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CTP1: THE VALUE OF SCHOOL-FOLLOW UP by WW

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  • CTP1: THE VALUE OF SCHOOL-FOLLOW UP by WW

    By William Westwater
    May 20, 1999

    Note: A discussion on the recent column by William Westwater begun on our forums. WW in response posted an example with numbers. We post it here, along with Celestial Dawn's reply.

    Let’s consider a concrete examples:
    Civilization:
    Rations 7.5 per pop
    Happiness: 75
    Crime: 10%
    Science contribution: 50%

    City 1:
    Pop 5. Pop are currently on:
    Forest 20 P, 5 F
    Forest 20 P, 5 F
    Shallow with Net 10 P 20 F, 5 G
    Shallow with Net 10 P 20 F, 5 G
    Shallow with Net 10 P 20 F, 5 G
    Total: 70 P, 70 F, 15 G
    Total after crime: 63.5 P, 63.5, F, 13.5 G
    Food Eaten: 22.5 F

    Should I build a marketplace, marketplace with merchant, an academy, or an academy with scientist if I want science?

    Marketplace alone:
    GOLD:
    +6.75 Gold for 50% bonus
    -5 Gold for maintenance
    equals
    1.75 Gold profit, which becomes about 1 science, 1 gold savings

    TOTAL: for no continuing cost, gain 1 science, 1 gold savings

    Marketplace and merchant (taken from Forest)
    GOLD:
    +9 Gold for merchant (after crime)
    +11.25 Gold for 50% bonus
    -5 Gold for maintenance
    equals
    15.75 Gold profit, which becomes 7.875 science, 7.875 gold savings

    PROD:
    -20 P for losing Forest

    FOOD:
    -5 F for losing Forest

    TOTAL: for cost of 20 P and 5 F per turn, get 7.875 science, 7.875 gold savings per turn

    Academy:
    GOLD:
    -4 Gold for maintenance, which is -2 science, -2 gold savings

    SCIENCE:
    + 2.5 science for ½ science per pop
    + 1.25 science for 50% science bonus

    TOTAL: for a cost of 2 gold savings per turn, earn 1.75 science per turn

    Academy with scientist (taken from Forest):
    GOLD:
    -4 Gold for maintenance, which is -2 science, -2 gold savings

    PRODUCTION:
    -20 P for losing Forest

    FOOD:
    -5 F for losing Forest

    SCIENCE:
    + 10 science for scientist
    + 2.5 science for ½ science per pop
    + 6.25 science for 50% bonus

    TOTAL: for a cost of 20 P, 5 F, and 2 gold savings per turn, get 16.75 science per turn

    Summary:
    Marketplace
    +1 science
    +1 gold savings

    Marketplace and merchant
    +7.875 gold savings
    +7.875 science
    -20 P
    -5 F

    Academy
    +1.75 science
    -2 gold savings

    Academy and scientist
    +16.75 science
    -2 gold savings
    -20 P
    -5 F

    For a big science boost, you can spend 20 P, 5 F and get 8 gold savings and 8 science. Or you can spend 20 P, 5 F and 2 gold savings and get 16.75 science. Is this worth it? How badly do you want to increase you science?

    Also, if your costs rise faster than your income, the new gold that you are earning gets shifted automatically to cover these costs. This reduces the science contribution. With academies and universities, your science contribution holds steady regardless of fluctuations in your costs.

    Just a thought

    Last edited by Martin Gühmann; April 21, 2012, 16:59.
    Civ2 military advisor: "No complaints, Sir!"
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