Originally posted by Sovereign
Third, when I attacked the fake Antares, it has NO weapons or defenses (except the Star Fortress). A normal AI planet would have beam and missile bases, fighters, and torpedoes installed in it. Boy, the Antarans must be dumb to not do that, and they're supposed to be intensely militaristic.
Last.... I noticed the AI never converts gas giants and asteroids to artificial planets. I'm not sure if they have the Planet Construction tech or not. But they do manage to terraform most planets with the occasional non-terraformed planet.

I noticed this since I've seen the AI colonize a barren or desert planet, then about 200 turns later, it still is barren or desert even though the other planets become Gaia's.
Is there any patches or mod's available that can fix these issues?
One last thought.... I might look for a MOO2 editor so I can make one habitable planet in every star system so that the other asteroids and gas giants can be converted.
Makes sense, since an empire can be determined enough to bring the resources and infrastructure to rebuild planets in systems with all asteroids and / or gas giants. The empire can bring the equipment on Doomstars, after all, they're almost planet-like in size.
Again, thanks for the feedback and help guys! Glad there's still a MOO2 community out there!
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