EotS finishes Bomber.
Bolderberg finishes Bomber.
Tornado finishes MI.
Typhoon finishes Transport.
Monsoon finishes Transport.
WW finishes Civil Defense.
12 Mech Inf
50 Mech Inf
1 Nuclear Sub
Lego has moved their 1/5 DD 88, and it may have bombarded our 3/5 DD, or the other ships bombarded/attacked it because it's 2/5 now.
Bringing down our 2/4 DD from the fight with the Sub to check out the NW section of tiles Lego could have gone to. NW section clear.
Sending our 2/5 DD from the fight with the DD to check out the E section of tiles Lego could have gone to. Spot 2 4/4 Transports 5 tiles E of where they were last turn. 2/5 DD has 2 movement left and is 77 of the Transports.
Sending our 4/4 DD on the W side to check out the section of tiles Lego could have gone to to the W. This leaves 3 tiles in the center that we can't spot, but those are the ones we are in best position to contain next turn. Spot a 4/4 Transport 5 tiles W of where it was last turn. 4/4 DD has 3 movement left and is 88 of the Transport.
Attacking lone Lego 4/4 Transport LNT-FE with 4/4 DD, 4/4 DD. Lego -8 Infantry.
Attacking Lego 1/5 DD H.B.S. Pollux with 4/4 BB, 4/4 BB.
Going to use the 2/5 DD to try to turn Lego around by placing it 9 of the 2 Transports. Even if we were to sink one of the 2 Transports with the 2/5 DD this turn, we won't sink the other with it, and if we were to lose we could lose track of the Transports completely. We need to keep the 2/5 DD for spotting purposes at least one more turn so we can get enough ships in the area to sink both Transports.
Building up Tempest to size 18 to keep our options open once Trip makes a decision. Mining everything around Tempest to get to 136spt, -8fpt, 57f stored, 7 turns till starvation. UN will finish in 4 turns. Upping research to 90% (1419g, -355gpt, 4 turns) in case we want to switch ASAP. If not we can back off research in the coming turns. At this pace (and with 100g from RP) we would have to wait until the 6th turn to pay ND for Rocketry.
OG is also losing food now. -2fpt with 40 food in storage, 20 turns till starvation.
Here's the current situation in the S with Lego. The Light green squares are possible locations where Lego's other ships could be. I didn't check Lego's numbers of ships against last turn, so they could have lost the 1/4 DD and 5/5 IR against our 3/5 DD. If not, they are in one of those two tiles.
The rest of the darker green tiles are where Lego ships could be next turn. We can attack any of those tiles with at least 1 DD or BB. Lego's 2 Transports can't get away at this point unless they win battles.
I'll try to get a message out to ND tomorrow, if anyone can do it sooner be my guest. I would do it tonight, if I hadn't had a bottle of wine. I've made some awkward posts before, and won't risk it now (not that I'm drunk, but let's just say I had more focused days)
No time whatsoever right now to send something to ND... maybe tomorrow. Sorry, I'm really busy. I promised to get a file out to my (most likely) future employer before he would arrive at work tomorrow morning, but grossly underestimated the amount of work needed. I typed about 20 pages the past 2 days, and need at least 5 more. I do not want to be late... not a good impression.
Guess GoW did not run into any Lego ships.
Hi guys. Sorry it's been ages since I checked in.
The album has been a nightmare to finish but it's finally done, sounding good, and handed over to the record company. When it goes on sale in April you guys will be amongst the first to know
In parallel, the day job data-conversion-from-hell project is finally live, though as the customer never reckoned it was his responsibility to test the system, this has led to a few interesting situations.
I've lost a lot of weight and sleep (I'm skinny as it is) but I'm off to Ireland tomorrow for a break until tuesday. There's a good chance I can help catch up with some diplo tonight though - depending on what the customer complains about today.
Next week I'm expecting to finally have some time for my team ....
Message sent to Vox, asking if RP can have Fission. (I hope I didn't get it wrong.)
I'd have sent a note to ND politely asking if their Inf has found it's contact lenses yet and could it please go, but I wasn't sure what we wanted to say on the naval agreement.
On the naval agreement I think we should mention Transports within 1 turn's movement (in or out of cities), in combination with the number of Marines, as our main concerns. I don't think it's important that we get an agreement in place so much as we make ND second guess any plans for crossing they might have. Being able to protect ourselves is important, but not having to protect ourselves is just as much so. Even if we beat ND in a war, outside the almost nonexistant chance that we'd claim most/all of ND's territory with almost no losses we would lose ground in relation to GoW.
From a naval perspective we are dominating ND right now, so limitations on warships are not important for us. I would not agree to the 4/4 plan because it negates our advantage without accomplishing anything. (Don't tell them this though... just keep the Transports and Marines the focal point of the discussions.)
Thanks for jumping in, CH. I didn't find any time this week to send something to ND, and frankly I did forget about it until seeing it here. Good message, polite but resolute.