Armada 2526:New 4X space strategy game in November 2009.
"Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys. until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles."
Company: http://www.ntronium.com/Armada2526%20Home.html
Publisher: http://www.matrixgames.com/products/...ls/Armada.2526
Publisher Forum(most active): http://www.matrixgames.com/forums/tt.asp?forumid=758
Company Forum(activity is growing): http://ntronium.com/simplemachinesforum/index.php
About The Founder
R.T.Smith (aka Bob) has been creating strategy and war games for more than 20 years. Most recently he was the project director and lead designer for Medieval 2 Total War, having previously served as designer and programmer on the previous Total War Games.
He also created a number of acclaimed strategy and wargames for publishers such as Lothlorien, CCS, Linel and Interstel.
Main Titles
Medieval 2: Total War
Rome: Total War
Medieval: Total War
Shogun: Total War
Armada 2525
Encyclopedia of War:Ancient Battles
Vulcan
Desert Rats
Arnhem
Confrontation
He has also worked on the development of console games, and been involved with the design of a 3D graphics chip.
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Powerful AI
The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against. The A.I.has been built into the game from the beginning of development, and updated to take advantage of new game features as they are added, giving the developers the maximum time to polish its behavior. This is in contrast to many games, where the AI is tacked on at the end of development.
Of course the same powerful routines developed for the opponents, are also available to assist the player in managing their empire, and to offer game play advice.
Game-Play Driven Development
Although Armada 2526 has glorious sound and graphics that inspire and immerse the player, the main focus is providing a great game play experiences. Whereas the majority of games created today develop their graphics engine first, leaving game play and AI to the end of development, Armada 2526 has been developed "game-play" first allowing it to be tested refined and polished while graphics and sound are being added.
"Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys. until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles."
Company: http://www.ntronium.com/Armada2526%20Home.html
Publisher: http://www.matrixgames.com/products/...ls/Armada.2526
Publisher Forum(most active): http://www.matrixgames.com/forums/tt.asp?forumid=758
Company Forum(activity is growing): http://ntronium.com/simplemachinesforum/index.php
About The Founder
R.T.Smith (aka Bob) has been creating strategy and war games for more than 20 years. Most recently he was the project director and lead designer for Medieval 2 Total War, having previously served as designer and programmer on the previous Total War Games.
He also created a number of acclaimed strategy and wargames for publishers such as Lothlorien, CCS, Linel and Interstel.
Main Titles
Medieval 2: Total War
Rome: Total War
Medieval: Total War
Shogun: Total War
Armada 2525
Encyclopedia of War:Ancient Battles
Vulcan
Desert Rats
Arnhem
Confrontation
He has also worked on the development of console games, and been involved with the design of a 3D graphics chip.
-----
Powerful AI
The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against. The A.I.has been built into the game from the beginning of development, and updated to take advantage of new game features as they are added, giving the developers the maximum time to polish its behavior. This is in contrast to many games, where the AI is tacked on at the end of development.
Of course the same powerful routines developed for the opponents, are also available to assist the player in managing their empire, and to offer game play advice.
Game-Play Driven Development
Although Armada 2526 has glorious sound and graphics that inspire and immerse the player, the main focus is providing a great game play experiences. Whereas the majority of games created today develop their graphics engine first, leaving game play and AI to the end of development, Armada 2526 has been developed "game-play" first allowing it to be tested refined and polished while graphics and sound are being added.