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Call to Power 2 Preview: Day 1

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  • Call to Power 2 Preview: Day 1

    OK, it's finally here! CTP2 is in our hands (well, ok, mine and Dan's hands) But first a disclaimer for the following and for the rest of what you will read in these in the next days:

    The following is strictly the personal opinions of Markos Giannopoulos and Daniel Quick. We wont try to express the average fan of civ2, ctp1, smac or quake here. Just ourselves. There is no guarantee that what we think of the game will be anything like your own opinion if you choose to purchase this game. If you want to get an idea of our other previews, you can check the ctp1 preview.

    And a final note: if the following doesn't look consistent, it's because it is simply impressions of a few hours, and not part of a normal preview (wait for "Part 2").

    Installation, System Requirements
    And now to more pleasant stuff. I got the CD and a copy of the manual(which has a "not final" note on the front page) this morning. Many thanks to Lt John btw, for getting us the copies. Installation took 7-8 minutes. I did the full installation which takes 550MB. But here are the exact system requirements:
    Pentium 166Mhz (233Mhz recommended)
    Windows 95/98/ME/2000
    64MB RAM
    320 or 550MB of hard disk(depending on your choice)
    150MB of virtual memory
    16bit, 4MB video card
    16bit sound card
    4x speed CD
    DirectX 7.0a(included in the CD)

    By the way, my system is an Athlon at 600Mhz, with 128MB RAM, a Riva TNT, 8MB video card, Soundblaster Live! sound card, and a 8x DVD, running Windows 2000.

    Difficulty Levels, Screen Resolutions
    The first surprise came when I went to start a new game. The difficulty levels are no longer the classic ones: beginner, easy, medium, hard, very hard, impossible! Luckily, the names of the levels are in a text file... .

    The second surprise came when I saw the possible resolutions: up to 1280x1204! I chose 1024x768, but I'll definitely try the others too in the coming days.

    Moving Units
    Inside the actual game, the first thing you will notice is the changed system for moving the units. No more point, click and it goes there. You actually drag-and-drop to set the route of the unit(or of course use the keyboard, for which btw there are much more default combinations than in ctp1). This means the end of wrong movement orders, although it will take some time to adopt by an experienced ctp1 user. I myself, had learned not to make mistakes and the new system requires extra effort. Still, it is now much easier to change the route of a unit, and generally things feel like they are under your total control in this area.

    Right-click Menus
    When you right-click a unit, you get a menu with all the commands. It's really great, to the point of making the buttons on the units tab of the "control panel" worthless(for me) One problem is that they are not "context sensitive". If my unit is not on a trade route, there is no reason why i should see the pirate command, is there? Still, an improvement over CTP1.
    Last edited by Martin Gühmann; January 15, 2011, 19:03.
    PolyCast Co-Host, Owner and Producer: entertaining | informing civ
    >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy
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