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Thread: TurnChat / Senate Session 18

  1. #1
    Paddy
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    TurnChat / Senate Session 18

    Thanks to all for your contributions to TurnChat / Senate Session 17. The minutes are now listed and will be presented as the previous Session's minutes when the Senate reconvenes.

    For those that could not make it, feel free to leave any feedback that you feel could assist in the upcoming session of the Senate.

    As a member of the Democracy Civ Group, you are already a Senator. You just need to show up for the Session.

    The times for this will be advertised on this thread in the coming days.

    Once at the session you can load the Sacred Save and participate as the session works its way through the agenda.

    So maybe it is time to get out of the Pub for a hour or two; leave those maids for some deserved rest; let your managers look after your wood shops; gather your Axe and Shield and come along and be apart of the Senate Session.

    Now, standby for news for the time frame on Turn Chat / Senate Session Number 18!
    Gurka 17, People of the Valley
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  2. #2
    BigFree
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    When are you available Paddy? Ormuzd? Jonny?

  3. #3
    Paddy
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    Today...

    in three hours from now, for 2 hours

    or in six hours from now, for 6 hours

    hoping that makes sense...
    Gurka 17, People of the Valley
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  4. #4
    Jonny
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    Friday, at 2300 GMT (6:00 P.M. EST) at the earliest, and then I'll probably have plenty of time over the weekend.

    Weekday turnchats aren't really a possibility for me...

  5. #5
    Paddy
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    I can be available for over the American weekends, but I need like 12 hours notice...

    I am happy to juggle my work, but it is harder to juggle the family
    Gurka 17, People of the Valley
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  6. #6
    BigFree
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    Originally posted by Jonny
    Friday, at 2300 GMT (6:00 P.M. EST) at the earliest, and then I'll probably have plenty of time over the weekend.
    Can we shoot for this?

  7. #7
    Paddy
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    Friday GMT 2300 gets my vote !
    Gurka 17, People of the Valley
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  8. #8
    BigFree
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    Originally posted by Paddy the Scot
    Friday GMT 2300 gets my vote !
    Sweet! Be there or be square!

  9. #9
    Jonny
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    Well, unless my family does something unexpected on me (which I'll admit has happened more than a few times before), I should be there.

  10. #10
    Paddy
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    The Senate Session 18 is called to order, and is in Session now.
    Gurka 17, People of the Valley
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  11. #11
    Paddy
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    TurnChat / Senate Session 18

    TurnChat / Senate Session 18 Part I
    – As recorded by the Minister of the Interior.




    Paddy enters the Senate

    Jonny enters the Senate

    Big Free enters the Senate floor

    The gathering is called from the floor of the senate


    Paddy: Presenting the minutes from Senate Session 17.

    Courier arrives and heads over to the President.
    Big Free: Can I leave this Session with you Senators?

    Big Free Departs Senate

    Paddy: Ok, Jonny are you happy to proceed
    Jonny: Ok, let's begin
    Paddy: a few admin items..
    Paddy: Jonny, do you see anything that needs to be done prior to end turn
    Jonny: no, I don't see anything

    The Order Is Given
    Paddy: end turn

    That Persian Settler
    Paddy: the western Persian settler went further south
    Jonny: and they have several more galleys in the area of which at least 1 probably has another settler
    Paddy: yes, the buggers

    A new town to be settled
    Jonny: okay, do we build city on northern gems now?
    Paddy: you are happy with that spot
    Paddy: I am
    Jonny: i like it
    Paddy: settle on NE gems
    Paddy: Palace of Ice and Snow is founded in the Harsh Jungle Isle off to the North East of our homelands
    Jonny: there's just something ironic about that...
    Paddy: yes there is... The Gods had some fun with this
    Paddy: shall we sentry Jonny Bravo
    Jonny: or fortify; otherwise we have to resentry him every time a galley passes
    Paddy: good point
    Jonny: so, fortify him?
    Paddy: fortify Jonny Bravo
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  12. #12
    Paddy
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    TurnChat / Senate Session 18 Part II
    – As recorded by the Minister of the Interior.


    The Adventures of Gem’s Ahoy, Thor’s Sickle and the many settlers
    Jonny: Gems Ahoy to move 3 3 2 in order to pick up settler from Ring of Vikings and take him south?
    Paddy: BF had a plan to put that settler in next to the persian city of sidon as a jump point to war...?
    Jonny: hmm, well if that's the plan, then OK... I didn't know how soon we were looking to go to war with Persia
    Paddy: wheere would you like him to go on the south island?
    Jonny: sorry, had a phone call
    Paddy: hahahaha yeah I know the feeling
    Jonny: I don't know where exactly, either south of Avaris or south of Jaen; I just think it's important to grab all the land that we can
    Paddy: yes, I agree... we are quite some way behind..
    Paddy: what about the island way to our left?
    Paddy: the one Thors Sickle is next to at this time?
    Jonny: it's a possibility, but I think the Persians are already on their way there...
    Jonny: we could move Thor's 3 6 3 to see if there's a galley on the way
    Paddy: shall we go and look there 1st?
    Jonny: yea, let's move Thor's first, then we can decide
    Paddy: just small steps... to see what is there...
    Jonny: ok, 3 or 6 first
    Paddy: move Thors Sickle 3 - 6
    Jonny: one galley spotted
    Jonny: back to the question of the original galley...
    Paddy: we will finish moving thors sickle then
    Jonny: oh, right
    Paddy: move Thors Sickle 3
    Jonny: nothing else spotted
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    Last edited by Paddy; February 21, 2004 at 12:41.
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  13. #13
    Paddy
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    TurnChat / Senate Session 17 Part III
    – As recorded by the Minister of the Interior.


    They are our Troops
    Paddy: The gunna's were heading for Field of Gold last turn, your decision
    Paddy: opps, nothing else spotted
    Jonny: gunna's move 1 1 1 to Fields of Gold
    Paddy: does that show in red on yours
    Paddy: just curious
    Jonny: yes
    Paddy: it is black on mine...
    Paddy: love these systems
    Jonny: hmmm... how do you change the color?
    Jonny: you must do it differently
    Paddy: control K and click on one
    Jonny: does this work?
    Paddy: woo hoo
    Paddy: yep
    Jonny: okay then
    Jonny: where was Charlie Daniels Band headed?
    Paddy: sure helps when I do the posts up on the thread
    Paddy: CDB is heading for FoG as well
    Jonny: ok, CDB moves 2-2-4 towards FoG
    Paddy: The Devil may have gone to Georgia, but these Godd Ol' Boys are looking for Gold... hahaha
    Paddy: done
    Jonny: Sidonese gold, to boot!
    Paddy: hahahaha


    Ring of Viking Settler
    Paddy: the settler in Rov
    Paddy: he is for Bifrost 1- 4
    Paddy: that puts him in the forest, and gives him the fish and the whales tale
    Paddy: that meets all original plans
    Paddy: and gets him growing fast
    Jonny: settler in RoV moves 2
    Paddy: done

    The Wrecking Crew
    Jonny: workers on grassland-cattle 9 of Raiding Base to mine?
    Paddy: yes
    Jonny: Wrecking Crew mines

    Land Lubbers
    Paddy: land lubbers was heading for raiding base to ship back to main land for upgrade when ever that may be
    Jonny: okay then...
    Jonny: Land Lubbers moves 8
    Paddy: done

    Big Bad Jonny
    Paddy: BBJ was goning south
    Jonny: bigbadjonny moves 3?
    Paddy: yep
    Jonny: BigBadJonny moves 3
    Paddy: done
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  14. #14
    Paddy
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    TurnChat / Senate Session 18 Part IV
    – As recorded by the Minister of the Interior.


    Then the decisions were made / discussed / argued on the Cities
    Jonny: hmm... New Asgard could have happiness problems soon
    Paddy: suggestions...
    Jonny: we could switch it to settler
    Paddy: still take a while to build
    Jonny: 3 turns...
    Paddy: we could take the work force from 1-4 and make him a scientist
    Jonny: we could, but that would drop the city below the magic 10 shield number for this turn
    Paddy: ok, well the pop goes next turn, and then they will be over populated and will riot?
    Jonny: sorry again, the phone is ringing off its hook
    Paddy: it is all good Jonny
    Jonny: i guess we better make the WF 1-4 a scientist, otherwise we'll lose a whole turn instead of just one shield
    Paddy: New Asgard make the WF 1-4 a scientist,
    Jonny: another phone call... I must be really popular tonight
    Paddy: hahahaha
    Jonny: but now that we have a scientist in NA, can we put the scientist in FoG back to work?
    Paddy: yes, definitly...
    Paddy: your choice
    Jonny: i was thinking scientist -:[/b] WF 8
    Paddy: ok
    Paddy: FoG scientist -:[/b] WF 8
    Jonny: now, back to moving units...
    Jonny: the 3 workers SW of Thor's Hammer should move 2 to clear that jungle?
    Paddy: do you have a SMC whip in your hand Sir
    Paddy: excellent
    Jonny: why, i do happen to have just that

    Then the decisions were made / discussed / argued on where to move workers
    Jonny: Thor's Worker, Frosty, Worker Bee move 2
    Paddy: done
    Jonny: ok, now for the other worker stack...
    Jonny: are we about ready to reconnect RoV?
    Paddy: no not yet
    Paddy: need to be able to upgrade the warriors
    Jonny: and about how many warriors were we aiming to have before reconnecting?
    Paddy: that Sir I have no idea about?????
    Paddy: but we have saved a lot of gold for this event
    Jonny: well I think we need to upgrade pretty soon and attack someone, the more we wait the more likely they are to have pikeman garrisons and knights
    Paddy: well we are only 15th in one thing, 14th in most, so we really can not go to far backwards in the race to be THE RACE!
    Jonny: let's have the worker stack 2-3 of Thor's Hammer mine, then
    Paddy: ok
    Jonny: Bob's Worker 1, Bob's Worker 2, Galley Slave, Sven all mine
    Paddy: done

    BigFree enters the Senate

    BigFree: I can discuss items now
    Paddy: Hello Mr President...
    BigFree: hi
    BigFree: are things well
    Jonny: Welcome Back!
    Paddy: can you see all that has taken place?
    BigFree: yes
    Paddy: ok
    BigFree: ?me notices the beatiful fields of Golds in the South
    * BigFree notices the beatiful fields of Golds in the South
    BigFree: thats bettert
    BigFree: No, I have some things to do
    BigFree: I did not plan on playing more than one or two turns anyways
    Jonny: I am back

    Then the decisions were made / discussed / argued on where to move units
    Jonny: should Madrid Express move 3-6-6 to pick up Land Lubbers
    Paddy: ME - yeah lets do it
    Jonny: ok, Madrid Express moves 3-6-6
    Jonny: and now back to Gems Ahoy
    Paddy: done
    Paddy: I have no idea...
    Jonny: i still say we move Gems Ahoy 3-3-2, have it pick up settler from SaG, and settle to the south
    Jonny: perhaps at the site 2-2-1 of Avaris, it could have some potential
    Paddy: done...
    Jonny: Gems Ahoy 3-3-2

    New warrior named
    Jonny: warrior in NA needs a name...
    Paddy: Yes, I have one here for him, BRB
    Paddy: ok, so they are coming from our biggest harbour...
    Paddy: how about the Longshoremen
    Jonny: okay
    Paddy: done
    Jonny: Warrior in New Asgard named Longshoremen
    Jonny: should he head towards FoG
    Paddy: hahahaha every bloody body else is...
    Paddy: that may upset the pop
    Jonny: the pop of Sidon, maybe
    Paddy: well said..
    Paddy: get em moven then
    Jonny: Longshoremen move 1-2-2
    Paddy: anything else
    Then the decisions were made / discussed / argued on where to move units
    Paddy: MR President, do you have any requests?

    BigFree departs the Senate

    Paddy: oh!
    Jonny: I guess that's a no
    Paddy: hahahahahha
    Jonny: production in RoV and in Palace Ice/Snow may need to be changed...
    Paddy: a No it is from the President
    Paddy: ok, suggestions

    Ring of Vikings Production Changed
    Jonny: maybe a spearman in RoV so we can move the warrior and archer there towards the border
    Paddy: yes Sir
    Jonny: Production in RoV settler -:[/b] spearman
    Paddy: done
    Jonny: speaking of that, we could go ahead and upgrade Nuclear Master the warrior in RoV, just so we could say that we were here for our first swordsman
    Paddy: hahahahaha very cheeky...
    Paddy: I like it
    Jonny: in fact, I don't see why we couldn't start moving all of the new warriors from NA through RoV on their way to FoG
    Jonny: so we can start upgrading to swords now
    Jonny: and fortify them on the borders
    Paddy: interesting point of view...
    Paddy: go for it..
    Jonny: okay, NuclearMaster the Warrior in RoV upgraded to sword
    Paddy: done... hahahaha

    Culture – Cultured Vikings
    Jonny: perhaps Palace of Ice/Snow could remain building a temple...
    Jonny: It would be nice for PoIaS to have a little 'cultural cushioning', although it will take a while...
    Paddy: better than having it flip on us...
    Paddy: well thought out.
    Jonny: okay, so that stays the same, anything else to do?
    Paddy: looking


    and the time was coming to an end…
    Jonny: I don't see anything
    Paddy: we did not open the map up this turn anywhere did we... into the field of fog
    Jonny: nope...
    Paddy: ok, when we do we need to appease the Great Cat Gods with selling maps for more gold
    Jonny: but not now...
    Jonny: and so, 2 and a half hours after the turnchat began, the first turn was completed...
    Paddy: yes, madness... if all is done, can you save it there.
    Jonny: you still up for another turn?
    Paddy: yes, maybe two more...
    Paddy: hahahahahah
    Paddy: we can keep this going and get a better turn rate
    Jonny: End Turn!
    Paddy: done
    Last edited by Paddy; February 21, 2004 at 12:55.
    Gurka 17, People of the Valley
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  15. #15
    Paddy
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    The persians
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    Gurka 17, People of the Valley
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  16. #16
    Paddy
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    The Home lands
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    Gurka 17, People of the Valley
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  17. #17
    Paddy
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    Hi, there are more pic's and some other deatils, like an entire other turn to come here soon... I am off to the pub to celebrate...




    edit: oh yeah, the Senate Session is closed...

    see you when you've got beer in your hand
    Last edited by Paddy; February 20, 2004 at 22:07.
    Gurka 17, People of the Valley
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  18. #18
    ormuzd
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    great, the SMC has observed the situation, we have our first swordsman, we are expanding well,...

    let's hope next time the President will lead us.

  19. #19
    Rasputin
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    Hmmmm interesting....

    Well done senate , without you this country would be in rack and ruin...
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  20. #20
    Paddy
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    TurnChat / Senate Session 18
    – As recorded by the Minister of the Interior.



    here is the save from the begining of 470BC
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    Gurka 17, People of the Valley
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  21. #21
    Paddy
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    TurnChat / Senate Session 18 Part V
    – As recorded by the Minister of the Interior.


    A new Year begins
    Paddy: lets Rock the Shop
    Jonny: okay, let's go
    Paddy: yes Sir

    Troops get initiated
    Paddy: New Warrior at FoG = The Bears
    Jonny: okay
    Jonny: Warrior at FoG named The Bears
    Paddy: up to RoV with them
    Jonny: yes
    Jonny: The Bears moves 9-8-8
    Jonny: The Gunna's should move up there, too?
    Paddy: yep
    Jonny: The Gunna's moves 9-8-8
    Paddy: uh huh
    Jonny: The Gunna's moves 9-8-8
    Paddy: done
    Jonny: Settler south of RoV moves 2
    Paddy: done
    Jonny: should we move Nuclear Master back to FoG?
    Paddy: yes, needs to be renamed from the warrior to teh swordsman
    Jonny: Nuclear Master the Warrior renamed Nuclear Master the Swordsman, and then moves 2
    Paddy: done

    Workers get work orders
    Paddy: workers slash jungle
    Jonny: Thor's Worker, Frosty, and Worker Bee slash jungle 1-2 of Thor's Hammer
    Paddy: done

    Troops get initiated
    Jonny: name for warrior in NA? and in Valhalla?
    Paddy: any suggestions?
    Paddy: You are the SMC afterall
    Paddy: I should let you name some of your own troops
    Jonny: but I know how to fight, and only fight, I'm not that creative
    Jonny: one could be called Slayer of Immortals
    Paddy: ok Sir. Thor’s Guard
    Paddy: Slayer of Immortals is great
    Paddy: Slayer of Immortals is great and it should be
    Jonny: ok, Warrior in NA renamed Slayer of Immortals, moves 1-4-1
    Paddy: done
    Jonny: Warrior in Valhalla renamed Thor's Guard, moves 7-4-7
    Paddy: done
    Jonny: Longshoremen move 4-7
    Jonny: Longshoremen move 4-7
    Paddy: done
    Jonny: Charlie Daniels Band move 8-8-7
    Paddy: done
    Paddy: there is an un named warrior in SaG
    Paddy: name SaG Sack
    Paddy: ?
    Jonny: well, since he had been forgotten, I was thinking we could call him the Forgotten Warrior...
    Jonny: but I'll let you decide
    Paddy: it was in that light that sag sack,,, but I like Forgotten Warrior... very good.. let him be the Forgotten Warrior
    Jonny: Warrior in SaG renamed The Forgotten Warrior and then moves 7-7-7
    Paddy: done
    Paddy: we moving through this
    Jonny: oh crap, we shouldn't have done that, he was there for happiness
    Paddy: ouch... opps
    Paddy: these things do happen
    Jonny: but Land Lubbers can get there this turn to fill in for him
    Paddy: yes in deed
    Paddy: you type fast
    Jonny: Land Lubbers moves 7 into the galley
    Paddy: done
    Jonny: well, at my school so much has become computerized, that I have plenty of experience typing
    Paddy: hahahahha
    Paddy: well said
    Paddy: we were not allowed calculators at my school
    Jonny: Madrid Express moves 8 into SaG, unloads Land Lubbers
    Paddy: woo hoo
    Paddy: done
    Jonny: what should madrid express do with last 2 movement points?
    Paddy: doesnot he stay there as Land lubers is still on board
    Jonny: we unloaded him...
    Paddy: yeah sorry
    Paddy: was a blonde once
    Jonny: hahaha
    Jonny: but I figured out the answer to the question myself... I accidentaly clicked my mouse with the boat selected; he moved 3-3
    Paddy: ok
    Paddy: well done
    Jonny: it must be a sign from the gods! Madrid Express moves 3-3
    Paddy: becareful... quick get a beer, in hale fast
    Paddy: glug
    Paddy: phew, much better
    Jonny: umm, I'm afraid I'm under drinking age, will root beer work?
    Paddy: yep...
    Paddy: I '' ll have to have your rations {Judy, double jugs for me the reat of the week.. }
    Paddy: love this senate joint
    Paddy: I may actually sober up in the next 500 hundred years
    Jonny: key word in that sentence is *may*
    Jonny: it probably won't happen, though
    Paddy: one hopes not
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    Gurka 17, People of the Valley
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  22. #22
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    TurnChat / Senate Session 18 Part VI
    – As recorded by the Minister of the Interior.


    The council of workers gets the broom out
    Jonny: now, what to do with the 3 workers NE of Raiding Base, should they be roading to the horses?
    Paddy: its good to try once every century or two 9still going on about drinking!)
    Paddy: yes, and linking BFC
    Paddy: we are building the Harbour at Raiding Base for the horses
    Jonny: Persian Hatred Committee, George W. Viking, Wrecking Crew move 1-1
    Paddy: done
    Jonny: then there's rainbow, all alone, should he mine the grass-shield?
    Paddy: yes, gives us an extra shield
    Paddy: waste of time walking around to the horse
    Jonny: Rainbow mines.
    Paddy: done

    More Troop movements
    Jonny: BigBadJonny moves 2
    Jonny: and more iron found...
    Paddy: bugger
    Jonny: now we really want to get that spot 2-2-1 of Avaris now, I knew something was telling me to build there...
    Paddy: yes, you have the sight of the ancients.
    Paddy: must build casino and sit you in sacred chair
    Jonny: well, I'm not SMC for nothing, you know...
    Paddy: answers question on SaG settler
    Paddy: well said
    Jonny: absolutely

    The continuing adventures of our Galley’s
    Jonny: anyway, Gems Ahoy to move 2-1-1?
    Paddy: getting some great shots
    Paddy: ok
    Jonny: Gems Ahoy moves 2-1-1
    Jonny: and now Thor's Sickle
    Paddy: around south or keep him in the north for the war
    Paddy: north for the war
    Jonny: I say keep him north to monitor Persian naval traffic
    Paddy: yes
    Jonny: Thor's Sickle Moves 6-6-2
    Paddy: done

    Management of build queues
    Jonny: do we want to change production in Valhalla to a spearman to escort the settler?
    Paddy: ok
    Jonny: Production in Valhalla changed warrior -:[/b] spearman
    Jonny: okay, NA is producing 11 shields a turn, which is really little different from 10 shields/turn in terms of production time
    Jonny: i recommend moving WF from 1-1 to 1-4 for some extra gold
    Paddy: yes in deed
    Jonny: New Asgard WF 1-1 moved to 1-4
    Paddy: done
    Jonny: anything else?
    Jonny: yes, Thor's Hammer is facing a happiness problem
    Jonny: as is FoG
    Jonny: let's move the archer north of FoG into FoG to provide happiness...
    Paddy: what if we upped the slider 10 r 20 % for two months tile the Swordsmen have rotated through RoV
    Paddy: ok3
    Jonny: i'd rather not touch sliders except as a last result
    Jonny: *resort, rather
    Jonny: Genghis Hood the Archer moves 2
    Jonny: as for Thor's Hammer, we will have to remove a WF
    Paddy: yes... and fix that later
    Jonny: WF 9 in Thor's Hammer turned into taxman
    Paddy: done

    and the second turn comes to an end
    Jonny: and I believe that's it
    Jonny: and if it is, I'll save
    Paddy: thanks, please save it there
    Paddy: that would be great
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    I am of the Horde.

  23. #23
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    New Asgard

    TurnChat / Senate Session 18
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  24. #24
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    Ring of Viking

    TurnChat / Senate Session 18
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  27. #27
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    BigFurryCity

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  28. #28
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    Spanish are Greedy

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  29. #29
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  30. #30
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    TurnChat / Senate Session 18

    The save from the end of the Session
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    Gurka 17, People of the Valley
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