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Thread: Civ-specific abilities.

  1. #1
    Kramsib
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    Civ-specific abilities.

    In C3C we have 8 civ specific abilities:

    Commercial
    Industrious
    Expansionistic
    Militaristic
    Religious
    Scientific
    Agricultural
    Seafaring

    Does anyone know what specific abilities there will be in Civ IV?

    Another question, will the demographics screen still be in Civ IV?.

    Thank you very much.

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    Last Conformist
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    In CivIV, civ traits are replaced by leader personality traits. Philosophic is the one I recall offhand, but there's also an aggressive one, no doubt a science-related one, and so on.
    Why can't you be a non-conformist just like everybody else?

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    Solver
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    Aggressive, Creative, Organized and Philosophical are four I can remember right now, I am sure there were others. Aggressive is pretty straightforward, we can easily guess what it does, but for the others, we don't really know anything.
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    Last Conformist
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    I'll wager a guess that Creative will help culture-wise. One'd expect Organized to help with corruption, but since corruption got the shaft, maybe it reduces maintenance costs or something?
    Why can't you be a non-conformist just like everybody else?

    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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    Aro
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    Originally posted by Solver
    Aggressive, Creative, Organized and Philosophical are four I can remember right now, I am sure there were others. Aggressive is pretty straightforward, we can easily guess what it does, but for the others, we don't really know anything.

    Spiritual and Expansive.
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    Aro
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    So, in alphabetical order (just to be organized ):

    Aggressive
    Creative
    Expansive
    Organized
    Philosophical
    Spiritual

    Only six, so far?
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    Vince278
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    Originally posted by Last Conformist
    I'll wager a guess that Creative will help culture-wise.
    Creative races in MOO2/MOO3 were good researchers. I'd wager scientific.
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  8. #8
    Aro
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    I wonder what "organized" could be...
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    Kramsib
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    Originally posted by Aro
    So, in alphabetical order (just to be organized ):

    Aggressive
    Creative
    Expansive
    Organized
    Philosophical
    Spiritual

    Only six, so far?
    Mmm, only six.

    So, in Civ IV the personality of the leader determines the civ traits, just like previous Civ I and II

    So, we can nearly state that:

    Aggressive = Militaristic.
    Creative = Scientific.
    Expansive = Expansionistic
    Organized = Industrious / Commercial / Agricultural
    Philosophical = ¿?
    Spiritual = Religious

    What does philosophical implies???

    Perhaps we are returning to Civ II in fact, in Civ II there were 9 traits in 3 groups:

    Attack: Rational / Neutral / Aggressive
    Expand: Perfectionist / Normal / Expansionist
    Civilize: Militaristic / Normal / Civilized

    Erasing the neutrals we have nearly the six Civ IV traits (with a spare warmonger trait).

  10. #10
    Last Conformist
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    I'm rather hoping that Agr doesn't return in recognizable form ...
    Why can't you be a non-conformist just like everybody else?

    It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
    The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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