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Thread: 6.1th Apolyton CtP2 SP Tournament: 5 July - 5 September 2004

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    EPW
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    6.1th Apolyton CtP2 SP Tournament: 5 July - 5 September 2004

    Due to techinical errors with the 6.28.2004 playtest a new game using the 1.11 patch has been started as a replacement game

    This game uses the Goodmod for Apolyton Pack V2.0! with the 1.11 official patch. Its emphasis is the extremes in terrain of desert and ice, and there is going to be lots of land to help the AI out. Diversity is going to be increased from the previous game to 80% to increase variation.

    Since its been a long time since the last game I though I would reveiw what the tournament game is:

    Apolyton CtP2 Tournaments are a feature in which every so often a new game will be started, saved in the very first turn and placed it on this site. Then everyone can download this (zipped) savegame and play it. When you've done this and you've finished your game, submit the final savegame to us and a ranking of everyone who has participated will be made. There will be two winners for every victory type (Conquest, Diplomacy, Science, etc): one for the highest score and one for the earliest year in which the victory was achieved. You can compare your score with other people's and see how good you are. You are very much encouraged to discuss your progress and share your experiences with other players in the forums. You can discuss strategies and use tips and tricks of other players to improve your own game. It's a very casual contest, the discussion is just as important as the contest.
    Good luck to All! Installation and game information is listed below.
    You have until September the 5th to post your saved game. I have make no modifications to the map and will be participating in the tournament.

    Installation

    Theme: Hot and Cold
    Mod: GoodMod1 for Apolyton Pack 2
    Level: Hard
    Size: Gigantic Map
    Barbarians: Raiders
    Ocean-Land: 80%
    Island-Continent: 60%
    Wet-Dry: 100%
    Warm-Cold: 100%
    Uniform-Diverse: 80%
    Few Goods-Many Goods: 30%
    World shape: Doughnut
    Bloodlust: Off
    Pollution: On
    Civilization: Egyptians
    Opponents: 7 (Spanish, Persian, Thai, Polish, Mayan, Mexican, Mongol)
    Victory types allowed: All

    Gamefile

    Website
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    Last edited by EPW; August 4, 2004 at 00:26.

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    Maquiladora
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    OK i have a new problem, bet you wanted to hear that

    On turn 44 and always on turn 44 all these barbarian invisible forts appear. I know this is how goodmod creates the goods with values before the game loads up, but why are they appearing on turn 44? Id post a screenshot but it would be a spoiler to the game, if its my installation thats messed up.

    Heres the thing though, it doesnt do it when i start a new game. It only does it with your autosave gamefile. So which one of us has the wrong installation?

    Heres what i did:

    Installed CtP2.
    Installed 1.11 patch.
    Installed Modswapper.
    Installed apolpack.zip from directory.
    Installed GoodMod1.zip from directory.
    Installed GMtextup.zip from directory.

    Ran modswapper option "GoodMod for Apolyton Pack V2.0! CTP2 the way it should be."

    By the way i think you should post a regular save as the gamefile, i try to avoid using autosaves unless im desperate.
    Last edited by Maquiladora; July 5, 2004 at 18:02.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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    EPW
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    You do, get rid of GMtextup.zip I've gotten through 177 turns of errorless perfection and entertainment .

    Heres the regular save:

    EDIT: Removed file; the correct one can be found in the first post.
    Last edited by EPW; July 5, 2004 at 20:02.

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    Maquiladora
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    I had suspected it was that... that second file link isnt very visible is it

    Okay lets try again.
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    Maquiladora
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    Nope. Still get strange happenings with the save, like invisible forts, but now theyre part of my civ when a build a city near a good.

    Where did you get your goodmod from? or what were your steps to installing?
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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    I got the goodmod from the directory also, along with apolyton pack. I have other mods installed but they shouldn't interfere. I don't know what the problem is.... You have debugslic=no right?

    BTW I played to turn 44 and could not replicate your problem.
    "

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    Maquiladora
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    Yeah i changed debug slic no. All i can think is that its the other mods that are interfering, but as you say they shouldnt. I installed CtP2 fresh each time, with and without GMtextup.zip installed, and got general strangeness with the invisible forts (although different errors) each time using the tournament save.

    Could you install CtP2 and the mods needed fresh and test the tournament save? or could someone else try? The forts thing usually happens after 50 turns onwards.
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    EPW
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    Okay, I'm reinstalling now, I'll get back to you soon.
    "

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    EPW
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    OKay I've tested it with a clean install and you absolutely correct, I'm having the same problem as you. It's too bad the map was really good and I was having a good game. I'll replace the files above with a new game, I don't want to start a new tread.
    "

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    OKay, the new game is up and ready to play. All should be well now.
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    Maquiladora
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    OK just to make sure, this ISNT using GMtextup.zip right?
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    Correct; what is it anyways?
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    Maquiladora
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    Its an update for goodmod, the second file link in the directory. If thats what you mean.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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    Important Note: the second file contains an update from all previous versions of GoodMod to version v1.0. If you have an older version of GoodMod you only need this file. If you do not have a previous version of GoodMod you only need the primary file.
    It doesn't change anything though. Its just an update if you had an earlier version right. The first file is the most up to date file or am I reading this wrong?
    "

  15. #15
    Maquiladora
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    Im not so sure theyre the same after the completely different errors i was getting, but if thats what it says then they must be the same, old version+update, or primary file by itself.
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    Maquiladora
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    I can report its working now, im 166 turns in and all is well. Lots of nice river too.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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    EPW
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    I've had 263 errorless turns Looks like this one is going to work out.
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    EPW
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    I want to propose a scoring rule that you will not get points for conquering splinter nations. I've gotten 1,00 extra points so far in my game where a city city revolts and forms a new empire, and I was forced to reconquer it. So if your going for the bloodlust victory the max points you can get for conquering another nation would be 3,500; extra points would be subtracted out. The easy solution would be to set maxplayers to 0 I suppose?
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  19. #19
    Maquiladora
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    I dont know.... im not going for points or bloodlust, although ive begrudgingly turned to bloodlust a few times out of frustration How was it handled in previous tournaments? Do I recall something about it being abused.
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    I've abused it this game on accident, I'm about 15 cities over the limit so revolutions happen occasionally. I just don't like getting these extra points for nothing.
    "

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    I would say, if youre not revolting them on purpose then its not abuse. Dont know if you can set maxplayers mid-game, perhaps.

    Mine is set to maxplayers=0 anyway, thats from a fresh install of CtP2 obviously.
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    Diplomacy Victory - 270AD Turn 277

    Thought i would need the trusty old tanks, but all the AI's bottled it. They were constantly walking over my borders then getting kicked back because of a no-trespass agreement, it was enjoyable to actually see all my diplomatic efforts working.
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    Martin Gühmann
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    Post

    Originally posted by EPW
    It doesn't change anything though. Its just an update if you had an earlier version right.
    That's right it is just an update, the second file just contains all the text files and some graphics file that weren't present in GoodMod v.0.95.

    Originally posted by EPW
    The first file is the most up to date file or am I reading this wrong?
    No, they are from the same date maybe one of them is some minutes older then the other one.

    -Martin
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    EPW
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    Wow, nice Maq My own conquests have been quite messy and all the other civs hate me

    What score should we use?
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    Maquiladora
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    Its the 12470 one.

    Yeah they all hated me too, even saying "Bloodbath" when i used the enslave or extend empire options everytime i took a city. Ive seen this bug mentioned somewhere but cant remember. Anyway they all seemed to act rather reasonable near the end, even my allies built roads between us.
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    ETB
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    I just finished a vanilla (patch-only) game to get back into the CtP2 frame of mind and I was thinking about starting a Good Mod game since I have never done one. I came to Apolyton to download the files and what do I see? Another SP tournament and it’s a GoodMod game! I am about 300 turns into it and I am having a blast!!! The Persians are now gone – they thought that they could just walk all over my Egyptian forces…. The Spanish have been rather devious – they were the first to attack, but then wanted peace after I took a few cities. Little did I know that they were secretly plotting to take Thebes! The Mayans are clearly the best AI so far. They were my best friends until a 12-stack “accidentally” took one of my cities and then they claimed it was a misunderstanding by immediately asking for a cease fire! I think that I need to weaken the Mayans at this point before they take over the entire world. The Spanish and Mexicans are currently on my side and both are at war with the Mayans so we should be able to put a dent in their vastly superior armies. My ultimate goal is my favorite victory - the science victory!
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    EPW
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    Welcome!

    This brings our total number of participants up to three

    I'm going to restart my game, I had some strange crashes every time I took a city Looks like your doing well though.
    "

  28. #28
    ETB
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    Thanks EPW! I recall experiencing a rare crash when a city was taken – usually some AI city. I had always thought that there was some error embedded in that city because the few times it happened it would always crash during the taking of that particular city regardless of who was taking it. But that was a rare occurrence and I think I only observed it in the Apolyton Pack games. It certainly isn’t the same crash that you seem to be experiencing.

    I went with a fresh CtP2 installation before starting this tournament game and I have not encountered any problems so far. I am very impressed with Martin’s Mod – it is an enjoyable way to play the game and the programming is tight! The Mexicans are paying top dollar for beaver (which I find a little too amusing ) and tobacco is in high demand (must be a lot of smoking going on) so I am starting to feel more like a Shrewd Trader than a Science player. Anyway, I am already planning to play an impossible level game after this one using GoodMod and a few of my favorite tweaks.

  29. #29
    Maquiladora
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    I'm going to restart my game, I had some strange crashes every time I took a city Looks like your doing well though.
    I had one of those repetitive crashes in my game, just do the opposite of what you did before for a turn and its ok. It only happened once with me. BTW doesnt starting all over again give you an advantage?

    If you want to setup a page for the tournament results have a look at the FAQ http://apolyton.net/forums/misc.php?...aq&page=16#224
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  30. #30
    Locutus
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    So far I completely ignored this thread while we were working out the details of the new tournaments feature (and Tournament 5 too -- yes, we've been working on this for some time ). Now it's time to make this tourny official though. I already added the tournament to the existing bunch (giving the credit to EPW for creating it of course). If you will all be so kind as to (re-)submit your savegames there

    News items about T5 and this one will follow tomorrow. Should we increase the deadline a little if this publicity creates more interest in this game?

    Hopefully the Tournaments will now return as a regular feature And if not, you still have 9 HoFs to play for for CtP2 alone
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