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Best Uses For Outposts

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  • Best Uses For Outposts

    I haven't seen a thread on this one. But feel free add to the uses below. The manual mentions them as a way to stake a claim on an important planet - but I found that the least useful way of employing them:

    1) as a jump point to attack someone barely reachable by your current fuel cells.

    2) as a worthless gift to really piss off another player. Place it on a gas giant or asteroid on a fellow player's system, then offer it as a gift to the stupid AI. The AI sends ships to guard it, hehe and often declares war on the player.

    On impossible, one time I was neutral to the Klackons but he was really pissing me off by demanding my tech, so I peppered his systems with outposts, then gave them away as gifts to his neighbors immediately after he declared war on me. BOY WAS THAT FUNNY!

    (i.e it also confuses the hell out of him, since the AI sends a few ships to guard his own planets)

    3) prevent another player from getting a good planet - lets say 4 two turns you and a rival have been capturing and re-capturing
    the same Gaia, ultra rich system. Now you know he has bigger badder fleet, and the only way he can get to your other systems is thru the Gaia system. Put an outpost on it and give it away to the 3rd party. The stupid AI never colonizes it, and your rival can only sit there twiddling his thumbs

    4) instant marine base for dictatorships and feudalism - put an outpost, then colonize
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