I wonder if it's okay if I can read you old forums?

Starting all over: Structure ?
This thread is to determine our structure or lack of it. In the 54 forum we saw ourselves as a loose bunch of hackers.
But we do need some order.
For instance:
we will need to confirm how we appoint the turnplayer. Should we adapt agent JohnDMullers proposal.
Elections and nominations for first turnplayer
we need to appoint a chief tech researcher or do we? Our research tech thread
An Ambassador (less urgent)
Our Factions PR agent - Newsletter publisher
Our micro management thread
Our recruitment publicity: Urgent
Our Welcome thread.
When we reach agreement on key topics I will top the threads.
On the ISDG 2012 team at the heart of CiviLIZation
I wonder if it's okay if I can read you old forums?

JohnDMuller's post:Copied from our private forum and to which there was general agreement.
Re: Something about turnplayer and/or faction leader description
Regarding the length of time each person served as turn player, I think we were theoretically going for 10-turn terms, but at the very beginning (I was the first) there wasn't much to do (after planting the initial bases, it was mostly waiting for things to get built). At the beginning, we were still feeling our way in the basic stuff, like how to circulate the turn files and how long to allow for feedback, etc., and I don't think we were stable enough to go through a reorganization so soon. And so it seemed reasonable to continue for a second term, as otherwise one would see nothing through to completion; as it was, it took that long to get our first built from scratch base planted. I suspect Herc felt the same way during his stint, as he was also interested in continuing for a second 10 years. By then, tradition had it that a term was 20 years. Little did we know that we were destined for little more than 3 terms; if we did know more, we would have changed other things besides the term limits.
It would make sense to have a sliding scale, say 20 years for the first term, 15 for the next two, and 10 from then on. By the time we got to the third turn player, there might be enough to do to keep 2 people busy, say both internal (base and terraforming) and external (exploration and adventurism) managers.
On the ISDG 2012 team at the heart of CiviLIZation

I'm in favor of JohnDMuller's proposal, since the 'workload' isn't that high in early game. As for the turnplayer and the other future responsabilities, election is the way to go IMHO.
I'm skeptical, but I'll go with this for now.
I tend not to play until I see the turn first-hand, so I can't plan until I see the turn first-hand.
I fear that a turnplayer will go ahead and play the turn without the advice of his teammates - that's my biggest gripe with an appointed turnplayer; that they're the ones making the decisions instead of the team.

No the advice is sought and welcomed. In the early turns I imagine several of us will be available to discuss the early moves.
If need be on line with mirc or something but personnally I am lousey with that. Meaning I can contribute to the discussion but my system may not allow for speedy interaction and keeping the turn open at the same time.
Last edited by Hercules; June 27, 2004 at 19:16.
On the ISDG 2012 team at the heart of CiviLIZation

Enigma: Though you might not think it we have a number of Data Angel potential sign ups who are very interested in the micro game.
On the ISDG 2012 team at the heart of CiviLIZation

I think it should be monthly rather than a set number of turns. That's how it was done in the first ACDG, and it worked fairly well.
As for structure, we need a method of officer appointment and removal. Since only the turnplayer is really a *necessary* position, let's decide on that first.
I see it as vital that we have a mechanism in place to remove a turnplayer who is not following the majority decisions. So how about majority vote with runoffs to elect, and a supermajority (Somewhere from 3/5 to 2/3) to de-elect before the term is up.
The reason for the runoffs is that if we simply go by the person with the largest number of votes, that person might not get a majority. Therefore, we should have runoffs if no candidate gets a majority.
My proposal for the runoffs is this: The top two (including any ties for second place) run against each other, or if the top two don't have a majority between them, the top three. If the combined votes for the top three still don't make a majority, the top four are polled, and so on.
Does this make sense to everyone?
Adam T. Gieseler
Works fine for me.![]()
Can be also be appointed an honorary title... or two.![]()
You mean an RP title.
I tend to stay away from RP. <_<

Uh-oh...Originally posted by Enigma_Nova
You mean an RP title.
I tend to stay away from RP. <_<![]()
Trithemius
["Power performs the Miracle." - Johannes Trithemius
Trithemius, hey don't worry. One good thing is that roleplay and game strategy can work seperately in this DG. Also this game there's two narrators. Although Honghu seems to be a little busy right now.
At the moment holding of starting some of the roleplay stuff so the turnplayers can get organised and settled down.

Okay, but I hope that RP is going to weighted as highly as mechanical concerns. It's a pity when we all seem to end up playing different games.Originally posted by Kody
Trithemius, hey don't worry. One good thing is that roleplay and game strategy can work seperately in this DG. Also this game there's two narrators. Although Honghu seems to be a little busy right now.
At the moment holding of starting some of the roleplay stuff so the turnplayers can get organised and settled down.
Trithemius
["Power performs the Miracle." - Johannes Trithemius
You know that my strength lies in playing the turns and planning the turns.
Already I'm setting up the first turnchat - IRC based as far as I can tell.
Well what kind of roleplay are you after Trithemius?
As narrator I kindof see it as my job to keep the roleplayers interested.
The game provides much room for everybody, Trithemius. The way I see it Enigma is interested in gameplay and he can continue to do so. Others may be interested in other aspects and that's exactly why we have more than one member in a team.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
I may be the most haughty and superior person on these boards,
but I won't begrudge anyone for doing something diffent to me.
At least - not until it stops me pursuing my agenda, but that's to be expected.
Speaking of which...
/me begrudges people for not voting in the team IM poll

Just voted on the aforesaid poll...
As for titles, why not, for the moment, having the turnplayer decide on what title he or she wants? That saves on management overhead, and we can certainly figure out a system of titles later.
Are we agreed that each and every team member may use the title "Datajack," or would we rather reserve that title for a single person (likely either the mod or the turnplayer)?
Adam T. Gieseler

"Datajack" should be the staple citizen's title. For positions that have defininite terms, I favor number-of-turns over real-time limits, so that people know how far ahead they have to plan/the extent of their service.
Those walls are absent of glory as they always have been. The people of tents will inherit this land.

It is my sincere hope that this proves to be the case.Originally posted by HongHu
The game provides much room for everybody, Trithemius. The way I see it Enigma is interested in gameplay and he can continue to do so. Others may be interested in other aspects and that's exactly why we have more than one member in a team.
Trithemius
["Power performs the Miracle." - Johannes Trithemius
The only way we'll keep a well-led team is if our strategicians produce a plan for the entire faction, for all the bases, several techs into the future.Originally posted by Hercules
we will need to confirm how we appoint the turnplayer. Should we adapt agent JohnDMullers proposal.
we need to appoint a chief tech researcher or do we? Our research tech thread.
Having a contiguous plan for the entire faction is better than having bits of plans for each base or each tech.
Anyone who's played a PBEM can tell you a single person can run an entire faction, and run it well.
We'll need someone who's online very frequently. 4 hours a day at minimum - in at least 3 clumps.An Ambassador (less urgent)
I fit this profile, and know how to manipulate.
Problem is, some people on Apolyton consider me as a target for malevolence.

/me shrugs.
I'm a loose hacker by heart, even though I couldn't hack much farther than into a chicken with a butcher knife...
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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