Page 2 of 17 FirstFirst 1 2 3 4 5 12 ... LastLast
Results 31 to 60 of 509

Thread: Lordship of Development

  1. #31
    Snowflake
    Princess Snowflake's Avatar
    Join Date
    18 Apr 2003
    Location
    falling, once again
    Posts
    8,823
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    19:50
    Originally posted by Drogue

    No. If it's a general principle, that you're going to post in every faction, go ahead, but helping teams with their strategy, either with suggestions or pointing out mistakes, is not a good idea. It's the teams playing, and whatever we say will be affected by our knowledge of other forums. Moreover, even if it wasn't, we're not a member of that team, and so helping them is biasing the game.
    We are all here to learn though. So if it is not team specific, rather it is general game related, as long as Kody will post the same thing in all the teams, I wouldn't say it is not a good thing for people who are here to learn.

    [Edit] I'm considering this post a non spaming post. If I was wrong please let me know and I will edit it out.
    Last edited by Snowflake; August 2, 2004 at 10:11.
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

  2. #32
    Chaos Theory
    Emperor Chaos Theory's Avatar
    Join Date
    03 Oct 2002
    Location
    Missouri / Misery; CC
    Posts
    3,042
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    00:50
    Still former. We can get a scout patrol from the second base if we want one then, and we'll only get 1 EC when completing a scout patrol.

    If no one objects, I'll move the scout patrol first, then found base #1 when I play the turn, to try to increase whatever odds we have of finding native life.

  3. #33
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    We agree. Be sure to post a presend here, just after you do that, so that we analyse new data . BTW, how much longer until you are able to play the turn
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  4. #34
    Kody
    Emperor
    Join Date
    13 Jun 2003
    Location
    Purpose drives life
    Posts
    3,347
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    11:50
    Starting techs are: mobility, progenitor pysch, biogenetics, information networks, applied physics

  5. #35
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    It seems that Kody delayed creation of science department for a week. Ah well, thanks on the behalf of Gaians.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  6. #36
    smacksim
    King smacksim's Avatar
    Join Date
    17 Feb 2004
    Location
    Deputy Chairman of the Council of Lords of Gaia
    Posts
    1,300
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    20:50
    Agree r/e move Spatrol first, then found base if looking for MW.

    Agree that Kody should either be on the team or not 'drop hints'

    Agree with Obstructor's western square analysis.

    Concede: Former building not harmful

    Tech: Infonets (blech, IB would be better)

    -S

  7. #37
    Chaos Theory
    Emperor Chaos Theory's Avatar
    Join Date
    03 Oct 2002
    Location
    Missouri / Misery; CC
    Posts
    3,042
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    00:50
    Our starting tech cost is 14. I have not selected a tech yet, not that it would cost anything to change it in 2101.

    In the fungus, no worms were found, but more fungus awaits, as well as a unity pod!
    Attached Images Attached Images

  8. #38
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    I guess that we should move CP south then. Should we explore UP next turn hoping for Monolith/Bonuses or leave it for the time when we have Biogenetics and try to get Recycling tanks then? Anyway, because of the fungus in north I propose building second base somewhere south.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  9. #39
    Kody
    Emperor
    Join Date
    13 Jun 2003
    Location
    Purpose drives life
    Posts
    3,347
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    11:50
    Originally posted by obstructor
    It seems that Kody delayed creation of science department for a week. Ah well, thanks on the behalf of Gaians.
    Sorry one of the other teams requested their starting techs so they could coordinate the mod3 beelines. Other teams also wanted to know and are waiting for their turn so I thought I might as well tell them so they can fill in time.

    Science department should be created soon as other science departments have already been working flat out.

  10. #40
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    Well, I have no doubt we would ask you in a week or two.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  11. #41
    smacksim
    King smacksim's Avatar
    Join Date
    17 Feb 2004
    Location
    Deputy Chairman of the Council of Lords of Gaia
    Posts
    1,300
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    20:50
    I suggest moving the CP north. Our third CP can take advantage of the greenery to our west-southwest. Unless it's all fungus to the north, and even then with Gaian fungal-munching, north is access to contact, future, and tasty looking western slopes. South is probably coastline and of course the south pole. Getting our northern limits clear is the biggest priority IMHO. But moving west (you said south, did you mean that?) has the advantage of being a little bit of a known quantity. So I'm fine with that if that's what everyone wants. North seems right to me though.

    -Smack

  12. #42
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    After doing research in GAIA, I would tend to agree that, since it is obvious where most fertile land is, we must move to north as fast as possible. However, I am still worried that there is a fungal wall, so we need to keep Scout nearby.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  13. #43
    Chaos Theory
    Emperor Chaos Theory's Avatar
    Join Date
    03 Oct 2002
    Location
    Missouri / Misery; CC
    Posts
    3,042
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    00:50
    Northwestish looks fine to me, then. I propose we move pod #2 on top of the scout, and next turn move both north. In the coming turns, we should rush the former as soon as possible and start on a solar panel to get a 2-1-2 tile. Once the former is built, we can build a scout patrol to check out the east or serve as police, or we can start on a CP immediately (though we will need a doctor for at least a few turns in that case).

    Though we don't really need to decide this until next turn, which tech is best, according to the beelines? Getting PlaNets too early isn't much of a help, unless we pop an energy credit pod, but getting IndEcon is of no direct benefit. Based on GAIA, we shouldn't have any next-door neighbors, so we can afford to skimp on defense for the time being. Based on that, I'd be inclined towards InfoNet as the first tech.

  14. #44
    smacksim
    King smacksim's Avatar
    Join Date
    17 Feb 2004
    Location
    Deputy Chairman of the Council of Lords of Gaia
    Posts
    1,300
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    20:50
    Chaos

    -S

  15. #45
    Darsnan
    Emperor Darsnan's Avatar
    Join Date
    06 Dec 2001
    Location
    New Syracuse, Beta Prime
    Posts
    3,793
    Country
    This is Darsnan's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    21:50
    Originally posted by Chaos Theory
    Based on that, I'd be inclined towards InfoNet as the first tech.
    I concur. If we can then pop some free Net Nodes from there, we're well on our way in the early game!

    D
    And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.

    -=Vel=-

  16. #46
    Darsnan
    Emperor Darsnan's Avatar
    Join Date
    06 Dec 2001
    Location
    New Syracuse, Beta Prime
    Posts
    3,793
    Country
    This is Darsnan's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    21:50
    Originally posted by Kody
    Are CMNs allow to point out strategic mistakes Drogue?
    I'd say no. However, if your willing to keep a running log of your observations of the Gaians throughout this game, why I'd be very interested in reading it afterwards to see your observations at certain points in the game (and no going back and editing previous comments to reflect later outcomes! ).


    D
    And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.

    -=Vel=-

  17. #47
    Chaos Theory
    Emperor Chaos Theory's Avatar
    Join Date
    03 Oct 2002
    Location
    Missouri / Misery; CC
    Posts
    3,042
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    00:50
    I'm going to sleep now. If anyone dislikes the planned course of action, object in the next 9 hours or it'll be too late for this turn. I'll move the CP west and take an end-of-turn save, then forward the turn to whoever-it-is. (Who do I send turns to, anyway? I can figure out what faction comes next, but what's the email address?)

  18. #48
    Kody
    Emperor
    Join Date
    13 Jun 2003
    Location
    Purpose drives life
    Posts
    3,347
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    11:50
    Unfortunately when I get stuck into the roleplay I might not be able to keep detailed logs of game specifics. Currently keeping a general journal.

    Whenever I say big mistake most other people consider it a small mistake anyway. I call it an disaster when other people call it a big mistake. So no need to get stressed out. Also you guys picked it up what I was thinking of afterwards.
    Last edited by Kody; June 29, 2004 at 22:16.

  19. #49
    smacksim
    King smacksim's Avatar
    Join Date
    17 Feb 2004
    Location
    Deputy Chairman of the Council of Lords of Gaia
    Posts
    1,300
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    20:50
    Originally posted by Darsnan


    I concur. If we can then pop some free Net Nodes from there, we're well on our way in the early game!

    D
    Placing facility in build, then pop pod is legal in this game? O.k. by me! Go Gaia!

    -S

  20. #50
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    Originally posted by Chaos Theory
    I'm going to sleep now. If anyone dislikes the planned course of action, object in the next 9 hours or it'll be too late for this turn. I'll move the CP west and take an end-of-turn save, then forward the turn to whoever-it-is. (Who do I send turns to, anyway? I can figure out what faction comes next, but what's the email address?)
    There is a topped turn tracking thread in main ACDG forum. Attach the save there.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  21. #51
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  22. #52
    Net Warrior
    King
    Join Date
    28 Sep 2003
    Location
    Long Island, New York
    Posts
    1,594
    Country
    This is Net Warrior's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    20:50
    If we pop the pod and get a tech before we complete our 1st tech research that would really slow us down.

  23. #53
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    I dunno, we should decide upon that pod later. I would prefer to pop it after we get Recycling Tanks - we could then set production of Gaia's Landing to RecTanks and pop the pod - there would be a chance to complete them immediately next turn, which is great. Monolith/bonuses would be great also. Tech - I dunno - it would mess with our beelines probably.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  24. #54
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    So the CP went in fungus?
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  25. #55
    Kody
    Emperor
    Join Date
    13 Jun 2003
    Location
    Purpose drives life
    Posts
    3,347
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    11:50
    Restart due to a minor error in the game setup.

    I'm advising Drogue to do the following so you guys don't have to replay.

    *plant one base (because we don't want the mindworm as that would be different)
    *build former, stockpile energy
    *move scout west
    *move 2nd colony pod west
    *press endturn

  26. #56
    Drogue
    Apolyton Knight Drogue's Avatar
    Join Date
    30 Oct 2002
    Location
    London, England
    Posts
    8,155
    Country
    This is Drogue's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    02:50
    Never mind, Kody put it better
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

  27. #57
    Chaos Theory
    Emperor Chaos Theory's Avatar
    Join Date
    03 Oct 2002
    Location
    Missouri / Misery; CC
    Posts
    3,042
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    00:50
    The CP is in fungus. There's not much to worry about from random native life at this point, because a worm attacking a scout in fungus now has 3:4 odds, and on the off chance it wins, the CP should still be able to fend off what's left.

    Next turn, I'll attempt to move the CP north first, and then move the scout north whether or not the CP made it into fungus. That way, there's no chance of finding native life without being able to attack/capture it.

  28. #58
    smacksim
    King smacksim's Avatar
    Join Date
    17 Feb 2004
    Location
    Deputy Chairman of the Council of Lords of Gaia
    Posts
    1,300
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    20:50
    Ah well, NW or W for the CP is very different than North. Now we are kinda stuck IMO. But you all seem to think that's the right thing to do, so go for it.

    -S

  29. #59
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 24, 2013
    Local Time
    03:50
    Not at all, I have some reservations to this plan, as trolling through fungus is a turn waste for me. I would try to move SP north and then CP either N or NW.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  30. #60
    Snowflake
    Princess Snowflake's Avatar
    Join Date
    18 Apr 2003
    Location
    falling, once again
    Posts
    8,823
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 23, 2013
    Local Time
    19:50
    Originally posted by Chaos Theory
    If anyone dislikes the planned course of action, object in the next 9 hours or it'll be too late for this turn. I'll move the CP west and take an end-of-turn save, then forward the turn to whoever-it-is.
    I have to say that nobody had raised any opposition when Chaos Theroy asked for confirmation.

    [Edit] I thought I was contributing something so I do not think this is spam. Let me know if I was wrong.
    Last edited by Snowflake; August 2, 2004 at 10:12.
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

Page 2 of 17 FirstFirst 1 2 3 4 5 12 ... LastLast

Similar Threads

  1. HRE NES - Development
    By Cyclotron in forum Stories & Diplomacy
    Replies: 61
    Last Post: January 2, 2006, 01:39
  2. Lordship of Progress
    By Illuminatus in forum ACDG3 Gaians
    Replies: 46
    Last Post: March 15, 2005, 10:40
  3. Lordship of Development - Volume III
    By Chaos Theory in forum ACDG3 Gaians
    Replies: 75
    Last Post: February 6, 2005, 04:37
  4. Lordship of Development - volume II
    By Chaos Theory in forum ACDG3 Gaians
    Replies: 399
    Last Post: December 13, 2004, 08:40
  5. Lordship of Diplomacy
    By Illuminatus in forum ACDG3 Gaians
    Replies: 83
    Last Post: October 11, 2004, 09:16

Visitors found this page by searching for:

powered by vBulletin general journal

Bookmarks

Posting Permissions