Originally posted by Sir Og
So when you propose a system where the worked tiles don't affect the amount of commerce generated you are breaking the connection between
natural resources and income generated by the city. [/b]
Fair enough. I think that breaking that connection is a step in the right direction. Natural resources are dependant on the land, but commerce is dependant on so many other things.
I think that a neat way to incorporate the old Civ II resourece ssytem (in which cities just HAD resources, and you never knew which ones which city would have) is to use that system of resources for NONSTRATEGIC ones. Then, instead of checking a city's trade with all other cities, you can just look at ones that have an appropriate supply or demand.
This should satisfy your desire to have the commerce come from the land, I think. Does it?
The reason I am against commerce being "generated" by working tiles is that it's silly. People don't go out and find commerce, they go out and make it. It isn't the same as fertile land or ore deposits.
About roads. Building a road on a tile means that you create good infrastructure in that region/county. And a county with good infrastructure would generate more commerce.
Yes, a country will fare better if they have good ifnrastructure... But good infrastructure is a lot different than indiscriminate placing of roads on every available acre of land. If a real country had infrastructure like a Civ country, they would bankrupt themselves placing roads and rails everywhere. Good infrastructure means enough, but not too much.
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