In all the games of Civ, one thing I have noticed is that you tended to build nearly every improvement everywhere. Due to various bonuses, you tended to build roads and railroads everywhere. Simillarly, you tended to build almost all of the city improvements in each and every city for the same reason.
Not only does this make the game tedious and repetitive, it also makes all the cities pretty much indisguishable from one another and takes away strategic depth, not to mention makes the game IMO a little less realistic.
The debate over building roads and RR everywhere has already been discussed at length. Possible options would be to eliminate/reduce bonuses and/or increase operation costs so that it becomes unnecessary and impractical to build roads and RRs everywhere.
As for city improvements, I think that there are many ways to approach this. One approach would be the "Colonization" approach in which you had specialized factories such as aircraft factory, armoured vehicle factory, shipyward, etc which take a long time to build and/or require great upkeep so you would NOT build one in each and every city. This is how they did it in "Colonization" and I hope to see it in Civ 4.
Then you would have to make strategic decisions. Do I build them near the front for faster mobilization or away from the front for more security.
The point is that the cities should be more unique. A "Colonization" style of city improvement would go a long way to achieving that.
I mean IRL, does any nation have each and every one of its citiies be able to build bomber, tanks, ships, etc? Obviously not !
Not only does this make the game tedious and repetitive, it also makes all the cities pretty much indisguishable from one another and takes away strategic depth, not to mention makes the game IMO a little less realistic.
The debate over building roads and RR everywhere has already been discussed at length. Possible options would be to eliminate/reduce bonuses and/or increase operation costs so that it becomes unnecessary and impractical to build roads and RRs everywhere.
As for city improvements, I think that there are many ways to approach this. One approach would be the "Colonization" approach in which you had specialized factories such as aircraft factory, armoured vehicle factory, shipyward, etc which take a long time to build and/or require great upkeep so you would NOT build one in each and every city. This is how they did it in "Colonization" and I hope to see it in Civ 4.
Then you would have to make strategic decisions. Do I build them near the front for faster mobilization or away from the front for more security.
The point is that the cities should be more unique. A "Colonization" style of city improvement would go a long way to achieving that.
I mean IRL, does any nation have each and every one of its citiies be able to build bomber, tanks, ships, etc? Obviously not !
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