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Thread: PROJECT: Altered source files

  1. #481
    Fromafar
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    Revision 334
    Extended support for multiple "ctp2_data" directories, and made it accessible through userprofile.txt.

    modified ctp2_code/ctp/civ3_main.cpp
    modified ctp2_code/ctp/civapp.cpp
    modified ctp2_code/gfx/spritesys/SpriteGroupList.cpp
    modified ctp2_code/gs/database/profileDB.cpp
    modified ctp2_code/gs/database/profileDB.h
    modified ctp2_code/gs/fileio/CivPaths.cpp
    modified ctp2_code/gs/fileio/CivPaths.h

  2. #482
    Fromafar
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    Revision 335 Miscellaneous

    deleted ctp2_code/ctp/ctp2_rsrc/civ3.aps - generated by compiler
    deleted ctp2_code/ctp/userprofile.txt - generated by executable
    modified ctp2_code/gs/gameobj/CityData.cpp - removed ACTIVISION_ORIGINAL block
    modified ctp2_code/ctp/c3.h - removed ACTIVISION_ORIGINAL reference from comment block
    modified ctp2_code/gs/slic/sliccmd.cpp - repaired memory leak
    modified ctp2_code/ui/interface/CauseAndEffectTab.cpp - AOM compatibility restored
    modified ctp2_code/ui/interface/citywindow.cpp - AOM compatibility restored

  3. #483
    Martin Gühmann
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    Revision 336

    Cleaned governor.cpp a little bit: Corrected types and replaced some c-style casts by c++ standart carst, added more descriptions and added some experimental code for better slider oprimization. Currently this is outcommented as it seems rather harm the AI than help.
    modified trunk/ctp2_code/ai/CityManagement/governor.cpp
    modified trunk/ctp2_code/ai/CityManagement/governor.h

    Removed some .NET warnings
    modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.h

    -Martin
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  4. #484
    Martin Gühmann
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    Post

    Revision 337 Some updates:

    File created by CTP2 exe or compiler
    deleted ctp2_code/ctp/dipcombo.txt

    Removed some ACTIVSION_ORIGINAL reverences
    modified ctp2_data/default/gamedata/buildings.txt

    Merged in the GoodMod Great Libraries, for other languages the update is missing.
    modified ctp2_data/german/gamedata/Great_Library.txt
    modified ctp2_data/english/gamedata/Great_Library.txt

    Added player1's battleview fix.
    modified ctp2_data/italian/uidata/layouts/battleview.ldl

    Added a fifth power image, since you can find it the image ressources, but source implementations needs to be followed.
    modified ctp2_data/italian/uidata/layouts/intelligence.ldl

    Added a lot of ldl files so that we can track future changes at least in the German version.
    added ctp2_data/english/uidata/layouts/battleview.ldl
    added ctp2_data/english/uidata/layouts/intelligence.ldl
    added ctp2_data/french/uidata/layouts/battleview.ldl
    added ctp2_data/french/uidata/layouts/intelligence.ldl
    added ctp2_data/german/uidata/layouts/advancespad.ldl
    added ctp2_data/german/uidata/layouts/aipad.ldl
    added ctp2_data/german/uidata/layouts/ancient.ldl
    added ctp2_data/german/uidata/layouts/armymanager.ldl
    added ctp2_data/german/uidata/layouts/attract.ldl
    added ctp2_data/german/uidata/layouts/battleview.ldl
    added ctp2_data/german/uidata/layouts/buttonbank.ldl
    added ctp2_data/german/uidata/layouts/c3utilitydialog.ldl
    added ctp2_data/german/uidata/layouts/ce_screen.ldl
    added ctp2_data/german/uidata/layouts/ChatWindow.ldl
    added ctp2_data/german/uidata/layouts/cityespionage.ldl
    added ctp2_data/german/uidata/layouts/citymanager.ldl
    added ctp2_data/german/uidata/layouts/citypad.ldl
    added ctp2_data/german/uidata/layouts/cityview.ldl
    added ctp2_data/german/uidata/layouts/civ3.ldl
    added ctp2_data/german/uidata/layouts/controlpanel.ldl
    added ctp2_data/german/uidata/layouts/creditsscreen.ldl
    added ctp2_data/german/uidata/layouts/custommap.ldl
    added ctp2_data/german/uidata/layouts/cutnpastepad.ldl
    added ctp2_data/german/uidata/layouts/cvscreen.ldl
    added ctp2_data/german/uidata/layouts/diplomacy.ldl
    added ctp2_data/german/uidata/layouts/DiplomacyDetails.ldl
    added ctp2_data/german/uidata/layouts/diplomacywindow.ldl
    added ctp2_data/german/uidata/layouts/editqueue.ldl
    added ctp2_data/german/uidata/layouts/endgame.ldl
    added ctp2_data/german/uidata/layouts/fancy.ldl
    added ctp2_data/german/uidata/layouts/fliwindow.ldl
    added ctp2_data/german/uidata/layouts/font1.ldl
    added ctp2_data/german/uidata/layouts/font2.ldl
    added ctp2_data/german/uidata/layouts/font3.ldl
    added ctp2_data/german/uidata/layouts/font4.ldl
    added ctp2_data/german/uidata/layouts/font5.ldl
    added ctp2_data/german/uidata/layouts/font6.ldl
    added ctp2_data/german/uidata/layouts/gameplayoptions.ldl
    added ctp2_data/german/uidata/layouts/graphics.ldl
    added ctp2_data/german/uidata/layouts/greatlibrary.ldl
    added ctp2_data/german/uidata/layouts/happystatus.ldl
    added ctp2_data/german/uidata/layouts/helppopup.ldl
    added ctp2_data/german/uidata/layouts/helptile.ldl
    added ctp2_data/german/uidata/layouts/hotseatlist.ldl
    added ctp2_data/german/uidata/layouts/infoscreen.ldl
    added ctp2_data/german/uidata/layouts/intelligence.ldl
    added ctp2_data/german/uidata/layouts/intromovie.ldl
    added ctp2_data/german/uidata/layouts/loadsave.ldl
    added ctp2_data/german/uidata/layouts/messagebox.ldl
    added ctp2_data/german/uidata/layouts/musicscreen.ldl
    added ctp2_data/german/uidata/layouts/ns_chglobby.ldl
    added ctp2_data/german/uidata/layouts/ns_editplyr.ldl
    added ctp2_data/german/uidata/layouts/ns_joingame.ldl
    added ctp2_data/german/uidata/layouts/ns_launch.ldl
    added ctp2_data/german/uidata/layouts/ns_lobby.ldl
    added ctp2_data/german/uidata/layouts/ns_selcnct.ldl
    added ctp2_data/german/uidata/layouts/ns_selplyr.ldl
    added ctp2_data/german/uidata/layouts/ns_selserv.ldl
    added ctp2_data/german/uidata/layouts/ns_template.ldl
    added ctp2_data/german/uidata/layouts/objectpad.ldl
    added ctp2_data/german/uidata/layouts/options.ldl
    added ctp2_data/german/uidata/layouts/playerpad.ldl
    added ctp2_data/german/uidata/layouts/pointspad.ldl
    added ctp2_data/german/uidata/layouts/pollutionpad.ldl
    added ctp2_data/german/uidata/layouts/profileedit.ldl
    added ctp2_data/german/uidata/layouts/queuewin.ldl
    added ctp2_data/german/uidata/layouts/scenario.ldl
    added ctp2_data/german/uidata/layouts/sciencevictory.ldl
    added ctp2_data/german/uidata/layouts/segmentlist.ldl
    added ctp2_data/german/uidata/layouts/sound.ldl
    added ctp2_data/german/uidata/layouts/sourcelist.ldl
    added ctp2_data/german/uidata/layouts/SpriteEditor.ldl
    added ctp2_data/german/uidata/layouts/statswindow.ldl
    added ctp2_data/german/uidata/layouts/throneroom.ldl
    added ctp2_data/german/uidata/layouts/tilepad.ldl
    added ctp2_data/german/uidata/layouts/toolbar.ldl
    added ctp2_data/german/uidata/layouts/trademanager.ldl
    added ctp2_data/german/uidata/layouts/tradescreen.ldl
    added ctp2_data/german/uidata/layouts/tutorialwin.ldl
    added ctp2_data/german/uidata/layouts/unitmanager.ldl
    added ctp2_data/german/uidata/layouts/unitpad.ldl
    added ctp2_data/german/uidata/layouts/unitstatus.ldl
    added ctp2_data/german/uidata/layouts/victorymovie.ldl
    added ctp2_data/german/uidata/layouts/victoryscreen.ldl
    added ctp2_data/german/uidata/layouts/watchlist.ldl
    added ctp2_data/german/uidata/layouts/wondermovie.ldl
    added ctp2_data/japanese/uidata/layouts/battleview.ldl
    added ctp2_data/japanese/uidata/layouts/intelligence.ldl
    added ctp2_data/spanish/uidata/layouts/battleview.ldl
    added ctp2_data/spanish/uidata/layouts/intelligence.ldl
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  5. #485
    Ekmek
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    Added new flags, some are for future use


    gs\newdb\advance.cdb
    gs\newdb\building.cdb
    gs\newdb\government.cdb
    gs\newdb\terrimprove.cdb
    gs\newdb\unit.cdb
    gs\newdb\wonder.cdb


    added government type, cultureonly, citystyleonly, and Is RestrictedToGood (and isCoastal, island, isSea to CanBuildWonder in citydata.cpp)

    gs\gameobj\citydata.cpp
    gs\gameobj\terrainutil.zip


    attached file for review before it becomes revision
    Attached Files Attached Files
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  6. #486
    Fromafar
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    Local Date
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    Revision 338

    Crash fixes

    modified ctp2_code/ctp/civapp.cpp
    modified ctp2_code/ctp/ctp2_utils/pointerlist.h
    modified ctp2_code/gs/slic/SlicEngine.cpp
    modified ctp2_code/gs/slic/SlicEngine.h
    modified ctp2_code/gs/slic/SlicSegment.cpp
    modified ctp2_code/ui/aui_directx/aui_directui.cpp
    modified ctp2_code/ui/aui_directx/aui_directui.h

    Small changes

    Allow string literals to be used as parameter
    modified ctp2_code/ui/interface/progresswindow.cpp
    modified ctp2_code/ui/interface/progresswindow.h

    Updated some "continental" English phrases.
    modified ctp2_data/english/gamedata/Great_Library.txt

    Not a code file (copy from ctp2_code when releasing)
    deleted ctp2_program/ctp/anet.inf

  7. #487
    Peter Triggs
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    r339

    ..\ctp2_code\gfx\spritesys\UnitActor.cpp
    ..\ctp2_code\gfx\spritesys\UnitActor.h
    ..\ctp2_code\gfx\spritesys\Director.cpp
    ..\ctp2_code\gfx\tilesys\TileDraw.cpp
    ..\ctp2_code\gfx\tilesys\TileHighlight.cpp
    ..\ctp2_code\gs\gameobj\ArmyData.cpp
    ..\ctp2_code\gs\gameobj\unit.cpp
    ..\ctp2_code\gs\gameobj\unit.h
    ..\ctp2_code\gs\gameobj\UnitData.cpp
    ..\ctp2_code\gs\gameobj\UnitData.h
    ..\ctp2_code\gs\gameobj\citydata.cpp
    ..\ctp2_code\gs\gameobj\citydata.h
    ..\ctp2_code\ai\ctpai.cpp
    ..\ctp2_code\ai\ctpai.h



    1) Show the number of turns until a city next grows a pop. I think you'll find that you really get attached to this quite quickly.

    2) Implemented Immobile units. These are like the militia units from the mods. I haven't changed units.txt because there aren't any likely candidates in the vanilla game.

    3) Implemented Bombarding from range. This extends the 'fire and forget' technique from the original code. (The white dotted line is the projectile's path.)

  8. #488
    Flinx
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    Sick Kool!

    Originally posted by Peter Triggs
    3) Implemented Bombarding from range. This extends the 'fire and forget' technique from the original code. (The white dotted line is the projectile's path.)
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  9. #489
    Martin Gühmann
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    Revision 340

    Cleaned some files and added text files from the scenarios.

    Removed .NET warnings
    modified ctp2_code/gfx/tilesys/tiledmap.cpp
    modified ctp2_code/gfx/tilesys/tiledmap.h
    modified ctp2_code/gfx/tilesys/tiledraw.cpp
    modified ctp2_code/gfx/tilesys/TileInfo.h

    Cleaned Peter's turns to next pop design and improved the running time of the TurnsToNextPop method.
    modified ctp2_code/gs/gameobj/CityData.cpp
    modified ctp2_code/gs/gameobj/citydata.h

    Tried to fix the turns to next pop on map feature, unfortunatly it doesn't work very well, for instance if you modify the number of specialists, you have to close and open the city manager again. And when I load an old savegame the number of turns is wrong, for some reason they don't consider specialists.
    modified ctp2_code/ui/interface/citywindow.cpp

    Added text files from scenarios. Espeacilly the const.txt's, it was a bad idea to remove them, because now we can't track the changes and a future playtest wouldn't restore these files to their original status. And obviously this is needed to be able to play the Alex scenario.
    added Scenarios/AlexanderTheGreat/scen0000/default/aidata/UnitBuildLists.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/AG_func.slc
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/AG_mod.slc
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/buildings.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize0.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize1.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize2.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize3.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize4.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/citysize5.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/civilisation.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/concept.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/DiffDB.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/govern.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/newsprite.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/terrain.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/tileimp.txt
    added Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Wonder.txt
    added Scenarios/AlexanderTheGreat/scen0000/german
    added Scenarios/AlexanderTheGreat/scen0000/german/gamedata
    added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/civ_str.txt
    added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/gl_str.txt
    added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/Great_Library.txt
    added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/scen_str.txt
    added Scenarios/AlexanderTheGreat/scen0000/german/gamedata/str_loc.txt
    added Scenarios/AlexanderTheGreat/scen0000/scenicon.tga
    added Scenarios/MagnificentSamurai/scen0000/default/aidata/diplomacy.txt
    added Scenarios/MagnificentSamurai/scen0000/default/aidata/Goals.txt
    added Scenarios/MagnificentSamurai/scen0000/default/aidata/strategies.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/civilisation.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/concept.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/Const.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/goodsID.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/newsprite.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/SS_msg.slc
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/uniticon.txt
    added Scenarios/MagnificentSamurai/scen0000/default/gamedata/Units.txt
    added Scenarios/MagnificentSamurai/scen0000/german
    added Scenarios/MagnificentSamurai/scen0000/german/gamedata
    added Scenarios/MagnificentSamurai/scen0000/german/gamedata/civ_str.txt
    added Scenarios/MagnificentSamurai/scen0000/german/gamedata/gl_str.txt
    added Scenarios/MagnificentSamurai/scen0000/german/gamedata/Great_Library.txt
    added Scenarios/MagnificentSamurai/scen0000/german/gamedata/scen_str.txt
    added Scenarios/MagnificentSamurai/scen0000/german/gamedata/str_loc.txt
    added Scenarios/NuclearDetente/scen0000/default/aidata
    added Scenarios/NuclearDetente/scen0000/default/aidata/diplomacy.txt
    added Scenarios/NuclearDetente/scen0000/default/aidata/strategies.txt
    added Scenarios/NuclearDetente/scen0000/default/gamedata/civilisation.txt
    added Scenarios/NuclearDetente/scen0000/default/gamedata/concept.txt
    added Scenarios/NuclearDetente/scen0000/default/gamedata/ND_mod.slc
    added Scenarios/NuclearDetente/scen0000/default/gamedata/ND_msg.slc
    added Scenarios/NuclearDetente/scen0000/default/gamedata/uniticon.txt
    added Scenarios/NuclearDetente/scen0000/default/gamedata/Units.txt
    added Scenarios/NuclearDetente/scen0000/german
    added Scenarios/NuclearDetente/scen0000/german/gamedata
    added Scenarios/NuclearDetente/scen0000/german/gamedata/civ_str.txt
    added Scenarios/NuclearDetente/scen0000/german/gamedata/gl_str.txt
    added Scenarios/NuclearDetente/scen0000/german/gamedata/Great_Library.txt
    added Scenarios/NuclearDetente/scen0000/german/gamedata/scen_str.txt
    added Scenarios/NuclearDetente/scen0000/german/gamedata/str_loc.txt
    Civ2 military advisor: "No complaints, Sir!"

  10. #490
    Maquiladora
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    Revision 341

    Added the missing original Spanish files from

    ctp2_data/spanish/gamedata/
    ctp2_data/spanish/uidata/layouts/

    Forgot to put a comment with the revision, id edit one in if only i knew how and i really dont want to go messing
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  11. #491
    J Bytheway
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    Originally posted by Maquiladora
    Forgot to put a comment with the revision, id edit one in if only i knew how and i really dont want to go messing
    I suspect only kaan can do that (although it is possible for him to arrange matters so that we can).

  12. #492
    Fromafar
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    Revision 342 Mod compatibility crash fixes

    modified ctp2_code/gs/newdb/CTPDatabase.cpp
    modified ctp2_code/ui/aui_common/aui_control.cpp
    modified ctp2_code/ui/aui_common/aui_control.h
    modified ctp2_code/ui/aui_common/aui_imagebase.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_menubar.cpp
    modified ctp2_code/ui/aui_ctp2/ctp2_menubar.h
    modified ctp2_code/ui/interface/controlpanelwindow.cpp
    modified ctp2_code/ui/interface/initialplayscreen.cpp
    modified ctp2_code/ui/interface/NationalManagementDialog.cpp

    About the const.txt files (for scenarios): the original Activision versions should work for quite some time now, so there is no reason to distribute the "insert MAX_MATCH_CYCLES 6 somewhere in the middle" versions any more. Actually, I intend to remove the temporary ugly patch that makes it possible to still use these versions. When you compare the const.txt versions with those of the original game, the only functional change is in the main one, where the caravan coefficient has been modified. But that is another problem (for Mods).

  13. #493
    Martin Gühmann
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    Post

    Originally posted by Fromafar
    About the const.txt files (for scenarios): the original Activision versions should work for quite some time now, so there is no reason to distribute the "insert MAX_MATCH_CYCLES 6 somewhere in the middle" versions any more.
    Well that's not quite my point here. The intention of the playtest versions is that they should work on every version of CTP2 that was installed before. On the game out of the box on the 1.1 patched version and of course on any other playtest taht was installed previously. So what happens if you just delete the files from the respiratory and someone does a patch from the remaining files is that the backwards compatibility is lost, because the file isn't in the respiratory and therefore can't be in the playtest, either. And if it isn't in the playtest it can't overwrite any file with changes from previous playtests.

    Originally posted by Fromafar
    When you compare the const.txt versions with those of the original game, the only functional change is in the main one, where the caravan coefficient has been modified. But that is another problem (for Mods).
    Well actual I indent to move it into the source code as well, it is just inserting a '0' somewhere.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  14. #494
    Fromafar
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    Revision 343 Added thread function names for the debug version

    modified ctp2_code/ctp/civ3_main.cpp
    modified ctp2_code/ctp/civ3_main.h
    modified ctp2_code/ctp/debugtools/debug.c
    modified ctp2_code/ctp/debugtools/debug.h
    modified ctp2_code/net/io/net_thread.cpp
    modified ctp2_code/ui/netshell/netfunc.cpp

  15. #495
    Fromafar
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    Revision 344 Removed support for the deprecated middle-inserted MAX_MATCH_CYCLES

    modified ctp2_code/gs/database/ConstDB.cpp
    modified ctp2_data/default/gamedata/Const.txt

    Restored the original Activision files
    Scenarios/AlexanderTheGreat/scen0000/default/gamedata/Const.txt
    Scenarios/MagnificentSamurai/scen0000/default/gamedata/Const.txt

  16. #496
    Ekmek
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    Revision 345

    ctp2_code\gs\gameobj\Player.cpp
    Added CultureOnly to CanBuildUnit

    ctp2_code\gs\gameobj\CityData.cpp

    Added Governmenttype, CultureOnly,CitystyleOnly, and PreRequisitbuilding to CanBuildBuilding, CanBuildUnit, andCAnBuildWonder (where appropriate)

    ctp2_code\gs\gameobj\terrainutil.cpp

    Added CultureType, GovernmentType to terrainutil_CanPlayerBuild
    Added IsRestrictedToGood to terrainutil_CanPlayerBuildAt


    ctp2_code\gs\newdb\building.cdb
    ctp2_code\gs\newdb\terrimprove.cdb
    ctp2_code\gs\newdb\wonder.cdb
    ctp2_code\gs\newdb\unit.cdb
    ctp2_code\gs\newdb\advance.cdb
    ctp2_code\gs\newdb\government.cdb
    ctp2_code\gs\newdb\terrain.cdb


    Added appropriate flags for above and futureuse flags
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  17. #497
    Martin Gühmann
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    Post

    Revision 346

    Started to implement the refuel order
    modified ctp2_code/ai/strategy/goals/ctpgoal.cpp
    modified ctp2_code/ai/strategy/goals/ctpgoal.h

    Moved UnitValidOrder to the Unit class so that we have the unit properties available.
    Teleeveangelist unit does not need to have the index 66 in the database to trigger the faith heal message instead of the sell indulgence message.
    GovernmentModified implemented for Units.
    modified ctp2_code/gs/gameobj/ArmyData.cpp
    modified ctp2_code/gs/gameobj/ArmyData.h

    Restore compilability after last revision.
    modified ctp2_code/gs/gameobj/CityData.cpp
    modified ctp2_code/gs/gameobj/Player.cpp
    modified ctp2_code/gs/gameobj/player.h
    modified ctp2_code/gs/gameobj/terrainutil.cpp

    Devided Caravan costs by ten to move this out of Const.txt for better mod compatibility.
    modified ctp2_code/gs/gameobj/tradeutil.cpp
    modified ctp2_data/default/gamedata/Const.txt

    Added Needsrefuiling method to remove code duplication.
    Made GetFuel method const.
    Moved UnitValidForOrder method from ArmyData
    Implemented GovernmentModified for Units.
    modified ctp2_code/gs/gameobj/Unit.cpp
    modified ctp2_code/gs/gameobj/Unit.h
    modified ctp2_code/gs/gameobj/UnitData.h

    Updated for Paradrop and Refuel orders.
    modified ctp2_code/gs/newdb/goal.cdb
    modified ctp2_code/gs/newdb/order.cdb
    modified ctp2_data/default/aidata/Goals.txt
    modified ctp2_data/default/aidata/strategies.txt
    modified ctp2_data/default/gamedata/Orders.txt

    Fixed invalid syntax after last revision.
    modified ctp2_code/gs/newdb/terrain.cdb
    modified ctp2_code/gs/newdb/terrimprove.cdb

    Added a few more slots for cursors
    modified ctp2_code/gs/utility/newturncount.cpp
    modified ctp2_code/gs/utility/TurnCnt.cpp
    modified ctp2_code/ui/aui_common/aui_mouse.h
    modified ctp2_code/ui/interface/cursormanager.h
    added ctp2_data/english/uidata/layouts/civ3.ldl
    added ctp2_data/french/uidata/layouts/civ3.ldl
    modified ctp2_data/german/gamedata/gl_str.txt
    modified ctp2_data/german/uidata/layouts/civ3.ldl
    modified ctp2_data/italian/uidata/layouts/civ3.ldl
    added ctp2_data/japanese/uidata/layouts/civ3.ldl
    modified ctp2_data/spanish/uidata/layouts/civ3.ldl
    Civ2 military advisor: "No complaints, Sir!"

  18. #498
    Fromafar
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    Revision 347

    Restored mod compatibility for the tribe selection screen.

    modified ctp2_code/ui/interface/spnewgametribescreen.cpp
    modified ctp2_code/ui/interface/spnewgametribescreen.h

    Repaired memory leaks and (virtual) crashes.

    modified ctp2_code/gfx/spritesys/Actor.cpp
    modified ctp2_code/gfx/spritesys/Actor.h
    modified ctp2_code/gfx/spritesys/spritefile.cpp
    modified ctp2_code/gfx/spritesys/SpriteFile.h
    modified ctp2_code/gfx/spritesys/SpriteGroupList.cpp
    modified ctp2_code/gfx/spritesys/UnitActor.cpp
    modified ctp2_code/gs/events/GameEventHook.cpp
    modified ctp2_code/gs/events/GameEventHook.h
    modified ctp2_code/gs/newdb/CTPDatabase.cpp
    modified ctp2_code/gs/slic/SlicArray.cpp

    Minor changes.

    modified ctp2_code/robot/pathing/A_Star_Heuristic_Cost.cpp - removed some unused imports
    modified ctp2_data/default/uidata/credits.txt - added FreeType library usage
    modified ctp2_data/english/gamedata/Great_Library.txt - corrected Leviathan prerequisite
    modified ctp2_data/english/uidata/layouts/spnewgamepopups.ldl - removed references to some non-existing files
    modified ctp2_data/default/gamedata/Colors00.txt - swapped with colors03.txt, restoring the default blue colour
    modified ctp2_data/default/gamedata/colors03.txt - swapped with colors00.txt

  19. #499
    Martin Gühmann
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    Revision 348

    Added missing files and fixed bugs:

    Added some debugging messages for logging and fixed bugs concerning population assignment.
    modified ctp2_code/ai/CityManagement/governor.cpp
    Comment modification:
    modified ctp2_code/ai/strategy/goals/ctpgoal.cpp

    Added missing cursor files:
    added ctp2_data/default/graphics/cursors
    added ctp2_data/default/graphics/cursors/UC088.tga
    added ctp2_data/default/graphics/cursors/UC089.tga

    Replaced those files with the one for the English version from the last revision:
    modified ctp2_data/french/uidata/layouts/spnewgamepopups.ldl
    modified ctp2_data/german/uidata/layouts/spnewgamepopups.ldl
    modified ctp2_data/italian/uidata/layouts/spnewgamepopups.ldl
    modified ctp2_data/japanese/uidata/layouts/spnewgamepopups.ldl
    modified ctp2_data/spanish/uidata/layouts/spnewgamepopups.ldl
    Civ2 military advisor: "No complaints, Sir!"

  20. #500
    ctplinuxfan
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    Revision 349
    - fixed includes for os/ subdirectories
    - Added base autoconf system
    - Added fixed version of sdl.m4 (fix: compile test-program with $CXX)
    - lowered dependencies for Map-Plugins and dbgen
    - portability fixes in mapgen
    - portability fixes in gs/dbgen
    - added makros generated by autoheader in config.h to
    os/include/config_win32.h
    - Headers added:
    - ctp2_inttypes.h (Integer types definitions <- c3types.h, auitypes.h)
    - noCOMBase.h (IUnknown interface as virtual class)
    - Makefile targets added:
    - bootstrap Create ./configure
    - purge Delete files generated by autotools et al.
    -> mapgen and gs/dbgen compile under linux

    Changes merged in originally by Johannes Sixt:
    - Map-Generator Plugins for linux

  21. #501
    ctplinuxfan
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    Forgot this:

    Revision 350
    A etc/svn-config

    - Client-Configuration for subversion with some auto-props enabled

  22. #502
    Martin Gühmann
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    Post

    This thread has now reached the 500 post limit. Please continue posting here.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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