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Thread: The Apolyton Call to Power 2 Source Code Project: Welcome and Download!

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    MarkG
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    Welcome and Download!

    Last edited by MarkG; October 28, 2003 at 14:50.
    Co-Founder, Apolyton Civilization Site
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    Solver
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    I AGAPO YOU MARKOS!!!!










    Thanks Activision!


    arty:

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    Maquiladora
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    dfgiojdfgoiisdjnfg

    w00t!
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
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    Myrddin
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    Surely a News Item needed
    "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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    J Bytheway
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    Hooray! Downloading at this very moment .

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    Gramphos
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    Cool
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    Solver
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    First impressions - it's nicely packaged, and stuff, and seems to include really everything that we will need... at least a ton of files is there .

    No comments in the main game source indeed.

    And many files are called "c3" something. Quite fun .
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  8. #8
    J Bytheway
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    Have you read the liscense carefully? It's quite frightening, especially things like:

    You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.


    So if anyone says "Hey, we could sell this." we all have to write a letter to Activision...

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    Pyaray
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    I guess I'll need to download the source this weekend and get myself refamiliar with it.

    Pyaray

  10. #10
    J Bytheway
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    Hmmm... A total of 209 folders with 2632 files. I can tell this is going to be complicated (as if we didn't know already ). There's CVS folders everywhere too, but since I know nothing about CVS I don't know what they're doing.

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    Ekmek
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    Imminent came fast.
    Formerly known as "E" on Apolyton

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    Pyaray
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    If you don't have CVS installed (and even if you do) I think it's safe to delete all the CVS folders. There should be one CVS folder (with 3 files in it) in each project folder.

    Pyaray

  13. #13
    J Bytheway
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    Well, I've successfully opened the workspace in MS Visual Studio 6 (It took an a long time to open, though), but I get an unspecified error on the very first file if I try to build it. I was at least hoping for some slightly more explicit problem...

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    J Bytheway
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    My mistake, actually it did say what the error was - not a very surprising one:

    \ctp2_code\ui\aui_common\aui.h(56) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory

    Glancing at aui.h, this looks like its something to do with DirectMedia, which the readme said would be missing. Ho hum.

  15. #15
    MarkG
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    something to always keep in mind

    If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge.

    New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of Call to Power II. New Game Materials may not be designed to be used as a stand-alone product.
    Co-Founder, Apolyton Civilization Site
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    Solver
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    J Bytheway, did you get the DirectX Media SDK? You need that stuff...

    I'm about to finish downloading it.

    Read the license, and it's interesting. I don't think the fact that we can't sell anything we make is too concerning, at least right now, is it?
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    ískallin
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    Haleluja!!!
    Viva la activision!

    How long before first patch?
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    J Bytheway
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    Originally posted by Solver
    J Bytheway, did you get the DirectX Media SDK? You need that stuff...


    Nope, was planning to now.

    Read the license, and it's interesting. I don't think the fact that we can't sell anything we make is too concerning, at least right now, is it?


    It's not just that were not allowed to sell anything, we're not allowed to stand idly by whilst someone else *suggests* selling anything.

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    Ekmek
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    This needs to be an announcement
    Formerly known as "E" on Apolyton

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    MarkG
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    i dont think anyone ever thought he could sell something out of this
    Co-Founder, Apolyton Civilization Site
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    Solver
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    Markos says it .

    Our plans, as known, involve fixing the worst of CtP2 bugs first, and then slowly moving on to implementing new feautures - and everything to be released for free on Apolyton .

    Markos - feel like joining IRC for a party ?
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    vovan
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    Wohooo!

    I'm off to take a look. Hope I don't miss the lecture that I have in an hour!
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    J Bytheway
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    Originally posted by J Bytheway
    Nope, was planning to now.
    ... but at 185MB, it is likely to take a while... Thank goodness I'm not downloading it over dialup .
    Last edited by J Bytheway; October 28, 2003 at 15:23.

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    Solver
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    If you're downloading 185 MB, that's not what you need. The package is 90 MB big.
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    Immortal Wombat
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    Cool! Now we can make CtP3 and sell a million copies and become rich beyond our wildest dreams!!
    Concrete, Abstract, or Squoingy?
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    Immortal Wombat
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    oh, and Markos, please can you make the T a t in "CTP2-Open Source Project" and preferably CTP DemoGame and Superleague forums? Pleeeese?
    Concrete, Abstract, or Squoingy?
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    Martin Gühmann
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    Post

    First:





    Originally posted by Immortal Wombat
    oh, and Markos, please can you make the T a t in "CTP2-Open Source Project" and preferably CTP DemoGame and Superleague forums? Pleeeese?
    Or the other way around at least use one way of writing that.

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    The Big Mc
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    wahooooooooo good job i got broad band
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    Locutus
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    Originally posted by Immortal Wombat
    Cool! Now we can make CtP3 and sell a million copies and become rich beyond our wildest dreams!!
    SOMEONE didn't read the disclaimer yet
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    Immortal Wombat
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    I just wanted to make John - indeed, you all - write a letter to Activision
    Concrete, Abstract, or Squoingy?
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