Settlers moving into a tile would model the settling part, while the cultural assimilation code (which isn't there yet) would handle how well the Natives are assimilated.Originally posted by Lord God Jinnai
Well that is good to know, though still, this new civ won't have much in the way of infrastucture. Only those nations that had such were able to really operate to any good degree in the red for long without collapsing.
Yes and no. This should be modeled carefully because if the society is actually absorbed culturally into the expanding civ, such expansions aren't really biewed as such and may even be welcomed if they bring about an increase in the standard of living.
However if its just moving in and using the land while not really doing well at integrating the population into the system, that's another story.
Actually I intended to model Natives as one one giant entity that covered every square not owned by a civ. Laurent was the one who brought up the idea of breaking them down into smaller chunks. It would probably be better to do so, but it's in no way required IMO.Originally posted by Lord God Jinnai
I think you missed my point. My point was, just like a your non-barbaric natin, you don't have diplomacy with all his indivisual tiles, except perhaps under extreme circumstances, ie he's a conderation of fedual lord, so the same goes with these groups, if you intend to model them as multi-squared entitiies rather than single-squared ones.
Well, like I said, this was for Empires In Time not Clash so...Originally posted by Lord God Jinnai
Agriculture of what level? Even those that don't use it eventually learn of it, and thus some knowlege of what it is. Some use it, but not as a primary source of food.
What was required was Agriculture itself. Agriculture was a "breakthrough" technology. Breakthrough techs were on a tree similar to Civ's tech tree and were aquired by a direct result of education levels (plus the other variables I mentioned before - but EL was the primary force in the equation). Each breakthrough tech had a set of "skill techs" with it. Once you discoverd the breakthrough, your skills in the skill techs improved and were what the player could directly manipulate (to a degree), whereas breakthroughs were much more random and completely out of the player's control (not quite true but it's close enough for this explanation).
For example, Gunpowder was a breakthrough tech with associated skill techs such as "guns", and "cannons". Once Gunpowder was discovered, it never improved (again, not entirely true, but true enough for the explanation) - but the skill techs did. Guns for example would start with flintlocks and go all the way to machine guns.
Civs had a huge advantage over Natives technologically. They would start with Agriculture, whereas Natives didn't. This meant that, since Agriculture was a prerequisite for nearly everything else, by the time the Natives aquired it, they were certain to be behind technologically - but that didn't mean that they couldn't rapidly catch up.
I should also note that breakthrough techs were not researched by every civ. Once the breakthrough is discovered it is removed from the global list and at that point the only way for the tech to be learned is by diffusion. For example, using gunpowder again, once it was discovered in china, it wasn't also discovered in egypt, france and russia, it was discovered once in china and it's use spread from there. And finally I should also say that the diffusion rate of a technology was dependent on the tech itself as well as your education level (and all those other variables).