Announcement

Collapse
No announcement yet.

C:CTP CITY IMPROVEMENTS REFERENCE SHEET

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • C:CTP CITY IMPROVEMENTS REFERENCE SHEET

    Welcome to Apolyton CS: CTP's City Improvements Reference Sheet! The table below is a listing of each of the improvements made available to you throughout the evolutionary course of CTP.

    (Information Courtesy BradyGames)

    NameCostEffectMaint. CostRestrictions
    Academy540+50% Science, +1/2 Science per Citizen4Land Only
    Airport2,500+50% Gold, +100% Pollution20Land Only
    Aqua-Filter8,000-5 Overcrowding5
    Aqueduct405+20% Food, -2 Overcrowding3Land Only
    Arcologies5,000-4 Overcrowding15
    Bank1,125+50% Gold, Allows Merchants10
    Beef Vat3,000Prevents Starvation3
    Bio Memory Chip2,800+50% Science, +1 Science per Citizen5
    Body Exchange10,000+3 Happiness50
    Capitol405Capitol0
    Cathedral2,475+3 Happiness (+1 Under Communism, +5 Under Theocracy)10
    City Clock1,620+1 Gold per Citizen5Land Only
    City Wall405+4 Defense, Prevents Slavery, Prevents Conversions 50% of the Time3Land Only
    Coliseum1,035+2 Happiness8Land Only
    Computer Center2,400+50% Science, +1/2 Science per Citizen24
    Courthouse270-50% Crime2Land Only
    Drug Store3,000+3 Happiness, +25% Production10
    Eco-Transit3,500-200% Pollution15
    Factory2,025+50% Production, Allows Laborers, +100% Pollution20
    Forcefield6,000+12 Defense30
    Fusion Plant10,000+50% Production, -100% Pollution30
    Granary54050% Less Food Required to Grow1Land Only
    Hospital2,250-3 Overcrowding10
    House of Freezing5,000+50% Gold, +5 Happiness Under Theocracy25
    Incubation Center2,500+25% Production25
    Marketplace675+50% Gold, Allows Merchants5Land Only
    Micro Defense3,500Prevents Infect City and Nano Attacks15
    Mill1,125+50% Production10Land Only
    Mind Controller10,000No Unhappiness, Prevents Slavery, Prevents Conversion 50% of the Time50
    Movie Palace1,500Lowers War Discontent 50%10
    Nanite Factory4,000Gold = Production for Rush Buy30Space Only
    Nuclear Plant5,500+50% Production, -50% Pollution45
    Oil Refinery3,500+50% Production, +200% Pollution20Land and Sea Only
    Publishing House540+25% Science, +1/2 Science per Citizen6Land Only
    Rail Launcher6,000Launches Units into Space15Land and Sea Only
    Recycling Plant3,000-200% City Pollution, Lowers Worldwide Pollution5
    Robotic Plant4,500+50% Production, +100% Pollution45
    SDI5,000Prevents Nuke Attack on City10Land and Sea Only
    Security Monitor4,000+25% Production, -50% Crime -100% Pollution10
    Television3,000+5 Gold Per Citizen50
    Temple270+2 Happiness2Land Only
    Theater495Doubles Effect of Entertainers, +1 Happiness1Land Only
    University1,350+50% Science12
    Last edited by Martin Gühmann; March 23, 2012, 18:53.
    Civ2 military advisor: "No complaints, Sir!"
Working...
X