the same.

    Making the scen difficult enough yet playable as either side are probably mutually exclusive goals. Stick with the book and make NATO the playable protagonist.
    Excerpts from the Manual of the Civilization Fanatic :

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    Money is not the root of all evil, it is the root of great empires.

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    Art of War
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    since it's a relatively short scenario (a few months at most), i've shut down the "science research" side of the game (for now anyway). I want to focus on the righteous battles between the People's Army and those evil capitalists! ( ). Anyway, I hope you guys enjoy it, and I'm going to try to have some screenshots up. Thanks to all the unit makers, btw.

    As for keeping it close to Clancy's book...it pretty much ends at insipiration, although I did use the assault of Iceland from the book.

    Not only that, but I've got the Iraqis and Iranians in the game too, with a war going on between them. If the Russians take Paris, they'll begin to assault the Middle East to take the oil fields.

    I also used some ideas from the Red Front scenario and made a special "oil fields" terrain type that boosts trade and shield production.

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    Art of War
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    and for some reason, my printscreen doesn't seem to work.

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    Sarsstock
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    Are you in any need of unit shields? If so I'd be happy to provide you with a whole slate of shields such as the ones attatched below. If they're not needed then no worries.

    Also, when your trying to make a screenshot are you pressing "Alt" and "PrintScrn" at the same time? If not that might be the problem.
    Attached Images Attached Images

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    AGRICOLA
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    and for some reason, my printscreen doesn't seem to work.
    1. Have the picture you want on the screen.
    2. Hit the PRINT SCREEN/SYSRQ button, not SHIFT and PRINT SCREEN/SYSRQ. You are actually using SysRq but Print Screen is easier to remember.
    3. Open MS Paint or equivalent.
    4. New File
    5. Paste
    6. Trim and make any other alterations.
    7. Save as a .gif, .png or .bmp file.
    8. Attach the file to your post. .gif and .png files will show up in your post. .bmp files will become attachments which have to be downloaded.
    9. There is a difference in the quality of .gif and .png pictures but I can't remember which is better. Take a look at both.

    Many thanks to the good SL members who sorted me out on this issue not all that long ago.
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

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    H Tower
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    Re: Re: The Red Storm Cometh!

    Originally posted by Cyrion
    Excellent news!

    From what I read, the game starts just too late to play around with the Julius Fucik, correct??
    not neccessarily. The Nimitz was heading towards Iceland while the Fucik was still out at sea. The Nimitz group was just too far out to do anything for at least a few days. The day after Iceland was taken, Soviet bombers attacked the nimitz group and the result of that battle made any plan to assault iceland with the Nimitz group a moot point.

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    AGRICOLA, thanks, that worked like a charm!

    I present to you:
    Spetznaz attacks that start the war:
    Attached Images Attached Images

  12. #12
    Art of War
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    A picture of Germany ...

    note: this is recent. not everything is fully developed yet, ie, Munich, Lyon, Bratislava, etc not being fully sized yet.
    Attached Images Attached Images

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    Art of War
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    Nations:

    US
    NATO
    USSR
    Warsaw Pact
    Neutral
    Iraq
    Iran

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    jim panse
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    Looks good so far - but where is Austria? I mean ... you could always include Vienna, its capital (which, by chance, is also the place I live)

    Btw, any information on the map?

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    Art of War
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    Originally posted by jim panse
    Looks good so far - but where is Austria? I mean ... you could always include Vienna, its capital (which, by chance, is also the place I live)

    Btw, any information on the map?
    i was having trouble fitting cities in. i'm not fully done w/ cities yet. i work at an odd pace....

    what kind of info are you looking for on the map?

    one more:

    US convoys preparing for the journey to Europe...through Red infested seas.
    Attached Images Attached Images

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    Art of War
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    Here's a pic of the map. it goes a bit further east and west...that's as far as it would zoom out.
    Attached Images Attached Images

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    N35t0r
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    wow, nice map
    Indifference is Bliss

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    Bostero
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    looks like a Jim Panse map of one of his scens.

    @AOF: Are you thinking to develop a sea warfare some similar to the WW2 atlantic war?
    are you goin' to apply Stackable terrains to the sea tiles?

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    H Tower
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    i hate to bring up stuff like this so late, but... doesn't europe seem kind of small? the battled for kilometers, 30 or less a day IIRC, and very little of the battle was in cities. from the screenshot taken, i quickly see the game turning into a battle for citires, not in the fields and woods and along rivers where bridges across the elbe and rhine were imperative to the Soviet plan of attack.

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    Art of War
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    Originally posted by Bostero
    looks like a Jim Panse map of one of his scens.

    @AOF: Are you thinking to develop a sea warfare some similar to the WW2 atlantic war?
    are you goin' to apply Stackable terrains to the sea tiles?
    what does stackable tiles do? just stops every ship from being killed if one is attacked? I may do that...hadn't thought of it.

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    H Tower
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    yep, basically a fortress in every square.

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    Art of War
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    Originally posted by H Tower
    i hate to bring up stuff like this so late, but... doesn't europe seem kind of small? the battled for kilometers, 30 or less a day IIRC, and very little of the battle was in cities. from the screenshot taken, i quickly see the game turning into a battle for citires, not in the fields and woods and along rivers where bridges across the elbe and rhine were imperative to the Soviet plan of attack.
    they do mention that Hamburg turns into a semi-Stalingrad.

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    jim panse
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    That's a good map & thank you all for the flowers - but it is Harry Tuttle's map he made/used for Atomic Eagle

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    Bostero
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    re:

    sorry Jim, i atributed it to you since i saw it used in most of your scens, but now i noticed it first in Harry's project.

    @AOW: If you dont think to apply terrains squares, i strongly suggest you to make high defensive values to some kind of naval units, to simulate good protection for convoys.

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    curtsibling
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    Looking at the map, there may be trouble getting the AI
    to bring those vital units from the USA to Europe...!

    I suggest using a maprect command on the US east coast.


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    Arthedain
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    Seems like this will be an interesting scenario.

    Not to be too picky or anything, but since I'm a swede, Malmö is placed totally wrong. It's on the west coast.
    "Peace cannot be kept by force.
    It can only be achieved by understanding"

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    techumseh
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    I see lots of railways. Giving unlimited movement to large armies produces unrealistic results, and heavily favours the human player. Many designers use roads instead, giving a fairly high road movement rate, and rename them as railways. Giving the Railroad advance a no, no prerequisite prevents any civ from researching it so they can't build real railways.
    Tecumseh's Village, Home of Fine Civilization Scenarios

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    N35t0r
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    I'm pretty sure they are roads and the suburbs are real railways...
    Indifference is Bliss

  29. #29
    Art of War
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    Originally posted by techumseh
    I see lots of railways. Giving unlimited movement to large armies produces unrealistic results, and heavily favours the human player. Many designers use roads instead, giving a fairly high road movement rate, and rename them as railways. Giving the Railroad advance a no, no prerequisite prevents any civ from researching it so they can't build real railways.
    those are roads. the railways are city buildings.

    Curt, what's the maprect do?

    this is mostly a NATO civ, but i think playing as the russians could be equally fun.

    as for Malmo..sorry. ...i just needed a city there.

  30. #30
    N35t0r
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    You clould move Malmö 4-7 of where it is now, and it'd be good I think...
    Indifference is Bliss

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