OK i have a new problem, bet you wanted to hear that
On turn 44 and always on turn 44 all these barbarian invisible forts appear. I know this is how goodmod creates the goods with values before the game loads up, but why are they appearing on turn 44? Id post a screenshot but it would be a spoiler to the game, if its my installation thats messed up.
Heres the thing though, it doesnt do it when i start a new game. It only does it with your autosave gamefile. So which one of us has the wrong installation?
Heres what i did:
Installed CtP2.
Installed 1.11 patch.
Installed Modswapper.
Installed apolpack.zip from directory.
Installed GoodMod1.zip from directory.
Installed GMtextup.zip from directory.
Ran modswapper option "GoodMod for Apolyton Pack V2.0! CTP2 the way it should be."
By the way i think you should post a regular save as the gamefile, i try to avoid using autosaves unless im desperate.




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How was it handled in previous tournaments? Do I recall something about it being abused.


I think that I need to weaken the Mayans at this point before they take over the entire world. The Spanish and Mexicans are currently on my side and both are at war with the Mayans so we should be able to put a dent in their vastly superior armies. My ultimate goal is my favorite victory - the science victory!
) and tobacco is in high demand (must be a lot of smoking going on) so I am starting to feel more like a Shrewd Trader than a Science player. Anyway, I am already planning to play an impossible level game after this one using GoodMod and a few of my favorite tweaks.


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