Furthering the (re-)discovery of the machinima and live-action blended series Age of Nations (AoN), this week brings about a previously unreleased Extra production. During the recording of Episode 112's commentary, Creator/Producer Daniel "DanQ" Quick and Voice Actor Daniel Rodrigues talked more than could be fit into the episode's runtime. Moreover, discussion quickly turned more general to the series itself. This conversation was recorded in January 2007. Entitled Ex105: "Season 1 Commentary #2, it is now available for netcasting with a runtime of 08m34s.
Set in the Rise of Nations universe as the first Real-Time Strategy (RTS) machinima series and first for the game, AoN ran for one season of 14 episodes and ending with a featurette released in July 2007. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment.
Set in the Rise of Nations universe as the first Real-Time Strategy (RTS) machinima series and first for the game, AoN ran for one season of 14 episodes and ending with a featurette released in July 2007. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment. From the now defunct game developer Big Huge Games co-founded by Civilization II and Alpha Centauri Lead Designer Brian Reynolds, RoN worked to incorporate Turn-Based Strategy (TBS) elements into an RTS environment.