F_Smith might have rendered this conflict obsolete. If the architecture is as flexible as advertised, we should be able to have both systems without any problem, So we can test this later.
My main concern is the fact that the effectiveness of the military is divided by 60, due to the timescale disparity. I fear that this will hurt the game a lot. But only time will tell.
My main concern is the fact that the effectiveness of the military is divided by 60, due to the timescale disparity. I fear that this will hurt the game a lot. But only time will tell.
. Things will not perfectly match the real world. If our approach feels Really wrong, then we'll change it, either by changing the turn increments or something more serious. Till then lets just agree to disagree
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