Announcement

Collapse
No announcement yet.

Easy tech modding

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Easy tech modding

    Hi,

    i found out the 2 key parameters in rules.xml to control tech cost and speed.

    ACCEL_RESEARCH value="1/1 speed

    you want that to be 1/ x where x is the multiplier you want for your research speed. Let's say you want all techs 10 times the jobtime specified for each one, so you set x=10.

    TECH_COST_FACTOR value="10 resources"/>

    you want this one to be 10 times x where x is the multiplier you would like to apply for all research costs. Let's say you want those costs twice what is specified for each research, so you write TECH_COST_FACTOR value="20 resources" instead of the original value.

    There are two other parameters that let you control multipliers for unit and building costs if you want also.

    MOST IMPORTANT: IT WORKS!!! So if you don't want to change each parameter, or want to test scenarios in normal setting (hard coded), then you would like to use these parameters.

    I am using RonMOd and wanted to test the european scenario with techs slowed down, so i tested this and worked.

    Happy gaming!


    Rebel
    Candor dat viribus alas.
Working...
X