Preview located at: http://www.heavengames.com/ads/e3-20...preview1.shtml
It of course has a lot of talk about combat. Explaining the impressive battles and how flanking works, just like all the previews. But it goes further on cities than I have seen before.
It goes on for three pages about all that cities do in the game. They expand the borders, provide where you can get resources, allow buildings to be built within the city radius, expand your unit limit, and research new technologies. The article indicated that each city would have a limit to how many and what type of buildings could be built within its radius. So there will be a limit on building 5 barracks so that you can produce five of the same unit type at the same time at lease in the early game.
Heaven games says that,
Apparently to take a city you give it damage like any other building but that it can't be destroyed. Once the hit point value of the city is to 0, whoever has more units in the city radius gets control of the city. If you are the invader you have to control the city for 2 to 4 minutes (depending on game settings) to begin to use it for your own plans.
The final tidbit that I found interesting was that to win a conquest game you will have to take the capital (the first city in an empire) and hold it for 3 to 5 minutes (again depending on game settings).
They close with:
One of the best previews I have read. Take a look at share your thoughts and favorite passages.
It of course has a lot of talk about combat. Explaining the impressive battles and how flanking works, just like all the previews. But it goes further on cities than I have seen before.
It goes on for three pages about all that cities do in the game. They expand the borders, provide where you can get resources, allow buildings to be built within the city radius, expand your unit limit, and research new technologies. The article indicated that each city would have a limit to how many and what type of buildings could be built within its radius. So there will be a limit on building 5 barracks so that you can produce five of the same unit type at the same time at lease in the early game.
Heaven games says that,
Cities are hugely important and most major battles revolve around the capturing or defending of cities. Because national borders, resource collection buildings and the population limit are all tied to cities, if you lose a city to an invading army, you lose quite a bit of power. Attacks that focus on eliminating resource collection buildings can hurt somewhat but attacks that capture a city can spell doom for the losing player.
Apparently to take a city you give it damage like any other building but that it can't be destroyed. Once the hit point value of the city is to 0, whoever has more units in the city radius gets control of the city. If you are the invader you have to control the city for 2 to 4 minutes (depending on game settings) to begin to use it for your own plans.
The final tidbit that I found interesting was that to win a conquest game you will have to take the capital (the first city in an empire) and hold it for 3 to 5 minutes (again depending on game settings).
They close with:
Although at first glance, RoN looks similar to other rts games, it is actually, a very innovative and unique game with many features that cannot be found in any other rts game on the market. RoN already looked very polished at E3, almost a year before its scheduled release date. We had a great time playing RoN at E3 and I predict that many others will find RoN as much fun as we did.
One of the best previews I have read. Take a look at share your thoughts and favorite passages.
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