This is probably more for the multiplayer but for the scenarios I think it might be important.
Anyway, while playing the medieval mod (and I'm assuming the same will happen with the Apolyton) with a 2 player LAN set up we kept getting sync errors. In particular the units on the build list below Caravan didn't appear on the non host machine (I was happy
). This kept happening and in the end we decided to load everything from the scenario directories back to the high level 'default' directories - no more problems were encountered!
In case anyone was hitting the same peoblem I thoiught this would be useful - for the mod makers I have no way how to correct this.
For the world mod makers (or Apolyton) any idea how to stop the world maps from crashing within a few turns of starting (the 24 world map)?
Anyway, while playing the medieval mod (and I'm assuming the same will happen with the Apolyton) with a 2 player LAN set up we kept getting sync errors. In particular the units on the build list below Caravan didn't appear on the non host machine (I was happy
![](http://apolyton.net/forums/smile.gif)
In case anyone was hitting the same peoblem I thoiught this would be useful - for the mod makers I have no way how to correct this.
For the world mod makers (or Apolyton) any idea how to stop the world maps from crashing within a few turns of starting (the 24 world map)?