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  1. Civ V, Multiplayer - the future

    by , February 6, 2011 at 06:32 (Life Debugger - the Civ world from the view point of a coder)

    Now Civ V is out for roughly 5 months and a lot of people have stated their opinion about the game. Some have expressed that they are content with the game, and that they have a lot of fun with it. Others - and seemingly the majority of players - have stated that the game is a failure in most aspects, and that they have put it aside after a few months or weeks even. I'm not going to give judgement on who is right on this matter, I'll just describe my own view on the game in general and most


    Updated February 6, 2011 at 06:38 by ·Imhotep·

  2. Civilization V Multiplayer Concepts: City Defense and the Choke

    by , September 11, 2010 at 16:01 (Life Debugger - the Civ world from the view point of a coder)

    With Civilization V only roughly two weeks away it's time to think about the new features and how they may affect Multiplayer. Robert Plomp already has started a discussion about how one unit per tile will affect MP. I'll try to take a look at a new feature of Civ V that has the potential to change Multiplayer at least in the early stages of the game radically: The new defense abilities of cities. As the game isn't out yet some of this is based on assumptions and speculations, but I'll revisit this


    Updated September 11, 2010 at 16:11 by ·Imhotep·

  3. Defending in Civ 4 MP

    by , September 5, 2010 at 17:12 (Life Debugger - the Civ world from the view point of a coder)
    After our look on the possibilities of attacking we will now examine defending a little bit. We have stated in the previous article that Civ IV is a game that favours the defender. Let`s see what you can do to save your empire from the raging hordes...

    A. Defense basics

    One of the major factors for any defensive effort is terrain. Just to recapitulate: "Flat" terrain gives no defense bonuses, hills give +25% bonus (with an additional +25% for archer units), forests ...

    Updated September 6, 2010 at 06:10 by ·Imhotep·

  4. Firaxis announces release date of the Civilization V demo game!

    by , August 27, 2010 at 15:54 (Life Debugger - the Civ world from the view point of a coder)
    Today Firaxis has announced the release date of the demo game of Civilization V - it's September 21st, the date of the release for North America. More info here:

    The page needs Flash to be displayed correctly.
  5. „ We want this the best place to be for Civvers“ – an Interview with Robert Plomp and jobe

    by , August 27, 2010 at 14:29 (Life Debugger - the Civ world from the view point of a coder) and announced that both their staff and their content have merged and that they will try to create a new, exciting place for every Civ fan. has sat down with the two owners of the respective sites and asked them what this is all about.

    Imhotep: Hi Robert, hi jobe! Thanks for this interview. Now we have learned that apolyton and fastmoves have merged, resulting in an interesting mix of approaches. Apolyton always was more SP oriented, while fastmoves ...
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