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Civilization 5 patch 1.0.1.383 is out

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  • Civilization 5 patch 1.0.1.383 is out

    The August Civilization 5 patch has been released. It is rather a small patch but look at the change list yourself:

    [UI]

    • Prevent creating duplicate great people by lagging the free great person UI.
    • Yield modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
    • Production tooltip in City View now displays the production penalty (usually -10%) for when the player has too many units than they can support.
    • The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
    • Unhappiness is now broken down between regular population and population from puppet cities.



    [GAMEPLAY]

    • Slightly reduce the bias to sneak attack.
    • "City must not be in Plains" requirement for Stone Works now functions properly.
    • Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.


    [TACTICAL AI]

    • Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
    • AI will avoid using land units for an operation if they are currently on a different continent than the muster point.
    • If attacking over land, add extra emphasis to nearby targets (reduce the chance that the AI will bypass closest cities).


    [MULTIPLAYER]

    • Multiple out of sync causes found and fixed.
    • Add an Invite button on the Staging Room screen for the host.
    • Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
    • Host can now change the game set-up options in the lobby (except DLC) after a group has been gathered.
    • Player can now manually save a game while in multiplayer.
    • Player can now “un-end” their turn in multiplayer. This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending their turn.
    • Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
    • Hot-Seat: City State screens now update properly when switching players.


    [BALANCE]

    • Pyramids now grant 2 free workers when built instead of 1.
    • Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General.
    • Taj Mahal now gives 4 Happiness in addition to a Golden Age.
    • Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
    • Harbor no longer increases naval production by 15%.
    • Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
    • Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
    • Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports.
    • Balance tweaks to New World scenario.


    [MODDING]

    • Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.


    [BUGS]

    • Multiple minor bug fixes.
    Last edited by Martin Gühmann; August 12, 2011, 17:31.
    Civ2 military advisor: "No complaints, Sir!"
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