Over on 'P BLAB' I have started talking about Wonders and thier impact on strategy as well as the dynamics they create within a game.
I have noticed within my limited experiance that the current status quo of not allowing humans to build wonders has some counter intuitive results. As human players can capture wonders it makes their impact even more unpredictable and potencially more harmful to game balance. I believe there are a small number of Wonders that brake the game by giving too great a benefit for too long a time to the player that controls it. But there are many more wonders that add interesting dynamics to especially the late game. As most games between humans will have arrived at a point where the AI players are completely dominated by the human players by the Modern period players can pretty much control whether a Wonder ever gets built. I think this is too bad in the later game as some of the later wonders are very interesting and under the current conventions are more of a crap shoot whether their involvement ever comes to fruition.
What do more experianced players think about this?



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- just remember this have to be done in the same turn as the soothsay only lasts for 1 turn (soothsay first, then use the spy for whatever purpose).





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