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Thread: A Project: Creating Cpt. Nemo's Red Front for CtP2

  1. #1
    Maquiladora
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    A Project: Creating Cpt. Nemo's Red Front for CtP2

    Map - 99%

    Unit Sprites - 99%
    City Sprites - 99%
    Terrain Graphics - 99%
    Terrain Improvement Graphics - 99%

    Tech Tree - 99%
    Unit Values - 99%
    City Improvement Values - 99%
    Wonder Values - 99%
    Terrain, Goods & Terrain Improvement Values - 99%

    City Placement - 99%
    Terrain Improvement Placement - 99%
    City Improvement/Wonder buildings - 99%
    Unit Placement - 0%

    AI: 0%

    Events & Other SLIC - 0%

    GL strings - 90%
    Great Library - 50%
    Unit/Building/Wonder Icons - 0%

    Sounds - 0%

    Overall Gameplay Values: 10%

    Playtesting - 0%

    ===============

    So I had this idea a couple of weeks ago thinking it would be quite easy, very time consuming (not a problem for me right now), but certainly a one man job... I was wrong

    Certainly I cant do the events by myself, I had planned to document everything in order from the events.txt's used in the civ2 scenario and work from there, but I still have the problem of learning a little more about the way events.txt works (checked the thread where Peter explains it somewhat but cant find a copy of the manual, I know one exists) so i can read it quickly. But this isnt an immediate concern.

    I decided to start with the terrain and sprites, since I know what im doing (somewhat) and its the biggest job after scripting and testing, both of which I cant approach yet anyway without a working save to test on. Since the sourcecode project is in full swing now, theres no one to help me with the events either.

    Also because of the sourcecode I was sure it would be best to wait until theres a concrete version from the project to work on the scenario with, instead of using 1.11 and find all the work lost.

    This will be a long term project, the thread is to push me along and keep working on it, receive any feedback, and maybe even garner some help.

    Heres something to whet your appetite:
    Attached Images Attached Images
    Last edited by Maquiladora; August 1, 2005 at 16:22.

  2. #2
    Maquiladora
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    If anyone wants to use any ill post them, they hacve all different facings, but no animation, otherwise it would take me 2 weeks per sprite, and they probably wouldnt turn out very good. Approx. 70 more sprites to come.

    First post (left to right) (summer, winter, used for both summer and winter):

    1st row
    M4A3 Sherman (b)
    P-47D "Thunderbolt" (b)
    Bf-109 Fighter (s)
    Bf-109 Fighter (w)

    2nd row
    105mm "Wespe" (s)
    105mm "Wespe" (w)
    Fw-190A Fighter (s)
    Fw-190A Fighter (w)

    3rd row
    Hummel (s)
    Hummel (w)
    He-111 Bomber (s)
    He-111 Bomber (w)

    4th row
    Jagdpanther V (s)
    Jagdpanther V (w)
    Ju-87 Stuka (s)
    Ju-87 Stuka (w)

    5th row
    "Karl" 60cm Mortar (s)
    "Karl" 60cm Mortar (w)
    Ju-88 Bomber (s)
    Ju-88 Bomber (w)

    6th row
    Panzer V Panther (s)
    Panzer V Panther (w)
    Me-262 Jet Fighter (s)
    Me-262 Jet Fighter (w)

    pic below:

    1st row
    Pz38t Light Tank (s)
    Pz38t Light Tank (w)

    2nd row
    Panzergrenadiers (s)
    Panzergrenadiers (w)

    3rd row
    AA Battery (flak from civ3) (b)
    Attached Images Attached Images
    • File Type: png 2.png (29.8 KB, 382 views)

  3. #3
    HuangShang
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    what is Creating Cpt. Nemo's Red Front? is it about the Nazi-Stalin fight?

    great pictures, good luck

  4. #4
    Maquiladora
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    Red Front is a scenario for civ2 made by Captain Nemo, and yeah its set on the eastern front from June 1941 to Dec 1945, but does feature Sweden, Finland and the US/UK in small parts too.
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  5. #5
    Peter Triggs
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    Don't worry about the events, Maq.

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    Maquiladora
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    Thanks Peter

    I have an early map made, but obviously no cities placed and saved since I dont know which version to save on. I can give you the map, to get the locations etc though.

    2 more sprites:

    PzJg 38 Hetzer (s)
    PzJg 38 Hetzer (w)
    Attached Images Attached Images

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    Ekmek
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    Good deal Maq. And I sympathize with the sprite units, animation is nice but since there are only a few of us here doing converting I'd say multi-directional, single frames is fine (and having played with my civ3 ones, I realize that the anim didn't add too much but the directions do).

    It looks like you have plenty of units, but as a suggestion you code get stuff from the Civ3 Storm over Europe or some of the WW2 stuff (like infantry)
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  8. #8
    Maquiladora
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    Sounds interesting E, ill take a look at it now. WW2 looking Infantry units are definitely one of the things i need.
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    Maquiladora
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    1st row

    PzJg VI Elephant (s)
    PzJg VI Elephant (w)

    2nd row

    PzKw III Panzer (s)
    PzKw III Panzer (w)

    3rd row

    PzKw IV Panzer (s)
    PzKw IV Panzer (w)
    Attached Images Attached Images

  10. #10
    Maquiladora
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    I noticed sometimes the shadows on the mirrored sides (SW, W, NW) of a unit the shadow sometimes doesnt quite meet the unit, there is a gap of "light", anyone know how to avoid this? On some units it doesnt show and mirrors perfect in-game and on others it does. I noticed this happens with some of the Activision sprites too. No big deal either way but i would avoid it if i could.

    PzKw VI Tiger (s)
    PzKw VI Tiger (w)
    Attached Images Attached Images

  11. #11
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    1st row
    Wirbelwind Self-Propelled AA Gun (s) (replaces Sdkfz-4x20mm Flak)
    Wirbelwind Self-Propelled AA Gun (w)

    2nd row
    StuG III (s)
    StuG III (w)

    3rd row
    Tiger II Panzer (s)
    Tiger II Panzer (w)
    Attached Images Attached Images

  12. #12
    Leonidas
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    Maquiladora:

    Those are some of the finest looking sprites I have ever seen .
    Excellent work

  13. #13
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    Thanks Leonidas.

    ... but although I would love to have the patience (if not the talent) to create these sprites from a blank canvas, I do not. They are based on sprites from the games Blitzkrieg Operation Barbarossa and some from Sudden Strike later on possibly.

    Of course its still a very big job of scraping, resizing, touching up, compiling and testing 10 images per sprite, quite repetitive, but its very rewarding, as is any feedback, even if i cant claim the most impressive parts of these sprites to be mine.
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  14. #14
    Maquiladora
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    The Soviet non-human units now:

    1st row
    45mm Anti-Tank Gun (s)
    45mm Anti-Tank Gun (w)

    2nd row
    76mm Anti-Tank Gun (s)
    76mm Anti-Tank Gun (w)

    3rd row
    152mm Howitzer (s)
    152mm Howitzer (w)
    Attached Images Attached Images

  15. #15
    Ekmek
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    Maq, if you have flicster you can convert some of these units for infantry (i'll probably do a few myself)

    http://forums.civfanatics.com/showthread.php?t=82076
    Formerly known as "E" on Apolyton

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  16. #16
    Maquiladora
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    I looked through about 500 the other day

    What does flicster do though? I have animation shop and that opens flics, so i just save the frames i want, fairly hassle-free.

    The choice i need to make is to use civ3 or CtP2 units as a base for all the infantry units, because i wouldnt like to mix them. Thats why ive left them all to be made at the end.

    If i can find every infantry unit exactly alrerady made for civ3 then ill use those, if not, i may aswell edit the CtP2 ones.
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  17. #17
    Ekmek
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    flictster lets you edit the pallete so you aren't stuck with blue (I think the default civ color) but I think you need civ3 to use it.

    I intend to mix ctp2 units with my civ3 mod by reducing the size (and making them multi-direction non-anims)
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  18. #18
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    The pallete is saved in each frame anyway, so i guess i wouldnt need flicster.

    Why are you mixing the units E? If you dont want to convert all the flcs i can help you in time.

    Also if you dont mix the units you dont need to do any resizing of the civ3 ones besides fitting them into the maximum size, so most units wont degrade from upsizing.
    Last edited by Maquiladora; March 21, 2005 at 18:49.
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  19. #19
    Ekmek
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    Thanks Maq.
    I don't resize the Civ3 ones since I notice there are more Civ3 units by artists on the web than Ctp2 so I'm leaning towards resizing Ctp2 units, mainly the special units, by 75% to make them match Civ3 units. I'll post my products later. Thanks for the offer to help, but I think you got your hands full already!
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  20. #20
    Maquiladora
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    Ah the special units, didnt think you were including those. Well the offer is still there once ive done all the graphics here. Good luck with it.

    Nice to see projects moving in this forum again
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  21. #21
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    1st row
    Cossack Cavalry (b)
    I-16 Polikarpov (b) (obsoleted winter 41-42)

    2nd row
    IL-2 Sturmovik (s)
    IL-2 Sturmovik (w)

    3rd row
    JS-2 Heavy Tank (s)
    JS-2 Heavy Tank (w)

    4th row
    Katyusha Rockets (s)
    Katyusha Rockets (w)
    Attached Images Attached Images
    Last edited by Maquiladora; March 22, 2005 at 07:53.

  22. #22
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    1st row
    KV-1 Heavy Tank (s)
    KV-1 Heavy Tank (w)

    2nd row
    Motorcycle Unit (s) (german unit, forgot to post it earlier)
    Motorcycle Unit (w)

    3rd row
    Motorized Infantry (s)
    Motorized Infantry (w)

    4th row
    Pe-2 Medium Bomber (s)
    Pe-2 Medium Bomber (w)

    Edit: You may need to refresh (F5) to get updated images in edited posts.
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    Last edited by Maquiladora; March 23, 2005 at 06:00.
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  23. #23
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    Soviet SPG's:

    1st row
    SU76 Artillery (s)
    SU76 Artillery (w)

    2nd row
    Su-122 Tank Hunter (s)
    Su-122 Tank Hunter (w)

    3rd row
    Su-152 (s)
    Su-152 (w)
    Attached Images Attached Images
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  24. #24
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    Rest of the Soviet tanks:

    1st row
    T-26 Light Tank (s)
    T-26 Light Tank (w)

    2nd row
    T-70 Light Tank (s)
    T-70 Light Tank (w)

    3rd row
    T-34/76 (s)
    T-34/76 (w)

    4th row
    T-34/85 (s)
    T-34/85 (w)
    Attached Images Attached Images
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  25. #25
    Maquiladora
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    Last of the Soviet non-infantry units:

    1st row
    La-5 Fighter (s)
    La-5 Fighter (w)

    2nd
    Yak-9 Fighter (s)
    Yak-9 Fighter (w)
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  26. #26
    Maquiladora
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    Sprites for units shared by 2 or more nations (only infantry left ):

    15cm Feldhaubitze (b)
    88mm A.A. Battery (b)
    Cruiser (b)
    Freighter (b)
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  27. #27
    Maquiladora
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    I lied, one more non-infantry unit. Ill submit all these to the directory now, may they be of use, but not in another WW2 eastern front type scenario before mine

    Refugee type unit:
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  28. #28
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    are you units animated
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  29. #29
    J Bytheway
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    Originally posted by Maquiladora
    they hacve all different facings, but no animation,

  30. #30
    Maquiladora
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    All the non-infantry sprites (90 in total) have been submitted to the directory now

    http://apolyton.net/dir/index.php?id...ts=5257&cat=61
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